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-   -   Cliffs of Dover Video Thread V1.0 [Closed] (http://forum.fulqrumpublishing.com/showthread.php?t=19455)

David198502 09-01-2011 08:26 PM

number three:
http://www.youtube.com/watch?v=BiJCNDaY1f0

Les 09-01-2011 08:48 PM

Quote:

Originally Posted by David198502 (Post 328953)

Just caught up with this video. Wasn't really interested in watching a sightseeing video, but thought I'd give it a look. Then the AC/DC song started playing and I thought, oh okay, I'll watch this even if just to listen to that. Then you synched up the song to the first explosion and I almost laughed out loud. Cool, this could be fun. So I sat back and watched one of the best-made stunt-flying/showing-off video's I've seen.

Was impressed by the flying skills, the choice of locations, and the fact that you didn't show at least one crash when the lyrics, "...watch me explode..." were playing. So, yeah, good job. Very competently shot and edited I thought. Nothing too fancy, but it didn't have to be.

I did think maybe some of the stunts/set-ups were a bit too similar, to the point of becoming repetitive, and I personally would rather not see the same action repeated when cutting between camera views, but in the context of the overall video I wouldn't call those choices mistakes.

Wouldn't mind seeing that kind of clean and straightforward, almost analytical and documentary-like filming & editing approach applied to other aspects of the game too. If the subject-matter is interesting enough in it's own right, it should be watchable even without using a lot of the 'cinematic' embellishments that too easily come across as clichéd and distracting anyway.

:grin:

Edit - Well there you go, you posted the 'War' video while I was writing about the other one. Good job again. It's hard to cover 'action' well, and to be honest, I wasn't as impressed with how you handled that as I was with the stunt-flying video. But you know, I think it's testament to your video-making skills that I was less concerned about the technical aspects of the video, than I was with its 'theme' or overall 'statement'. The action was conveyed well enough that I could just take it for granted and look for the video's 'message' or 'point'. And in that regard, I think the song you used and the images weren't really complimenting each other properly. I kept waiting for the Bf-109 we were following to get destroyed, to show in action what it was Edwin Starr was singing about, that war is good for nothing, no-one wins, everyone loses. But the Bf-109 just kept 'winning'.

Not that I think it really matters, but basically, my point/opinion is this. When you reach a certain level of technical video-making competence, a level that I think you're at or very near, you can do more than just showing stuff happening, you can use those skills to tell stories, or convey ideas and concepts to your audience. You can 'say' things through your video's, or just give them extra emotional depth, evoking anger, or laughter, or sadness etc., so that people can experience them in more than a one-dimensional, superficial, way. Not saying you have to, or that you should, and as I said in my original post, those same skills can be used to just show off different aspects of the game for those who are interested in that. And as far as it goes, there's nothing wrong with just making video's because you enjoy doing it, which is largely what I myself have done with Cliffs Of Dover. Just pointing out some other options, in case you weren't aware of them. Don't take it personally btw, what I'm saying applies to anyone with the ability to string a coherent sequence of images together, and it's said because I want to see more good Cliffs Of Dover video's (dammit lol :))

David198502 09-02-2011 11:11 AM

Quote:

Originally Posted by Les (Post 329692)
Just caught up with this video. Wasn't really interested in watching a sightseeing video, but thought I'd give it a look. Then the AC/DC song started playing and I thought, oh okay, I'll watch this even if just to listen to that. Then you synched up the song to the first explosion and I almost laughed out loud. Cool, this could be fun. So I sat back and watched one of the best-made stunt-flying/showing-off video's I've seen.

Was impressed by the flying skills, the choice of locations, and the fact that you didn't show at least one crash when the lyrics, "...watch me explode..." were playing. So, yeah, good job. Very competently shot and edited I thought. Nothing too fancy, but it didn't have to be.

I did think maybe some of the stunts/set-ups were a bit too similar, to the point of becoming repetitive, and I personally would rather not see the same action repeated when cutting between camera views, but in the context of the overall video I wouldn't call those choices mistakes.

Wouldn't mind seeing that kind of clean and straightforward, almost analytical and documentary-like filming & editing approach applied to other aspects of the game too. If the subject-matter is interesting enough in it's own right, it should be watchable even without using a lot of the 'cinematic' embellishments that too easily come across as clichéd and distracting anyway.

:grin:

Edit - Well there you go, you posted the 'War' video while I was writing about the other one. Good job again. It's hard to cover 'action' well, and to be honest, I wasn't as impressed with how you handled that as I was with the stunt-flying video. But you know, I think it's testament to your video-making skills that I was less concerned about the technical aspects of the video, than I was with its 'theme' or overall 'statement'. The action was conveyed well enough that I could just take it for granted and look for the video's 'message' or 'point'. And in that regard, I think the song you used and the images weren't really complimenting each other properly. I kept waiting for the Bf-109 we were following to get destroyed, to show in action what it was Edwin Starr was singing about, that war is good for nothing, no-one wins, everyone loses. But the Bf-109 just kept 'winning'.

Not that I think it really matters, but basically, my point/opinion is this. When you reach a certain level of technical video-making competence, a level that I think you're at or very near, you can do more than just showing stuff happening, you can use those skills to tell stories, or convey ideas and concepts to your audience. You can 'say' things through your video's, or just give them extra emotional depth, evoking anger, or laughter, or sadness etc., so that people can experience them in more than a one-dimensional, superficial, way. Not saying you have to, or that you should, and as I said in my original post, those same skills can be used to just show off different aspects of the game for those who are interested in that. And as far as it goes, there's nothing wrong with just making video's because you enjoy doing it, which is largely what I myself have done with Cliffs Of Dover. Just pointing out some other options, in case you weren't aware of them. Don't take it personally btw, what I'm saying applies to anyone with the ability to string a coherent sequence of images together, and it's said because I want to see more good Cliffs Of Dover video's (dammit lol :))

hey les!all i can say is waoh!thx for the positive feedback and moreover really constructive criticism.i hear what you say, and you are 100% right.

the only point i disagree with, is that i for myself dont or at least didnt consider myself competent enough to tell true stories with my "productions",
because of the simple fact that it didnt came to my mind.
all i focused on, was to record my missions in a way, that the viewer is able to comprehend the single incidents in the storyline.(i hope this sentence makes sense,as im not a native speaker)

where i totally agree is the too much pronounced repetition of camera angles and similar scenes.i unfortunately became only aware of that, after i finished the video and was too lazy to rework it because i was happy with the overall result and considered it as a success of what i was trying to achieve with my second attempt.
the same goes for my third one.i was happy enough with the outcome of it.
i consider myself as a total noob when its about making vids, especially when i look at other vids posted here.i use windows movie maker, and im not very creative either.
but you gave me a hint with your post.....trying to tell stories, awake emotions.that will be the aim of my next project.
but i think this will take longer than the usual three hours of work, from flying the mission to the end result.
thx again for your comment les!!!

Edit: i actually died in my third mission/vid in an entertaining way.i crashed while i was trying to shoot the british tanks...i hit the ground with my left wing and lost more than the half,while i was pulling the stick to climb again.so i elevated a bit until i finally smashed the ground again.but i survived the crash and the bf came to a standstill near the enemy.i opened the canopy and looked in the back where i suddenly faced tracers.the first injured me, and the second one was a headshot.
i really wanted to implement that, but what you see in the vid is only the half of the mission.actually there comes a second raid of 110s to bomb the tanks again, and i do some more ground attacks until i crash.the problem was that it was late and i got really tired.furthermore my girlfriend wanted me to come to bed.

ATAG_Doc 09-02-2011 01:37 PM

Thanks for the flying demo vid that was outstanding and very entertaining. Enjoyed it.

David198502 09-02-2011 03:05 PM

ok reworked my last vid.its not getting better than this.

http://www.youtube.com/watch?v=1DxovzQAk7Q

Les 09-02-2011 07:29 PM

Quote:

Originally Posted by David198502 (Post 329897)
...all i focused on, was to record my missions in a way, that the viewer is able to comprehend the single incidents in the storyline...

That sums up what I was trying to say about your clear approach to showing the action, you make it easy for the viewer to understand what's happening.

Quote:

Originally Posted by David198502 (Post 329897)
...trying to tell stories, awake emotions.that will be the aim of my next project.
but i think this will take longer than the usual three hours of work, from flying the mission to the end result...

Yes, that is the challenge, it takes longer and requires more thought.

There are two basic approaches you can take.

1. You can fly and record missions, watch the recordings, find a 'story' within them, then edit and reinterpret the footage in such a way that the viewer can see that 'story'. This is pretty much what you've done so far.

2. Or you can decide what it is you want to show, the story you want to tell, or the effect you want the images and sounds to have on the viewer, then make or find missions that you can record and edit to achieve that pre-determined end.

The first approach or method is more limited in the potential 'stories' it can reveal to you, but the second method is more dependent upon your ability to come up with a story idea in the first place and then make the game do what you want it to do in order to tell that story. Neither approach is easy.

It's also possible to combine both methods.

What this means is that you can start with method #1 to find and record the basic story (documentary-style), then use method #2 to go back and record new shots or scenes that you can add in to expand on the story or just make it clearer (narrative movie-style).

Or you can start with method #2 (narrative movie-style), where you already know what your story is or what effect you want to have on the viewer. But you can use method #1 (documentary style) to determine exactly how the details of the story play out. For example, you may know that a certain character or plane gets destroyed/killed at some point. Instead of trying to set that up to happen in a particular way, you can just let the game decide (by creating a mission where the plane will surely be destroyed), record the result, then add those self-contained details into your story.

I hope that all makes sense.

And having said all that, I think it's important to say again too, to anyone who may be reading this, that you don't have to do any of the things I've just described. Everybody is free to make whatever kind of Cliffs Of Dover video they want, however they want. I'm just talking about making the particular kinds of video that I personally find more interesting. Which is to say, ones that display a certain level of technical expertise, and which then apply that technical skill to the telling of a story or the expression of an idea. That still includes instructional, or multi-player, or tech demo video's, which have as their aim the sharing of certain kinds of information.

David198502 09-02-2011 07:48 PM

yes les that makes perfect sense.
and i think everybody knows that you are suggesting solutions and not demanding anything with your comments.
btw, i think for my next "project" i will go the second "path" you described.i already have some scenes in my mind, and i also did some tests how some of them would look like.but i will definitely wait until the patch is here.

Les 09-02-2011 08:04 PM

Quote:

Originally Posted by David198502 (Post 330034)
ok reworked my last vid.its not getting better than this.

http://www.youtube.com/watch?v=1DxovzQAk7Q

I found that to be a better fit to the music for sure. And again, the crash at the end was clearly conveyed.

As you point out, there comes a time with every video where you just have to say enough is enough and move on. It's like what some famous film-maker (I can't remember which one) once said, "Films are never finished, they're just abandoned." There's always more you could do, things you could fix or re-shoot, but once the obvious stuff is corrected, there's no point dwelling obsessively on the old while you could be working on the new, especially when you're still experimenting and learning.

Looking forward to your next video's, but don't worry if you can't think of any idea's or stories to tell, or if you find you can't make the technology work for you to tell those stories. The video's you're making are already good enough to be worth watching. So there's no pressure or expectations being placed on you to do better. It's all just entertainment anyway. No matter how good it is, it doesn't really matter, and can never be more important than spending time with your loved ones or doing those other things that makes ones life worthwhile, as I'm sure you know.

Edit - Preceding post by David198502 made while I was still writing this one.

ATAG_Doc 09-06-2011 02:02 AM

While waiting for the update I made this. Never been on this map before. Very interesting.

http://www.youtube.com/watch?v=YnpZAsO6gJ8

LoBiSoMeM 09-06-2011 08:38 PM

New patch, old mission, new "horizon x-ray" minor glitch (don't like the ugly word "bug"):

[youtube]qd9glhWj6tI[/youtube]

Amazing sounds now and good light! I like this patch a lot!

JG52Krupi 09-06-2011 08:44 PM

Quote:

Originally Posted by LoBiSoMeM (Post 332107)
New patch, old mission, new "horizon x-ray" minor glitch (don't like the ugly word "bug"):

[youtube]qd9glhWj6tI[/youtube]

Amazing sounds now and good light! I like this patch a lot!

Only a fool would not like this patch :D.

ATAG_Doc 09-06-2011 09:15 PM

There are a lot of fools out there.

LoBiSoMeM 09-06-2011 09:16 PM

Quote:

Originally Posted by timej31 (Post 332145)
there are a lot of fools out there.

+100000... :|

LoBiSoMeM 09-06-2011 09:21 PM

This one is just to show the new sounds!

[youtube]pltThB1o_iE[/youtube]

Now, excuse me, but this sim is complete and I'll FLY!

Bye!!!

ATAG_Doc 09-06-2011 09:42 PM

Oh I agree. I love WWII flight sims. This came along at the right time for me. It's by pure luck that I actually found out about it. I was unplugged. Thanks for sharing your videos with us.

I am leaving to go home I work 1 mile from home so shortly I will be testing these!!

http://www.youtube.com/watch?v=0hH4RImZ6dM

louisv 09-06-2011 10:37 PM

I just love the music on that one...(and the images too !)

Les 09-06-2011 10:55 PM

Quote:

Originally Posted by timej31 (Post 331463)
While waiting for the update I made this. Never been on this map before. Very interesting.

http://www.youtube.com/watch?v=YnpZAsO6gJ8

Fun video.

But what's this? Could be your best video, and you just casually mention it in passing, after uploading it a month ago? :mad: :grin:

http://www.youtube.com/watch?v=0hH4RImZ6dM

LoBiSoMeM 09-06-2011 11:41 PM

Brainless fun over London:

[youtube]-dnobzWFmb8[/youtube]

dali 09-07-2011 01:34 AM

if this is the sound of merlin, then I'm Luthier the great....

this is sound of merlin.

http://www.youtube.com/watch?v=P2nlG...eature=related

http://www.youtube.com/watch?v=DiAIyX0l42M&feature=grec_index


new sounds are more like this...

http://www.youtube.com/watch?v=JRtReedNSsM

it is nice that you try...but when will you correct the AI? It is actualy an offence to call it AI, because I stands for Intelligence.

major_setback 09-07-2011 02:11 AM

Quote:

Originally Posted by LoBiSoMeM (Post 332107)
New patch, old mission, new "horizon x-ray" minor glitch (don't like the ugly word "bug"):

[youtube]qd9glhWj6tI[/youtube]

Amazing sounds now and good light! I like this patch a lot!

I think that's the best looking video I've seen of the game so far.

Nice video!

The game is looking good. Nice evening light, cockpit light, and nice colours.

ATAG_Doc 09-07-2011 02:14 AM

Mi5 video of the Bf-109 E-4 leaked.

http://www.youtube.com/watch?v=dTTZLDSmUXk

Caveman 09-07-2011 02:44 AM

Thanks so much for posting this video! It gives a great rendition of how awesome the 109 sounds now... And thanks for showing the flyby views as well as the engine at idle on landing. I love the whine. This is fantastic. So real sounding now...

LoBiSoMeM 09-07-2011 02:48 AM

Quote:

Originally Posted by major_setback (Post 332308)
I think that's the best looking video I've seen of the game so far.

Nice video!

The game is looking good. Nice evening light, cockpit light, and nice colours.

This sim is a masterpiece... Just now I spawn in a MP session and after start engine opened the canopy and look high... A dog between an 109 and two Spitfires...

Man... I was in a MOVIE! Never had this experience in ten years of IL-2 series!

Some still don't understanding what we have in hands... I noticed this potential since the bugged first release... :cool:

LoBiSoMeM 09-07-2011 02:52 AM

Quote:

Originally Posted by timej31 (Post 332312)
Mi5 video of the Bf-109 E-4 leaked.

http://www.youtube.com/watch?v=dTTZLDSmUXk

Amazing! I remember the "cartoonish visuals" topics... ;-)

kestrel79 09-07-2011 03:11 AM

Time, Lobi,

Those last 2 videos were amazing. Colors look great, the sounds are awesome as well!

I have to agree the 109 sounds much better than the Merlin, my guess is the 109 engine is "further along" than the Merlin. I'm sure this new sound guy is slowly reworking everything and he started with the 109 so it's the most done? The sounds from a distance are amazing.

Okay Lobi I must know your PC specs as well as your in game video settings. Everything looks so sharp and smooth!

Keep up the good work guys. It's videos like these that will get more people to buy this game or reinstall it.

skouras 09-07-2011 07:38 AM

thanks for the video
one question though
how did you get that static camera on the runway
is there any key command

David198502 09-07-2011 09:20 AM

you can place static cameras whereever you want in the fmb.you can add the height of them as well

Blackdog_kt 09-07-2011 09:23 AM

You can place static cameras from the mission builder, then you can cycle them with ctrl+F2 (same key used for enemy aircraft) or from the drop down menu (enable mouse cursor with F10, right click and select from the menu).


As for the previous comments, i agree with the "being in a movie" feeling. Yesterday i fired up the stock bomber intercept mission from the QMB and was shooting up some Blenheims in a 109E4 to test the new cannon shells, i got greedy and their gunners got some good shots at me. Wounded and with both radiators busted i made an emergency dive out of the fight and landed at the nearest friendly airfield with 3 kills confirmed.

I taxied away from the runway, switched off my engine, opened the canopy and then i suddenly heard "vvvvvvvrrrRRRRRRRROOOOOOOooommmmmmm" as the wingman is banking overhead :grin:

More than anything else, it's the sound of aircraft from afar and when they fly over you when you are on the ground that has impressed me the most in terms of the new sounds.

LoBiSoMeM 09-07-2011 09:40 AM

Quote:

Originally Posted by Blackdog_kt (Post 332428)
As for the previous comments, i agree with the "being in a movie" feeling. Yesterday i fired up the stock bomber intercept mission from the QMB and was shooting up some Blenheims in a 109E4 to test the new cannon shells, i got greedy and their gunners got some good shots at me. Wounded and with both radiators busted i made an emergency dive out of the fight and landed at the nearest friendly airfield with 3 kills confirmed.

I taxied away from the runway, switched off my engine, opened the canopy and then i suddenly heard "vvvvvvvrrrRRRRRRRROOOOOOOooommmmmmm" as the wingman is banking overhead :grin:

Blackdog, last night in ATAG server... look this just after enter server, starting engine...

[youtube]47JuCSdFYwU[/youtube]

I started my MP night this way! :-P

BEST-COMBAT-FLIGHT-SIM-EVER!

Specs: Phenom X4, 8GB RAM, 560Ti 1GB. All I need now to run this way, with FRAPS, TEAMSPEAK, FREETRACK, etc running in background!

A new age is coming! :cool:

SG1_Lud 09-07-2011 10:50 AM

Quote:

Originally Posted by Blackdog_kt (Post 332428)
More than anything else, it's the sound of aircraft from afar and when they fly over you when you are on the ground that has impressed me the most in terms of the new sounds.

Concur. Totally inmersive!

SG1_Lud 09-07-2011 10:51 AM

Quote:

Originally Posted by LoBiSoMeM (Post 332435)
Blackdog, last night in ATAG server... look this just after enter server, starting engine...

[youtube]47JuCSdFYwU[/youtube]

I started my MP night this way! :-P

BEST-COMBAT-FLIGHT-SIM-EVER!

Specs: Phenom X4, 8GB RAM, 560Ti 1GB. All I need now to run this way, with FRAPS, TEAMSPEAK, FREETRACK, etc running in background!

A new age is coming! :cool:

Great video Lobi. Thank you so much.

jayrc 09-07-2011 02:49 PM

thanks for the vid lobisomem, still can't figure out how your getting fsaa working, at least it looks like it's working, are you doing any post processing? :)

LoBiSoMeM 09-07-2011 02:58 PM

Quote:

Originally Posted by jayrc (Post 332628)
thanks for the vid lobisomem, still can't figure out how your getting fsaa working, at least it looks like it's working, are you doing any post processing? :)

Yes! I'm using FXAA:

http://forum.1cpublishing.eu/showthr...highlight=fxaa

;-)

jayrc 09-07-2011 03:22 PM

thanks, will this get a ban online?

AARPRazorbacks 09-07-2011 03:43 PM

Video: Cliffs Of Dover BETA Patch v 1.03.15527
 
Enjoy the video.:-D

flyer01


http://www.youtube.com/watch?v=FnrNQqmwcbI

LoBiSoMeM 09-07-2011 04:11 PM

Quote:

Originally Posted by jayrc (Post 332651)
thanks, will this get a ban online?

I use it online and all ok until now...

kestrel79 09-08-2011 04:36 AM

Lobi what are your ingame settings for graphics? Is everything maxed out? It looks so nice in your videos and so smooth.

My PC isn't that far behind you spec wise either...maybe my video card is older?

Looks great your videos are the best I have seen.

major_setback 09-08-2011 10:48 AM

NOT MY OWN VIDEOS!

New patch before/after compared:

http://i4.photobucket.com/albums/y12.../codcomp01.jpg

http://www.youtube.com/watch?v=wD7ZIXhd8P8



Start sounds:

http://www.youtube.com/watch?v=Sz8r_..._order&list=UL

One more:

http://www.youtube.com/watch?v=XQQcQl4Xfe0

LoBiSoMeM 09-08-2011 11:54 PM

Short video with some CEM features of Spit IIa

[youtube]mNPCUqdxXpc[/youtube]

Richie 09-09-2011 04:05 AM

Action Over The River

The new Steppe map.



http://www.youtube.com/watch?v=8CD_S2JCuY8

David198502 09-09-2011 10:15 AM

thx for the patch and the E4

http://www.youtube.com/watch?v=emYemd_rYu4

pupo162 09-09-2011 10:37 AM

Quote:

Originally Posted by David198502 (Post 333728)
thx for the patch and the E4

http://www.youtube.com/watch?v=emYemd_rYu4

Could you please tell me what graphics settings you use for regular playing?

do you have stutters?

fps?


thank you

Richie 09-09-2011 11:07 AM

Everything is on marked "On" or on high. Texture Quality is on "Original", only the Epilepsy Filter and the Anti-Aliasing are off. This map has a good deal to do with the performance too. It seems to do very well. I get around 50 fps until I get very low then it goes down to 30 but not too many stutters at all on the new Steppe map for me. That's why I think the dogfight servers should try this map. It's not tiny like the others are but it's not too big either. It has a big lake with an island and a long river flowing out of the lake.

Foo'bar 09-09-2011 11:08 AM

Quote:

Originally Posted by Richie (Post 333601)
Action Over The River

The new Steppe map.


Forest! :O

David198502 09-09-2011 11:28 AM

Quote:

Originally Posted by pupo162 (Post 333735)
Could you please tell me what graphics settings you use for regular playing?

do you have stutters?

fps?


thank you

hey pupo.mh difficult question, as im now fiddling with my settings again since the beta patch.
before the patch, i played with the lowest resolution, no aa,no ssao,vsyinc on,
buildings detail on med,buildings amount on high,textures on med,landshading on low,no shadows,everything else on max....with these indeed low settings, i had steady 40-60fps no matter where, but most of the time 60.only over london at rooftop height i had 40 fps.no stutters at all

no after the patch, with the same settings, the fps stayed pretty much the same, but i decided to experiment with them again.i found that with textures to high and landshading on high, i still got 40fps average,and over london with 12 enemy spits at 100meters steady 30fps...so i decided to enable shadows again.this is indeed a performance hit,but i have less stutters with it enabled since the patch.before the patch,i had massive stutters, and trackir was pretty shaky with shadows.no i have pretty steady 30-40fps over the channel and over land 30 average.oh i forgot to mention, that i now set landdetail to low...since the patch and the added haze, the difference is not that apparent anymore.
ah btw, i play with full screen

oh about the stutters....only minor stutters at the beginning of a mission.i hate them so i prefer to lower my settings and have smooth gameplay instead of eyecandy and a slideshow.

pupo162 09-09-2011 04:05 PM

Quote:

Originally Posted by David198502 (Post 333754)
hey pupo.mh difficult question, as im now fiddling with my settings again since the beta patch.
before the patch, i played with the lowest resolution, no aa,no ssao,vsyinc on,
buildings detail on med,buildings amount on high,textures on med,landshading on low,no shadows,everything else on max....with these indeed low settings, i had steady 40-60fps no matter where, but most of the time 60.only over london at rooftop height i had 40 fps.no stutters at all

no after the patch, with the same settings, the fps stayed pretty much the same, but i decided to experiment with them again.i found that with textures to high and landshading on high, i still got 40fps average,and over london with 12 enemy spits at 100meters steady 30fps...so i decided to enable shadows again.this is indeed a performance hit,but i have less stutters with it enabled since the patch.before the patch,i had massive stutters, and trackir was pretty shaky with shadows.no i have pretty steady 30-40fps over the channel and over land 30 average.oh i forgot to mention, that i now set landdetail to low...since the patch and the added haze, the difference is not that apparent anymore.
ah btw, i play with full screen

oh about the stutters....only minor stutters at the beginning of a mission.i hate them so i prefer to lower my settings and have smooth gameplay instead of eyecandy and a slideshow.

I appretiate your response.

To be fair, i am playing with far better settings than you and my gmae looks much worse. FPS wise it works ok, even with everithing on max i get 25+ FPS, but my problem is stutters.

i will try your settings and see if i get no stutters. Thank you.

EDIT:
Arghhhh . I DONT GET IT. i put your settigns and my fps actually drops to 5...

David198502 09-09-2011 04:20 PM

hey pupo!what you see in the vid,are not my settings when i play the game.i just set everything on max after i recorded the mission, to convert the track into an avi file and have all eyecandy.

i dont know whats the best setting for your rig....i found that many people reported big improvements due certain settings, which had no effect at all for me, or even made it worse.

with what resolution do you play??

pupo162 09-09-2011 04:49 PM

Quote:

Originally Posted by David198502 (Post 333900)
hey pupo!what you see in the vid,are not my settings when i play the game.i just set everything on max after i recorded the mission, to convert the track into an avi file and have all eyecandy.

i dont know whats the best setting for your rig....i found that many people reported big improvements due certain settings, which had no effect at all for me, or even made it worse.

with what resolution do you play??

2560 x1024.

its so frustrating testing COD video settings, speacilly since you want to start middair and due to stutter engine gets killed without yo ueven beeing able to do something.

ill give up again an wait for another patch, tough this beta was already a huge improvment.

David198502 09-09-2011 05:05 PM

well you play with a way higher res than me.
i know most people hate to lower the res, but for me i gained 15fps average through it. although it looks pretty blurry, i dont really mind.what i want, is to maintain a overall convincing look of the game.thats why i would never consider to turn trees for example off.
the only real problem are the shadows for me.the game just looks soooo more liflike with them enabled.but those damn shadows really hit my fps.

pupo162 09-09-2011 05:07 PM

Quote:

Originally Posted by David198502 (Post 333933)
well you play with a way higher res than me.
i know most people hate to lower the res, but for me i gained 15fps average through it. although it looks pretty blurry, i dont really mind.what i want, is to maintain a overall convincing look of the game.thats why i would never consider to turn trees for example off.
the only real problem are the shadows for me.the game just looks soooo more liflike with them enabled.but those damn shadows really hit my fps.

same. no shadows, the game looses its 3d look. even the pits look like 1946.

Christmas will save me >P

Richie 09-09-2011 05:59 PM

I'm such an idiot...Next time I'll load these movies up in much better quality. I see now in windows movie maker there's that option.

Vengeanze 09-09-2011 06:55 PM

Quote:

Originally Posted by pupo162 (Post 333934)
same. no shadows, the game looses its 3d look. even the pits look like 1946.

Christmas will save me >P

May I suggest turning Land Shading down from High to Medium. You won't notice the difference in quality but gain perhaps 5 frames.

Land Detail will affect how far the game will "paint" terrain. If set to Low distance terrain will be flat and smeared out.

I'm playing at 2560x1440 and I can confirm that the res is taking a big bite out of my frames. If I lower to 1920x1080 I get like 10-15 more frames but like David says, the game gets all blury.
Hopefully the official patch will give us back the 10% the beta took plus perhaps give us a couple of more on top of that. That would make my game run at +35 avg. If that happens I'll be flying more than hanging here. :-D

Richie 09-10-2011 01:06 PM

Quote:

Originally Posted by Vengeanze (Post 334010)
May I suggest turning Land Shading down from High to Medium. You won't notice the difference in quality but gain perhaps 5 frames.

Land Detail will affect how far the game will "paint" terrain. If set to Low distance terrain will be flat and smeared out.

I'm playing at 2560x1440 and I can confirm that the res is taking a big bite out of my frames. If I lower to 1920x1080 I get like 10-15 more frames but like David says, the game gets all blury.
Hopefully the official patch will give us back the 10% the beta took plus perhaps give us a couple of more on top of that. That would make my game run at +35 avg. If that happens I'll be flying more than hanging here. :-D



Maybe I'll give that shading a try. I sure don't need it until I'm down in the weeds as they say but if you don't notice it and it helps why not 8)

[501]Otto 09-12-2011 11:51 PM

Well, been messing around with video tools, and made my first video (well, in fact is just much more a Bf 109 E4 tribute than other thing :rolleyes: )
It is not very good, but someday I will be able to make a better one :oops:
Enjoy it, and remember: any tip to improve my skills is welcome 8)
http://www.youtube.com/watch?v=5c4jjgi07mk

Flyby 09-13-2011 12:21 AM

very of the era, Otto. I like it! :D
Flyby out

LoBiSoMeM 09-15-2011 10:19 PM

[youtube]801G5vmJCt0[/youtube]

Flyby 09-15-2011 11:01 PM

I like this one too!
 
The new color changes are shown really well, and look very much better. Thanks!
Flyby out

Kobold10 09-16-2011 10:38 AM

Quote:

Originally Posted by LoBiSoMeM (Post 336715)
[youtube]801G5vmJCt0[/youtube]

Great video! The colours are remarkabel. How did you make this vid? (fraps?)
Thanks a lot.

LoBiSoMeM 09-16-2011 01:51 PM

Quote:

Originally Posted by Kobold10 (Post 336834)
Great video! The colours are remarkabel. How did you make this vid? (fraps?)
Thanks a lot.

Yes, FRAPS 3.4.6!

Space Communist 09-16-2011 02:35 PM

Quote:

Originally Posted by Kobold10 (Post 336834)
Great video! The colours are remarkabel. How did you make this vid? (fraps?)
Thanks a lot.

The colours here are the normal agme colours. It just looks a little different than the game often does because of the time of day, with the sun low in the sky. Most of the game's stock missions seem to take place in the middle of the day.

LoBiSoMeM 09-16-2011 05:18 PM

Quote:

Originally Posted by Space Communist (Post 336906)
The colours here are the normal agme colours. It just looks a little different than the game often does because of the time of day, with the sun low in the sky. Most of the game's stock missions seem to take place in the middle of the day.

Before the beta patch even in this time of day we have big difference. Now the terrain colours are MUCH better.

Space Communist 09-17-2011 06:36 AM

Quote:

Originally Posted by LoBiSoMeM (Post 336976)
Before the beta patch even in this time of day we have big difference. Now the terrain colours are MUCH better.

Oh well yes I mean they are the new normal game colours. I just kind of assume everyone is using the beta patch.

diveplane 09-17-2011 02:22 PM

Quote:

Originally Posted by Richie (Post 333601)
Action Over The River

The new Steppe map.



http://www.youtube.com/watch?v=8CD_S2JCuY8

this is a great video to show case the realistic external audios , fantastic work dev team.

ATAG_Doc 09-19-2011 02:01 AM

Visiting London and run into Hurricanes.
http://www.youtube.com/watch?v=Fi5En-GmNMw

drewpee 09-19-2011 02:25 AM

Nice. You show great situation awareness and gunnery skills.:grin:

DK-nme 09-19-2011 08:41 PM

Wow, the sound of the flyby's and the look of guns shooting are awesome. Still, the dev.'s need to look after graphic issues like clouds (puf-clouds of cotton - look cartoonish), landscape and the cities (invisible trees and buildings, that suddenly appear) - IMHO.
Great video though...

Sokol1 09-23-2011 10:53 PM

Small video of someone blow up the english train, but I never see before this explosion shock wave. Very nice.

http://www.youtube.com/watch?v=goSxT...layer_embedded

Sokol1

johnnypfft 09-25-2011 12:50 AM

Short random action, latest beta patch, highest settings ( -10-20fps using fraps )

http://www.youtube.com/watch?v=UN1wO...el_video_title

Hellbender 09-25-2011 02:26 AM

Hey guys,
I was playing on ATAG and recording dogfights for a friend for isntructional purposes when this dogfight occured. Due to some nice lag, which can be seen on the video, I ended up in front of my target isnted of behind, however is clearly shows waht happens when a ME 109 tries to turn like a SPitfire :evil: .

http://www.youtube.com/watch?v=kYVtbvtQoEw


Ignore the voices, these guys played Red Orchestra 2.

I would be glad if these mini lags in multiplayer would be fixed. They can be fatal as seen in this video.

Les 09-25-2011 07:05 PM

Some really good what-you-see-is-what-you-get type video's turning up here lately.

Might get back into it myself if the haze gets adjusted/fixed in the next patch. Also waiting to see the new pilot/human animations that Luthier said someone was working on, as I intend to try incorporating some variations of those into some story-type video's. Don't want to commit myself to making a more complicated project while those basic game elements are still subject to change.

41Sqn_Stormcrow 09-25-2011 07:47 PM

Quote:

Originally Posted by Hellbender (Post 340652)
Hey guys,

I would be glad if these mini lags in multiplayer would be fixed. They can be fatal as seen in this video.

Oh yes, there should be done something very quick about it. I have this very frequently particularly when I get into a shooting position ...

LoBiSoMeM 09-26-2011 11:05 PM

I do some overclocking in my MSI GTX 560 Ti and i'm really happy with the results:

[youtube]f1tDqXbLAPk[/youtube]
[youtube]8rsW75WscrI[/youtube]

With GPU and memory overclock, now i have much less FPS drops when some smoke and effects are rendered and the texture streaming is much more fluid. People with this VGA brand maybe can do the same - in CloD the gains are very noticeable!

sorak 09-27-2011 12:05 AM

Quote:

Originally Posted by Hellbender (Post 340652)
Hey guys,
I was playing on ATAG and recording dogfights for a friend for isntructional purposes when this dogfight occured. Due to some nice lag, which can be seen on the video, I ended up in front of my target isnted of behind, however is clearly shows waht happens when a ME 109 tries to turn like a SPitfire :evil: .

http://www.youtube.com/watch?v=kYVtbvtQoEw


Ignore the voices, these guys played Red Orchestra 2.

I would be glad if these mini lags in multiplayer would be fixed. They can be fatal as seen in this video.


Simply turn down some of the graphic settings to lower.. and you will be fine. But im guessing you are insisting in keeping the settings on high.

tomandre81 09-27-2011 07:33 PM

Ram
 
Quote:

Originally Posted by LoBiSoMeM (Post 321905)
Short and badly edited video, just to show how great the sim runs now here, with 8GB DDR3 RAM! All graphics options maxed!!!

[youtube]20TD-TfORaQ[/youtube]

I'm really happy now!

Were is the fool that told me that only one 580 with more than 3GB VARM will run this thing with maximum settings and with great FPS? :)

If you had 4 GB ram, or 6 GB ram wouldnt do any difference. As long as you have free / available ram when you run the game.
But yes 3d cards in SLI, a fast CPU and fast RAM helps ofcourse.
So many people today thinks the more RAM the better.

diveplane 09-27-2011 08:33 PM

Quote:

Originally Posted by tomandre81 (Post 341508)
If you had 4 GB ram, or 6 GB ram wouldnt do any difference. As long as you have free / available ram when you run the game.
But yes 3d cards in SLI, a fast CPU and fast RAM helps ofcourse.
So many people today thinks the more RAM the better.

ram is important sir, those big hi res textures in scenery and aircrafts,
more the better.

TomcatViP 09-27-2011 08:36 PM

Quote:

Originally Posted by diveplane (Post 341529)
ram is important sir, those big hi res textures in scenery and aircrafts,
more the better.

Well Ram is nothing without Flops

Ram AND Core speed ;) !!!

He111 09-28-2011 01:39 PM

Dance with Defiants ..
 
Don't forget to set HD resolution & full screen ..


[youtube]http://www.youtube.com/watch?v=PEsf-MzRVPo[/youtube]


.

LoBiSoMeM 09-29-2011 11:42 AM

Quote:

Originally Posted by tomandre81 (Post 341508)
If you had 4 GB ram, or 6 GB ram wouldnt do any difference. As long as you have free / available ram when you run the game.
But yes 3d cards in SLI, a fast CPU and fast RAM helps ofcourse.
So many people today thinks the more RAM the better.

W7, Freetrack, Teamspeak, JoyToKey + CloD RAM usage... Yes 6GB or more RAM do BIG difference running CloD. Just try with 4GB and after with 6GB or more... ;)

Madfish 10-01-2011 03:36 AM

Quote:

Originally Posted by johnnypfft (Post 340639)
Short random action, latest beta patch, highest settings ( -10-20fps using fraps )

http://www.youtube.com/watch?v=UN1wO...el_video_title

So YOU're the johnnypffT that always provided the development screenshot videos on youtube? :D

Nice video by the way - the scene with the plane falling down looks awesome and its almost in sync with the music.
I like the track you used - at some point I'll ask you for a playlist or something ;)

Flanker35M 10-01-2011 06:26 AM

S!

Can't go wrong with Sharon Del Adel singing :D

ATAG_Doc 10-01-2011 07:03 AM

http://www.youtube.com/watch?v=jXVgk-s5fNw

louisv 10-01-2011 09:36 AM

These are really nice !

Mr_Steven 10-01-2011 05:33 PM

Timej31, sweet vid, but isn't it kind of strange that every single light in every single room in London is on? What was 1c thinking on this one?

nearmiss 10-01-2011 06:32 PM

Just wait... someone is going to say, "See, I told you the devs favor the German side, that's why the, yada,yada,yada.

nearmiss 10-01-2011 06:37 PM

Quote:

Originally Posted by timej31 (Post 342663)

Are you "A Million to one" guy that likes Jiimmy Charles

http://www.youtube.com/watch?v=d-HLDSfySfE

The Robins sound alot the same

I think Tarantiono likes them both

kedrednael 10-01-2011 08:42 PM

Quote:

Originally Posted by Mr_Steven (Post 342810)
Timej31, sweet vid, but isn't it kind of strange that every single light in every single room in London is on? What was 1c thinking on this one?

something like: Lets make a slider to select how may % of the lights will be on, so you can have every light lit or just 50% etc etc.

major_setback 10-01-2011 10:24 PM

It's a nice effect, and good to have, even it is applied too generally However, no lights would have been showing during wartime at all. Everyone had blackout curtains. They weren't just turned off for the air-raids.

http://www.woodlands-junior.kent.sch...r/blackout.htm

"When did The Blackout begin?

Britain was blacked out on 1st September 1939, two days before the outbreak of war.

What was The Blackout?

During the war, everyone had to cover their windows and doors at night (before sunset) with heavy blackout curtains, cardboard or paint.

Why did people have to cover their windows and doors?

They needed to prevent any glimmer of light from escaping and aiding enemy aircraft during the bombing raids.

What about other sources of light during the blackout. Were they covered too?

Street lights were switched off or dimmed and shielded to deflect the light downward. Traffic lights and vehicle headlights were fitted with slotted covers to deflect the beam down to the floor.
See picture

Back to the topWhat effect did the Blackout have on people's lives ?

Thousands of people died in road accidents. The number of road accidents increased because of the lack of street lighting and the dimmed traffic lights. To help prevent accidents white stripes were painted on the roads and on lamp-posts. People were encouraged to walk facing the traffic and men were advised to leave their shirt-tails hanging out so that they could be seen by cars with dimmed headlights.

Other people were injured during the Blackout because they could not see in the darkness. Many people were injured tripping up, falling down steps, or bumping into things.
"

LoBiSoMeM 10-01-2011 11:13 PM

I don't like all these night lights in England during BoB too.

A short video attacking some bombers over London to see AI gunnery in action.

[youtube]hj2hcyQSLhc[/youtube]

ATAG_Doc 10-02-2011 12:45 AM

Quote:

Originally Posted by LoBiSoMeM (Post 342895)
I don't like all these night lights in England during BoB too.

A short video attacking some bombers over London to see AI gunnery in action.

[youtube]hj2hcyQSLhc[/youtube]

This video contains content from WMG, who has blocked it in your country on copyright grounds.

LoBiSoMeM 10-02-2011 01:49 AM

Quote:

Originally Posted by timej31 (Post 342910)
This video contains content from WMG, who has blocked it in your country on copyright grounds.

Will change my cool music track! ;)

SQB 10-02-2011 08:13 AM

woa woa woa! wait a sec. In that bomber gunnery film you zoomed in smoothly... how!????!?

This is something I have been dying for!

JokkerFX 10-02-2011 06:41 PM

Here is new CloD SimFilm video (Battle of Britain Day - The Blitz. Story is semi-historical).

http://vimeo.com/29912068

Later i upload same short film also other test versions, because i not yet full happy this version video and audio quality. Must be testing also differend video/audio rendering settings (Sony Vegas -> Vimeo full HD conversion and also 720p).

I say also this again, so if this video lag badly your PC, put Vimeo flash player HD setting "OFF" and try watch this video again SD quality.

ATAG_Doc 10-02-2011 07:19 PM

Beautiful as usual! Thanks for sharing!!!

Tommy544 10-02-2011 07:38 PM

Quote:

Originally Posted by JokkerFX (Post 343103)
Here is new CloD SimFilm video (Battle of Britain Day - The Blitz. Story is semi-historical).

http://vimeo.com/29912068

Later i upload same short film also other test versions, because i not yet full happy this version video and audio quality. Must be testing also differend video/audio rendering settings (Sony Vegas -> Vimeo full HD conversion and also 720p).

I say also this again, so if this video lag badly your PC, put Vimeo flash player HD setting "OFF" and try watch this video again SD quality.

Absolutely Beautiful! Great job.

engadin 10-02-2011 07:41 PM

Hey, that's a pretty outstanding piece of art! Congrats.
Love the bomber's gun servers in the glass nose with their infantry helmets. A blast! Very realistic. BTW, wasn´t that 'cut-by-the-middle' Do17 an actual incident during the BoB? I read somewhere about it and a very recent unearthing of some remains of that bomber in the very center of London.

Engadin.

Trumper 10-02-2011 07:48 PM

Absolutely brilliant,nice to see a historical side as well ,the ramming of the Dornier over London by Ray Holmes http://www.bbm.org.uk/as-holmes.htm

Why you have,nt been approached by Luthier and Devs to make promo videos i just don't know.
P.S Do you do tuition on Sony Vegas 10,i can barely understand the basics ;)

Insuber 10-02-2011 08:32 PM

Jokker, beautiful job, bravo!

DoolittleRaider 10-02-2011 10:11 PM

Quote:

Originally Posted by JokkerFX (Post 343103)
...

I say also this again, so if this video lag badly your PC, put Vimeo flash player HD setting "OFF" and try watch this video again SD quality.

Another outstanding piece of work! Well Done!!!
(Yes, I did have badly distracting lag/stuttering in Vimeo, but after turning HD off as you suggested, it was perfectly smooth. I dread to see how it will run at youtube, which often adds lag/stutters to even the best of uploaded movies.)

badfinger 10-02-2011 11:03 PM

Quote:

Originally Posted by LoBiSoMeM (Post 342924)
Will change my cool music track! ;)

Name of song and artist, please!

binky9

Foo'bar 10-03-2011 10:50 AM

Quote:

Originally Posted by JokkerFX (Post 343103)
Here is new CloD SimFilm video (Battle of Britain Day - The Blitz. Story is semi-historical).

http://vimeo.com/29912068

Later i upload same short film also other test versions, because i not yet full happy this version video and audio quality. Must be testing also differend video/audio rendering settings (Sony Vegas -> Vimeo full HD conversion and also 720p).

I say also this again, so if this video lag badly your PC, put Vimeo flash player HD setting "OFF" and try watch this video again SD quality.

Outstanding work! I've enjoyed the movie.

Tip: The german song's correct title is "Bomben auf Engelland" (angel land), note the two "l".


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