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-   -   Star Wolves 3: Ashes of Victory in Development (http://forum.fulqrumpublishing.com/showthread.php?t=14654)

Hal2003 10-07-2011 06:22 PM

http://games.gamepressure.com/game_info.asp?ID=14954

tylerdyr 10-08-2011 08:28 AM

Interesting, to hope that official respond to that is useless but i still do :).

Heavenblade 10-17-2011 01:22 AM

I've been hearing rumors that this has been delayed another year.

tylerdyr 10-17-2011 08:21 AM

A year delay? That is a bit to absurd :)

flashy 10-17-2011 09:03 AM

given its all rdy had a year delay another year would seem abit extreem given theres screens up etc all rdy and as far as we know theres been no major engine rebuilding etc it should be a case of creating the story and ironing out and bugs they decide to chase some offical update would be much appricated if some 1 from on high would find the time to decend to are corner of the forum lol

Xanathos 10-18-2011 08:45 AM

Greetings,
i am new on this forum, but i wish share below my hopes and ideas about Ashes of Victory:

Playing that game was fun and fascinated, but next games reapeat same things. Civil War bring few fresh things, like start from early beginning, acquiring new motherships, fighters, quests, crew with new and nice avatars.

1) More freedom of action for player, such as being a member of the faction, become a outlaw pirate, military or free adventurer depending on the scenario decisions taken in the game.
2) Possibility to creation something like own fraction. Through gather sum of founds to buy/create (or conquer) own space station, naming organisation, hiring random members and buying more ships, including trading ships and battleships and ordering jobs, quest from npc (example destroy group of pirates, convoy transport). Gathering found from building mines on asteroids.
3) Increasing amount of mothership. Huge amount of buyable motherships and battleships and another types like corvettes and transporters. I think not one players dream about piloting Stalingrad Battleship adaptet as mothership, or flying Butcher corvette or Stone Arrow Cruiser.
4) Ability to create the own fleet. For example: player controls Lion mothership with 6 crew members and designate five others members with fighters to pilot Astarte mothership and another to piloting Arba Heavy Transporter. Player can also manage modules and weapon all three ships as its main mothership. This option of create player small fleet, that will be helping with hardest game moments.
5) Huge amount of NPC crew member that player can hired. In previous game player can only travel with few same crews. Also good idea will be option to hire special crew members that are specialist of piloting only huge ships (like Brina and K.T.), as eventuality of upgreaded AI firmware.
6) Types of mothership with increased capacity, that will be able carry more fighters.
7) Random quest generator.
8) Increase number of game localizations (not only russian and english)

I knew that part of my vision above about new Star Wolves is a little radical :P but i hope, that with help of large group of fans, Star Wolves 3: Ashes of Victory will become most epic space strategy/rpg game.

Hal2003 10-18-2011 01:33 PM

Hmm game again postponed, new release date is 8. november.

Goblin Wizard 10-19-2011 07:14 AM

Strange. Officially is still October. Anyway, thanks for info.

Hal2003 10-19-2011 07:26 AM

Quote:

Originally Posted by Goblin Wizard (Post 351293)
Strange. Officially is still October. Anyway, thanks for info.

If you look at the page i posted before there was 25. 10. for USA and 28. 10. for Europe and now is there 8. 11. for both.

Xanathos 10-20-2011 06:41 AM

I have addiotan few question about Ashes of Victory.
When the game comes out, will also box version with full detailed walkthrough with description of all storylines, quests, stashes, tables with description and stats of all weapons, modules, fighters, ships and example big wallpaper from game?


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