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-   -   British FM killing the fun of the game for allied pilots. (http://forum.fulqrumpublishing.com/showthread.php?t=33942)

JtD 08-21-2012 03:14 PM

Summer holidays. Might even happen in Russia.

PotNoodles 08-21-2012 03:16 PM

Quote:

Originally Posted by JtD (Post 455693)
Summer holidays. Might even happen in Russia.

Behave!!

kristorf 08-21-2012 03:19 PM

Just my two peneth,

Regarding online numbers.
If the Channel Map were fixed so coops could be played on it as was one of the original concept there would be a lot more squads use it, I know mine would be tempted to do so.

MB_Avro_UK 08-21-2012 04:08 PM

Quote:

Originally Posted by kristorf (Post 455695)
Just my two peneth,

Regarding online numbers.
If the Channel Map were fixed so coops could be played on it as was one of the original concept there would be a lot more squads use it, I know mine would be tempted to do so.


Same here.

ATAG_Dutch 08-21-2012 04:46 PM

Ok, admission time. I've never played a co-op, so I've no idea of the attraction from a personal perspective.

What's stopping a squad joining a server with regular AI bomber formations, spawning at the same airfield in the same planes, waiting for a 'approximately 31 aircraft, sector Mike 7, angels 14.5 probably bombers' advisement (or similar), announcing the scramble, taking off as a squad and intercepting that raid? Alternatively scrambling for a standing patrol covering Dover/Folkestone at 20,000ft (or similar)?

That would seem pretty cooperative to me. Or is it something to do with analysing scores at the end of the set timed co-op that's the big issue?

Not trying to restart an old argument here, would just like to know what the appeal is. :)

kristorf 08-21-2012 04:53 PM

Nothing preventing it at all matey,
However the squad I am in like to fly campaigns over a series of months that our mission builder create (and very good they are too) and having the Channel map working would open up the prospect of the Battle of France as well as the Battle of Britain


Also, we are so pi$$ed of with the whole CLoD debarcle that it would take something major (or simple really) like this to get us back into it. We nearly all bought CLoD on the (badly placed) assumption that it would actually work as it said on the box.

ATAG_Dutch 08-21-2012 05:08 PM

Quote:

Originally Posted by kristorf (Post 455706)
Also, we are so pi$$ed of with the whole CLoD debarcle that it would take something major (or simple really) like this to get us back into it.

Well, I can understand that. I think most of us die-hards have swung from 'can't get enough' to 'sick to death' and back again a number of times in the last 18mths or so.

If you haven't tried it yet, have a look at Wolf's Channel Command mission on ATAG server 2. It's not historical as such, but with the ability to call up specific missions, both offence and defence, it should give your mission builders cause for another look at what's possible. Me, I've no idea how he does it (with Salmo and Podvoxx's help), but it certainly gives an idea of possibilities.

We're still all stuck with these bloody FMs though.......:(

ATAG_Bliss 08-21-2012 05:30 PM

Quote:

Originally Posted by kristorf (Post 455706)
Nothing preventing it at all matey,
However the squad I am in like to fly campaigns over a series of months that our mission builder create (and very good they are too) and having the Channel map working would open up the prospect of the Battle of France as well as the Battle of Britain

I guess I really don't understand why you can't do this now. I do understand the want for a coop mode so you can have your score screen / debrief part of the final analysis of the mission, but the most important part of the coop is flying together right?

So what's wrong with starting a server with your own missions that is password protected, and have everyone join in at the same agreed upon time? You could delay the mission by not using the battle start command until everyone is ready, or you could do it all by time delays in your triggers for your objectives/flights or w/e you planned on attacking/defending together. Either way, I find it would be fairly easy to fly in a coop by yourselves in the channel map without having the word "coop" attached to the game mode.

If you want air starts that makes it more difficult, but it still can be done. I'm equally frustrated with many parts of the sim that don't work right, but the ability to fly together cooperatively can easily be done right now. It may not have the click, wait for countdown timer, and have everyone spawned right up next to each other at mission start, but I'm sure that's not really that big of deal compared to the cooperative flying part. Perhaps I'm missing something.

kristorf 08-21-2012 05:48 PM

Mission building is a dark art to me and is done in locked rooms with cauldrens boiling in the corner for all I know.

Several of our 'chaps' have tried to build coops but for some reason we/they cannot get them to work properly (don't ask me why, I will stick to skinning).
I suppose frustration and anger has taken over and they cannot understand how something so simple (their words) in IL2/1946 has now become so complicated in CLoD?

PotNoodles 08-21-2012 06:08 PM

Quote:

Originally Posted by kristorf (Post 455715)
Mission building is a dark art to me and is done in locked rooms with cauldrens boiling in the corner for all I know.

Several of our 'chaps' have tried to build coops but for some reason we/they cannot get them to work properly (don't ask me why, I will stick to skinning).
I suppose frustration and anger has taken over and they cannot understand how something so simple (their words) in IL2/1946 has now become so complicated in CLoD?

I heard you can build better things with how it is now, but the problem is many people don't know how to do it because it's so complicated. I just hope more people are able to learn all this new stuff because I don't have a clue how to do it. I am able to make coops in 1946, but this is a whole new ball game and I don't have the time or patience to learn it all.


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