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since we're talking about graphics
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http://image.gxzone.com/images/3/c/3c126094416.jpg http://image.gxzone.com/images/e/4/e481321977c.jpg http://forum.yuplay.com/index.php?ac...pe=post&id=136 http://forum.yuplay.com/index.php?ac...pe=post&id=149 http://img694.imageshack.us/f/shot20091219220049.jpg/ http://lh5.ggpht.com/_PibNDdSM_Pg/S2...2011.53.45.jpg http://img3.imageshack.us/f/cloudsq.jpg/ http://forum.yuplay.com/index.php?ac...pe=post&id=575 However you'd rate WOP in terms of its flight simulation, graphically it is a powerhouse. Just look on that last shot, where the outside moisture creates a reflective sheen over the metal. I've never seen that before, it's truly gorgeous. And WOP is full of these little touches... Speaking graphically, it's kind of a shame to me that for some this game already seems to exist in the shadow of SOW. (To be honest I bought WOP in order to get acquainted with WWII aviation and flight/combat techniques in preparation for SOW, but WOP is still great, and I like to see its graphical accomplishments atleast recognised). What we really need to see to get a better idea of things are some good quality screens of SOW with full texture details, a decent amount of AA/AF, running on machines which can handle it. These preview screens give us an idea but they don't yet point to graphics better 'than anything else on the market today'. Maybe others can see it, but not me. Not just yet. Oleg seems confident, and I'm not saying that SOW won't look as good or better than WOP, simply that I'm not seeing that yet. It does already look fantastic, and that is very promising indeed. |
Ekar, it is VERY easy to stuff a game full of graphical goodies when you don't bother modelling everything else realistically. No need to dedicate computing resources to all those pesky things like flight modelling, artificial intelligence, damage modelling, etc...
WOP is arcade and as close to real air warfare as "Call of Duty" is to real land battles. I'm glad it has whetted your appetite for combat flight simming, but you should really try to move on to Il-2 or Rise of Flight before SoW:BoB comes out. |
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I agree that some aspects of what little WIP terrain we have seen so far in SOW need work. Oleg being an accomplished photograher knows exactly what it should look like, and I have no doubt he will do everything he can to make it right. Even if he gets it only 80% right it will be a major upgrade over what we have seen in WOP. |
Regarding smoke from aircraft fires, this page from the USAAF B-29 Gunners' SOP manual may be relevant:
http://i958.photobucket.com/albums/a...ngineFires.jpg Black smoke with orange flame is a fuel fire... |
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What I don't fully agree with is that burning high octane fuel always produces billowing black smoke. I've seen countless images of torching bombers with absolutely no smoke at all (see images below). I think this may be due to: a. Air speed - this creates a bellows effect and supplies enough oxygen to the fire to burn very cleanly. I think when bombers explode or spin and fall and large quantities of burning fuel is dumped into the air, the reduced speed creates a less efficient burn and the black smoke becomes more evident. b. Other materials burning with the fuel. If rubberised fuel tanks or oil from ruptured tanks burns with the fuel then the smoke will be much darker. I'm including lots of piccies below so you can form your own opinions. I've grouped them according to how dark the smoke is. First The Dark Smoke: I think the 4th one is a particularly good match for what we've seen today. |
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Another Dark Smoke.....
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Medium Smoke:
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