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-   -   Throwing some light on rates of turn (http://forum.fulqrumpublishing.com/showthread.php?t=32285)

drewpee 05-24-2012 01:12 AM

Quote:

Originally Posted by Crumpp (Post 428693)
LOL, Not really...that test would be a death sentence in a real aircraft.

It was a simple test. If you are above ~238mph EAS you should be able to break the airframe in a Spitfire Mk I with a single axis load.

By assymetrically loading the airframe, that speed is greatly reduced. The airframe should turn to confetti.

A dive over 300 mph EAS at full control deflection with an assymetrical load is pretty definative and easy to do.

LOL that's why I said in a previous life.

drewpee 05-24-2012 02:03 AM

The trouble with testing at this stage of dev is there is little to no difference in performance with hings like fuel loads low/full, radiator open closed. In a dog fight it is for most of us hard to get max performance out of ac due to work load.

I for one (il2-46) when diving into a fight would close radiators for speed but open them if things didn't go to plan after a min or so in fear of cooking the engine from forgetting to check gauge. Prop pitch radiators and war power usage were as important to surviving as maneuvering.

Now prop pitch and throttle gate are the only things to think about. In a fight I tend to feather the throttle a lot and don't often use full throttle for long. When flying the spit I tend to leave the gate in place as the damage to the engine you get with it open is not IMHO worth the small gain. But that's it. It's not that hard any more. So the gap between novice, vet and ace has lessened.

Robo. 05-24-2012 06:58 AM

What Snapper says :idea: Don't get me wrong, the game is still fun to fly, but it can not be called realistic or a 'sim' until they fix the performance issues and untile they incorporate things like radiator drag, open canopy drag, sort out the weight issues, high alt flight behaviour etc. The problem is not -25% for every plane, they simply got the FMs wrong. Some more, some less, but we're currently not flying BoB aircraft.

Regarding the Bf 109E stall, I had this problem when I first applied the patch, but then I did the trick described by DavidRed (deleting the confuser.ini file), reseting my controls settings effectively - voila, no violent stalls, still unstable and different rudder response to what it was prior to the alpha patch. I feel it has something to do with the input sensitivity changes (same with Spitfire throttle or all rudder axes). It just took me a while to get used to it. I will fly more in the coming days and I will report back if I am wrong.

6S.Manu 05-24-2012 08:06 AM

Quote:

Originally Posted by Robo. (Post 428797)
What Snapper says :idea: Don't get me wrong, the game is still fun to fly, but it can not be called realistic or a 'sim' until they fix the performance issues and untile they incorporate things like radiator drag, open canopy drag, sort out the weight issues, high alt flight behaviour etc. The problem is not -25% for every plane, they simply got the FMs wrong. Some more, some less, but we're currently not flying BoB aircraft.

I agree... and FM's trustworthiness is really easy to check... Can we talk about DMs?
If the FMs are crap and the overall sim is a mess are we sure that the DMs are correct? Above all then we don't have an SDK to test it with precision.

Really I don't understand how many of you can actually have fun... I have a total of 34 hours on CloD, and most of them are been spent to configure the settings and test the server functions.

Crumpp 05-24-2012 10:37 AM

Quote:

In a dog fight it is for most of us hard to get max performance out of ac due to work load.
That is realistic and one reason why automation was an advantage in WWII aircraft.

fruitbat 05-24-2012 12:53 PM

Quote:

Originally Posted by 6S.Manu (Post 428809)
I agree... and FM's trustworthiness is really easy to check... Can we talk about DMs?
If the FMs are crap and the overall sim is a mess are we sure that the DMs are correct? Above all then we don't have an SDK to test it with precision.

Really I don't understand how many of you can actually have fun... I have a total of 34 hours on CloD, and most of them are been spent to configure the settings and test the server functions.

+1.

CaptainDoggles 05-24-2012 01:25 PM

Quote:

Originally Posted by ATAG_Snapper (Post 428765)
Spit Ia

FTH = 16500 ft
at 6.25psi, 2750rpm (rad open) engine fails after about 3 minutes. Just enough time to get stable 245mph IAS (with 3000rpm couldn't get this alt without engine death)

245mph IAS@16500ft = 323mph TAS = 520 kmh TAS

Oh dear, this is under even B6 plot speed (560kmh TAS at 16500ft).

Max TAS for the Spit1a occurs closer to 22000 feet, not 16500.

Quote:

I really hope I making some kind of testing error here. Tried online and got same values. I wouldn't feel confident taking any Spit against 109s at alt with these values.
The Spit 1a is faster than the 109 above ~6000 meters.

ATAG_Snapper 05-24-2012 01:40 PM

Quote:

Originally Posted by CaptainDoggles (Post 428856)
Max TAS for the Spit1a occurs closer to 22000 feet, not 16500.


The Spit 1a is faster than the 109 above ~6000 meters.

Have you actually tested that, Doggles?

ElAurens 05-24-2012 05:00 PM

Does the sim even work above 6000 meters (19685 feet)?

ATAG_Snapper 05-24-2012 05:24 PM

Quote:

Originally Posted by ElAurens (Post 428900)
Does the sim even work above 6000 meters (19685 feet)?

Yep, some intrepid souls have made it to 27,000 feet, but I never have. Even at 6000 meters I find myself singing this song over and over and over.......

http://www.youtube.com/watch?v=UEaKX...e_gdata_player


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