Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v1.06.17582 + Mini FIX--Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32039)

ATAG_Keller 05-14-2012 08:15 PM

Re: Low Rez Cockpits/Skins
 
I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.

Blackdog_kt 05-14-2012 08:22 PM

Quote:

Originally Posted by JG52Krupi (Post 425332)
Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!

You know you wanna... :-P

The only reason i'm not flying the Blenheim more is that i'm making up for lost time with the Ju88. Previously my CPU would occasionally overheat and force a full PC reboot, but with the 88 it happened each and every time. Now that the new patch gives slightly lower CPU loads my temps are nice and cool and i can fly the 88, so i'm focusing on that one for a while. :cool:

Quote:

Originally Posted by ATAG_Keller (Post 425525)
I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.

I've had low-res textures since forever, not just with the latest alpha patches. I think it's a combination of the way textures get loaded, as well as available video RAM (and maybe plain RAM as well).

What you are describing to me sounds similar. Not enough memory to load everything at the detail settings you choose, but as soon as you climb a bit and the ground LOD transition kicks into effect some resources are freed to load up your cockpit textures. As soon as you dive below that altitude the ground loads again at increased detail, it's out of resources again and the cockpit textures drop in detail to compensate.

303_Tees 05-14-2012 08:53 PM

HI all i fly few hours on ATAG and is better but DEVS pls is so hard to fix BF-109 landing gear open bug its really shame when u fight whit 109 and u see so he have gear landing open at 5000ft

Kwiatek 05-14-2012 09:04 PM

There are many others:

- DM bugs - glycol leak casue no damage, sometimes 109 blow up (visual effect) and still normaly flying - probalby many others + visual bugs after damage plane in cocpit

- very low FPS at maximum zoom over land during online dogfight with other planes

- still there are occasionaly CTDs

- FM and performacne bugs - there are a lot of them ( wrong maximum engine settings, wrong performacne, wrong working slats, hard spins in 109s, strange controls responsive expecially rudder etc.)

recoilfx 05-14-2012 09:19 PM

Quote:

Originally Posted by Kwiatek (Post 425551)
There are many others:

- DM bugs - glycol leak casue no damage, sometimes 109 blow up (visual effect) and still normaly flying - probalby many others + visual bugs after damage plane in cocpit

Do you mean the water radiator for glycol leak? THe damage effect is not immediate, and usually sets in 5-20 mins depending on damage.

About the explosions. They are from fuel tanks. If only one fuel tank 'exploded', there may be another un-punctured one to keep the plane flying.

I have no idea why 109 light up so easily though...

Bloblast 05-14-2012 09:19 PM

This still exists, happens when aircraft takes hits and canopy becomes dirty by smoke, low resolution and extra stick.

http://i8.photobucket.com/albums/a23...5-14_00001.jpg

Another thing is the com from ground control RAF he says bearing ninety instead of zero-nine-zero which is better to understand.

Das Attorney 05-14-2012 09:24 PM

Yes, there seems to be something similar going on here:

http://i739.photobucket.com/albums/x...3-20-01-85.png

As soon as the wing fell off:
  • the damage textures appeared as low quality
  • The crosshair became visible outside of the reticle
  • The mirror morphed into the one from the external view.

bw_wolverine 05-14-2012 09:51 PM

Quote:

Originally Posted by recoilfx (Post 425560)
Do you mean the water radiator for glycol leak? THe damage effect is not immediate, and usually sets in 5-20 mins depending on damage.

About the explosions. They are from fuel tanks. If only one fuel tank 'exploded', there may be another un-punctured one to keep the plane flying.

I have no idea why 109 light up so easily though...

If there's a firey explosion underneath and inside your aircraft (the fuel is probably not politely waiting until it is all outside of your fuel tank before igniting and expanding rapidly), then I think you're going to have more problems than zoom climbing and then killing the RAF plane that shot you.

If that's not what this is, then seriously make that explosion graphic smaller because nothing should keep flying just fine after the thing that we see right now.

von Brühl 05-14-2012 11:34 PM

Is anyone else not getting smoke from aircraft at all after the fix? I swear they made it impossible to light engines on fire, or maybe they are, and the smoke isn't rendering at all?

sorak 05-15-2012 01:38 AM

For the Spit IIa I noticed when my elevator controls got damaged and was unable to use them i could still use the trim to control them. Im not 100% if this is a bug or if in real life they had separate control rods for the trim?

Havnt tested this for any other controls or planes yet.


All times are GMT. The time now is 03:00 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.