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-   -   ATAG will ban you for talking about gameplay... (http://forum.fulqrumpublishing.com/showthread.php?t=33718)

David Hayward 08-08-2012 02:08 AM

You really need to stop crying about it.

AbortedMan 08-08-2012 02:24 AM

Quote:

Originally Posted by David Hayward (Post 452861)
You really need to stop crying about it.

Who's crying? And if I was, what's gonna happen? ATAG will ban me again? All of a sudden I'm the bad guy, hah.

SQB 08-08-2012 03:32 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 452758)
I gave them some critisim, it was discussed. I didnt get banned.

As did I, it was even drunk sleepy criticism made at 2am. It was extremely scathing and yet they were kind, they understood and some actually agreed. It led to a discussion (during which I fell asleep) and changes ended up being made.

These two threads are extremely superfluous, AbortedMan's thread should never have made it past a page without being deleted, and now that it has this thread should have been posted within it, not separately, on its own.

What a kerfuffle!

hc_wolf 08-08-2012 03:55 AM

Quote:

Originally Posted by ATAG_Colander (Post 452601)

Originally Posted by AbortedMan
I've beaten this same issue to death.

ATAG won't change it for reasons "so complicated you cannot possibly understand". Our only hope was Wolf's Channel Command mission and they seemed to have taken it out of the mission rotation...also probably for reasons "so complicated you cannot possibly understand."

OK so my name is dragged into this fantastic dummy spit, epic tread.

Wolf's Channel Command mission (By me) is a very, very complicated mission with over 6500 lines of code and had 6000 objects for full emersion.

Just to explain why it was pulled.

The Online coding is not up to scratch to track all the AI, objects, scoring, supplies and other checks and balances that were going on that made it such an amazingly good mission (Self pat on back).

The mission was fine online with 6 or so players but once you got to 16 or more, it was taking 3+ minutes to join and some could not join at all when 40 players were trying to get on.

So the mission was pulled till a) Online coding is fixed b) I can remedy the situation of loading times.

I chose “b”.

So for the past 2 weeks I have spent about 100+ hours brining in new features and content for people that like bombing missions (Keller), but finding clever ways to reduce the load time and AI and remove 3000 lines of coding.

I will pass to ATAG group to ask if they can give it one last go shortly.

I am sure ATAG would love to have my mission up, but I understand that the slow loading times were not appropriate for such a popular server.

My coding is complete and this week I am doing all the testing so Maybe Friday ATAG can have the mission. Your free to play my mission at about 9pm (Melbourne Australia) time each night this week.

So from one point yes it was pulled and maybe it was “so complicated you cannot possibly understand". But hopefully you understand now and hopefully you get to play the mission soon also.

Now where do I get these damn cookies people keep talking about? :-)

hc_wolf 08-08-2012 03:59 AM

I have to say Ban that ATAG fella. Clearly he has eaten all the cookies and did not share.

I WANT MY COOKIE!!!!

Untamo 08-08-2012 05:11 AM

Had to "lol" ;)

335th_GRAthos 08-08-2012 05:21 AM

game, set, match!

Nice way to close this meaningless thread.


~S~


PS. Thanks hc_wolf for taking time to explain the complexity to the rest of us.

[URU]AkeR 08-08-2012 11:39 AM

Okay, I have been holding myself all this time...but this is too much... you are ALL BANNED. Please delete your COD right now

adonys 08-08-2012 01:06 PM

I voted YES, ban them for pulling out hc_wolf's mission and for not offring us cookies during the long hours we've spent flying on their server :evil:

ATAG_knuckles 08-08-2012 03:38 PM

Not to worry Gang !!!


Cause we all quit anyway :rolleyes:


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