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-   -   Friday June 17 Update – Next Patch Info (http://forum.fulqrumpublishing.com/showthread.php?t=23877)

Feathered_IV 06-18-2011 10:59 AM

Always liked the looks of those racy little M class minesweepers

luthier 06-18-2011 11:00 AM

Quote:

Originally Posted by Zorin (Post 298649)
Luthier, please get your texture guy in on Saturday to fix this obvious flaw in the Minensuchboot texture.

http://i205.photobucket.com/albums/b...rinW/mboot.jpg

Honestly, the only ship you release new and the texture is not even done properly?

I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

Ivan Fooker 06-18-2011 11:07 AM

I just cant read anything about the sound bug in the "changelog" ,that was posted 2 weeks ago ...
That bug is imho the most reason for small numbers on servers.
Although they want to do the sound from scratch,and although it shall take a few months...,there should at least be a hotfix to gain some fun again on servers.

Take a cuppa tea ,count the stains on the wall and wait for things to happen....:)

Doc_uk 06-18-2011 11:07 AM

Quote:

Originally Posted by luthier (Post 298876)
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

Thats all very well giving us a german ship, but how are the british ment to defend against this? plus the fact as stated befor, If you cant destroy a fishing boat with your plane, How are you ment to detroy this?

Rattlehead 06-18-2011 11:09 AM

I like the new ship. Looks very nice.

Romanator21 06-18-2011 11:11 AM

What situation are we talking about? What kind of bombs, and how many, are you using?

bongodriver 06-18-2011 11:18 AM

wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?

Gamekeeper 06-18-2011 11:22 AM

Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?

Abbeville-Boy 06-18-2011 11:33 AM

Quote:

Originally Posted by luthier (Post 298876)
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.

this is true in ship building
the mines will be cool, thanks

Tree_UK 06-18-2011 11:34 AM

Quote:

Originally Posted by Gamekeeper (Post 298887)
Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?

The community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.


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