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We make the sim not for us, but for all. No all things are possible due to limits of resouces and time, but we try to implement everything possible using experience of Il-2 nd suggestions of community (if not crazy suiggestions :):):)). And as you know all I don't advertize anything untill the time when I'm sure that it is done.... at least in 98% cases. |
Presets for trims - yes please!
I am developing it for IL-2 already. It's not very complicated (not for you SoW guys at least, for me it's worse using devicelink etc). I made the following functions that are logical. I imagine SoW should use the same functions (what else is there?) Set range of trim possible (to avoid excessive sensitivity and extreme trim we never need anyway). Set trim off-set from center (since many aircraft only need to be trimmed to one side from center, it's a waste to always have the other side included. With this users can make use of the whole range of their trim axis, not just half. It also permits even lower range used, further making trim less sensitive and easier to be accurate). Only one profile so far. To add in user customizable trims for different planes.. work work work. |
many good news this week ,
also can we have wreck of plane , boat , vehicule , bom crater , smoke , haze of smoke when massive bombing or blitz etc ...., all of that which d' ont disappear after a few time but stay during all the mission ? it's will be shame to not see your nice DM during the party and better for immersion but not good for fps :grin:, also perhaps a game option ? |
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Just consider that if using off-center function, there must be a way for the users to know that their trim is centered (they can no longer rely on physically watching their real controller). I tried without and it's very difficult to know (watch the rudder pedals move? heh). On the G940 I am made a throttle button light shine yellow if a trim is centered, just like the Pe-2 aircraft does. Will add a sound effect too I think. I don't know what you can come up with. :) |
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Currently we are using customizable and saved separate profiles for each aircraft. They can be selected and loaded by user for using with his beloved aircaft. The is is also tuned curves for Joy. |
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Hi Oleg and teamwork guys!!!:-P
-Suggestion: will be there a option for a 1/1 scale cockpits view? (for the cockpitbuilders) - Question: Will be there a Ju 52? I dont see it by any side, and the Junkers 52 was omnipresent in all war campaigns. A GREETING :grin: PD: In this site you found very interesting photos of BF 109 in Spanish civil war: http://www.network54.com/Forum/39472...%F1a+-+Parte+5 thx |
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Optional helper: Small, transparent pop-up window (at any time) showing the position of our flight controls. Useful for more than just checking trim positions. Profiles: Force feedback tweaks, and the 'force sensing joystick' tweaks (I posted topic a week ago suggesting how it should work) could be useful for each aircraft. Our force feedback joystick motors are not strong. Also some hardware doesn't work that well with too much or little forces involved. Flying a heavy plane can make it function badly while a normal one is ok. Profile tweak can fix so we don't have to alt-tab each time. Force feedback for SoW. Much better than IL-2? There's a big spring deadzone in IL-2 from the old FFB drivers, and the center of forces is always in the same place. Trims and joystick center - This is a big topic for controllers. IL-2 trims control surface deflection directly, making it possible for us to let a spring joystick rest in at center yet still fly straight. Can even fly aircraft completely without having a joystick connected. In real aircraft, trims only changes the forces on the stick, allowing the pilot to push the stick to a new position (required for flying straight) and keep it there without force. With the arrival of the G940 (and other existing no-absolute centering joysticks - Tarmac Aces in France make some amazing things) and probaby more to come, we could allow trims to work like real trims; change the force feedback, not the control surface deflection (they still permit the control column in game to move further during compressability though, as this cannot be simulated purely through a consumer type joystick). If using curves with a sharp center point on the joystick it can become slightly less intuitive when the stick is off-set. If trimmed forward because of high speed (dive etc), moving the stick can give a different response to input. But (edit) we never need to move the stick far for trimming anyway (except in exterme situations, but then we are not gunning, or the plane simply cannot move much anyway due to compressability), and we don't have to use a 100% spiked curve for the joysticks. A bit flatter, larger center of the curve and it won't be noticed. The offset in our hand also makes it obvious the stick is not centered. |
From this point(above) will read-answer tomorrow.
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