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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

Kudlius 06-16-2010 07:36 AM

1 Attachment(s)
'Black Tuesday' for me:(

SaQSoN 06-16-2010 09:12 AM

Quote:

Originally Posted by Kudlius (Post 164727)
I think this plane suits fully to the Il-2 standards.

It doesn't even have a cockpit. What standards are you talking about?

Adwark 06-16-2010 09:36 AM

Quote:

Originally Posted by Kudlius (Post 164699)
Dear 4.10 Patch makers,

Maybe it is possible to put in this patch Mig-15? It has really fantastic external view and amazing cockpit. I am so impressed with this plane. I have it in modes. I do not know, who made it, but these people are real artists.
Together with it is F-86 Sabre, main opponent for Mig-15.
I understand that these planes are far away from WW2, but we have nice Jak-15 and even 'fantasy' planes.

Be patient!;) After SOW we got project Galba aka Korea. And we has MiG-15 F-86, Twin Mustang ect. :grin:

David603 06-16-2010 11:15 AM

Quote:

Originally Posted by SaQSoN (Post 164749)
It doesn't even have a cockpit. What standards are you talking about?

The MiG-15 and F-86 Sabre were made by a guy called PeterD and released with the MiG-9 and P-80 cockpits respectively. Since then another modder named Freddy (who incidentally has been hired by Oleg to work on SoW:Korea) has released this F-86 cockpit (which is a real work of art) and is working on the MiG-15 cockpit.
http://img638.imageshack.us/img638/5922/59736420.jpg

http://img80.imageshack.us/img80/9827/93142384.jpg

Kudlius 06-16-2010 01:29 PM

So, it is not Mig-15 cockpit:)
Mig-9 is not my favorite, sorry for misunderstanding :confused:

bf-110 06-16-2010 01:48 PM

Indeed,MiG-15 is fantastic!
The F-86 cokpit is even more!If MiG-15 get a decent cockpit,maybe it can be incorpored into IL2.

MrBaato 06-16-2010 02:14 PM

There is this modder called Japancat, i read something on his blog about involvement with TD.
Could this mean we could get a ki44 added in the future?
(he did alot of other amazing work too =o)

Qpassa 06-16-2010 02:27 PM

im not interested in korea war :I

Tempest123 06-16-2010 02:53 PM

Quote:

Originally Posted by Ala13_Kokakolo (Post 164735)
The biggest problem implementing the mig15 will be there will be the need of rebuil all the g limits for the planes. All planes have the same g limit, that's not implemented per plane but in the sim as a whole. The mig15 and planes of similar caracteristics at that time had g suits and pilots were able to cope with much higher g forces than previously. That change will not be simply "put a plane on the sim".

Ans you will always able to fly it with the mod!!!


After 4.10 all planes will have their own g-limits based on aircraft type, weight/fuel/ordanance etc. and these will change dynamically, its in the dev. updates.

Tempest123 06-16-2010 03:02 PM

Just been playing around with the Fokker DXXI and B-534 as I haven't flown these much, what excellent aircraft (model quality I mean) the damage effects and cockpit detail are amazing, props to TD, looking forward to future addons. It would be nice to have some campaigns for these new planes, id better get busy, lol.

SaQSoN 06-16-2010 03:03 PM

Quote:

Originally Posted by bf-110 (Post 164791)
If MiG-15 get a decent cockpit,maybe it can be incorpored into IL2.

Even then - not a chance. Same for any other BoB or Korea content in the IL-2.
So forget about it and move along.

Buzpilot 06-16-2010 03:12 PM

G-suits
 
From Wikipedia
Quote:

The Franks G-suit
The first G-suits were developed by a team led by Wilbur R. Franks at the University of Toronto's Banting and Best Medical Institute in 1941. These devices used water filled bladders around the legs and two 'Mk.' versions (or Marks) were developed:

Franks Mark I suits were used by RAF Hurricane and Spitfire pilots;
Franks Mark II suits were used by the United States Army Air Force and Royal Canadian Air Force pilots. U.S. pilots tested them during 1944, but found the water system uncomfortable and were issued an air-inflatable designs known as Berger suits from September 1944.
[edit] The GPS series 'Berger' Gradient Pressure Suit
In the United States, physiologists Drs. Earl H. Wood, Edward Baldes, Charles Code and Edward Lambert also contributed to the study and development of G-suits in the 1940s.[7]

The researchers were part of a team assembled at the Mayo Clinic investigating the effects of high performance flight on military pilots, by studying physiological effects of flight and how to mitigate them.[7] They used a large centrifuge to whirl riders and observe their blood pressures at the head and heart levels with special instruments.[7] To prevent drops in blood pressure, the team designed an air bladder suit that inflated at the pilot’s calves, thighs and abdomen.[7]

Their efforts finally culminated with the release of the first US military design in late 1943: the GPS (Gradient Pressure Suit) type fighter pilot's G-1 G-suit.[8] The team subsequently worked on developing further, more advanced models in 1944 and beyond.[8]
Will there be :cool:G-suits in 4.10 or later ?

Daniël 06-16-2010 03:37 PM

Quote:

Originally Posted by Tempest123 (Post 164815)
Just been playing around with the Fokker DXXI and B-534 as I haven't flown these much, what excellent aircraft (model quality I mean) the damage effects and cockpit detail are amazing, props to TD, looking forward to future addons. It would be nice to have some campaigns for these new planes, id better get busy, lol.

+1 Good idea about the campagnes, but I don't think they will make them because of SoW. I would like a Winter War campagne flying in a D.XXI:cool:

EJGr.Ost_Caspar 06-16-2010 08:38 PM

Quote:

Originally Posted by Daniël (Post 164820)
+1 Good idea about the campagnes, but I don't think they will make them because of SoW. I would like a Winter War campagne flying in a D.XXI:cool:

In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.

Tempest123 06-16-2010 09:22 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 164883)
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.

Yes, I agree with this approach, from what I understand TD is a small specialty group for improving the core mechanics of the sim, and players are provided with the tools (i.e FMB, skins etc.) for making content. That being said I need to do some research before beginning to make a campaign.

bf-110 06-16-2010 10:17 PM

Quote:

Originally Posted by MrBaato (Post 164798)
There is this modder called Japancat, i read something on his blog about involvement with TD.
Could this mean we could get a ki44 added in the future?
(he did alot of other amazing work too =o)

Two front war?While DT works on Europe he will focus at pacific?

28_Condor 06-16-2010 11:16 PM

Quote:

Originally Posted by bf-110 (Post 164713)
Older Bf-109 were used in Poland,while the E version came only in 1940(?) right?

Yes, and Bf 109B would be very nyce against olders I-16 and I-15 (Spanish Civil War) ;)



Cheers!

IceFire 06-17-2010 12:30 AM

Quote:

Originally Posted by Tempest123 (Post 164889)
Yes, I agree with this approach, from what I understand TD is a small specialty group for improving the core mechanics of the sim, and players are provided with the tools (i.e FMB, skins etc.) for making content. That being said I need to do some research before beginning to make a campaign.

That's what takes me longer than building the campaigns often... it's doing the research to make it an accurate and fun campaign.

David603 06-17-2010 08:15 AM

Quote:

Originally Posted by 28_Condor (Post 164902)
Quote:

Originally Posted by bf-110
Quote:
Older Bf-109 were used in Poland,while the E version came only in 1940(?) right

Yes, and Bf 109B would be very nyce against olders I-16 and I-15 (Spanish Civil War) ;)



Cheers!

The Emil entered service in mid 1939, but the Luftwaffe were still operating a mixture of C, D and E types during the invasion of Poland.
http://img294.imageshack.us/img294/7991/doraj.jpg

http://img143.imageshack.us/img143/5623/emil.jpg
Would be nice to see the Jumo engined models and the early E subtypes (E-1 and E-3) incorporated into an official patch, but they would need their own cockpits first, since they are using the E-4's at the moment.

Hunger 06-17-2010 08:37 AM

Hi TD folks

I just feel plain curious, since we haven´t seen any recent 4.10 updates I asume that RL must suddenly be very busy (Having worked on "volunteer" software development myself i have some insight into that, you usually have another job to put meat on the table and a family to tend to, as well as plenty other intrests one has in life like watching the World Cup).

My question is plainly how are things proceeding ?, is all Ok, did you get bitten by "Bugs outa hell" ? Is the team in good health ?

Kind Regards
Hunger

_1SMV_Gitano 06-17-2010 09:59 AM

Quote:

Originally Posted by Hunger (Post 164938)
Hi TD folks

I just feel plain curious, since we haven´t seen any recent 4.10 updates I asume that RL must suddenly be very busy (Having worked on "volunteer" software development myself i have some insight into that, you usually have another job to put meat on the table and a family to tend to, as well as plenty other intrests one has in life like watching the World Cup).

My question is plainly how are things proceeding ?, is all Ok, did you get bitten by "Bugs outa hell" ? Is the team in good health ?

Kind Regards
Hunger

All team is deeply involved in the beta testing

Bobb4 06-17-2010 11:02 AM

Quote:

Originally Posted by _1SMV_Gitano (Post 164947)
All team is deeply involved in the beta testing

Hi guys, great job you are doing. Just wondering will there be a 4.10 beta or will it be a straight 4.10 release?

Avimimus 06-17-2010 04:02 PM

+1 on SCW. We have the I-15, older model I-16s, early SB-2 and the R-5. All that we need are two-four Axis aircraft and two-three esoterics (ie. export aircraft that served in SCW but not WWII) and a map!

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 164883)
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.

One of the real limitations of the Il-2 releases is that they lacked small campaigns or missions for aircraft introduced in patches (and often in new versions of the game).

IMHO, it would be great if we had a second team pulling together high-quality missions featuring the new aircraft that could be released as an addition download.

If need be such a team could work one tier behind using the publicly released patch (as opposed to the betas). I think it would add a lot if a 4.09 mission pack was being built to coincide with the release of 4.10.

WTE_Galway 06-18-2010 02:38 AM

Quote:

Originally Posted by Avimimus (Post 165006)
+1 on SCW. We have the I-15, older model I-16s, early SB-2 and the R-5. All that we need are two-four Axis aircraft and two-three esoterics (ie. export aircraft that served in SCW but not WWII) and a map!

Almost all my skinning over the years has been 1930's aircraft :D

More SCW would be awesome.

IceFire 06-18-2010 03:29 AM

Quote:

Originally Posted by Avimimus (Post 165006)
+1 on SCW. We have the I-15, older model I-16s, early SB-2 and the R-5. All that we need are two-four Axis aircraft and two-three esoterics (ie. export aircraft that served in SCW but not WWII) and a map!



One of the real limitations of the Il-2 releases is that they lacked small campaigns or missions for aircraft introduced in patches (and often in new versions of the game).

IMHO, it would be great if we had a second team pulling together high-quality missions featuring the new aircraft that could be released as an addition download.

If need be such a team could work one tier behind using the publicly released patch (as opposed to the betas). I think it would add a lot if a 4.09 mission pack was being built to coincide with the release of 4.10.

Sounds like something that a team of mission builders could be working on if they were to organize. Or it can happen in a disorganized fashion as well. I know quite a bit of the 4.09 content has already been used. Surely that will happen a few months after 4.10 is out as well. I was personally thinking about a short Hs129 campaign.

EJGr.Ost_Caspar 06-18-2010 06:05 PM

Quote:

Originally Posted by bf-110 (Post 164791)
Indeed,MiG-15 is fantastic!
The F-86 cokpit is even more!If MiG-15 get a decent cockpit,maybe it can be incorpored into IL2.

Both planes are not made in IL-2 standards. Good looking for you in the first or second look, but the problem lies deeper in the models.

And the F86 cockpit exceedes the given limits so much, thats its not even worth to be considered. Sorry.




EDIT: there is no need of a cockpit for a plane to be incorporated, as you say. It can be AI with an option to get a cockpit later. Just BTW. :)

EJGr.Ost_Caspar 06-18-2010 06:11 PM

Quote:

Originally Posted by bf-110 (Post 164894)
Two front war?While DT works on Europe he will focus at pacific?

JC is working on his projects as 3rd party with our help (if needed).
He has more or less close contact to us and we hope his efforts will lead to the implementation of what he likes to bring along, given, that standards are kept of course. Looks good, I'd say.

We are not closing our eyes before the PTO, not at all. Future work will hopefully reorientate more into that direction. But you are right, 4.10 still plays mainly in Europe.

David603 06-18-2010 07:09 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 165263)
Both planes are not made in IL-2 standards. Good looking for you in the first or second look, but the problem lies deeper in the models.

And the F86 cockpit exceedes the given limits so much, thats its not even worth to be considered. Sorry.

This I can vouch for. I have used many modded cockpits over the years and I have a powerful computer, but this is the first one I have seen that I can say caused visible slowdown for my PC.
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 165265)
JC is working on his projects as 3rd party with our help (if needed).
He has more or less close contact to us and we hope his efforts will lead to the implementation of what he likes to bring along, given, that standards are kept of course. Looks good, I'd say.

We are not closing our eyes before the PTO, not at all. Future work will hopefully reorientate more into that direction. But you are right, 4.10 still plays mainly in Europe.

I have noticed that JapanCat is making a new version of his A6M visual update. I take it this is to bring it up to DT standards?

ElAurens 06-18-2010 09:41 PM

Thak you Caspar for keeping the Pacific theater alive.

If I had the ability I would make or fund a new 3D model for the Hawk 81 series, and I hope that someone is working on a P40N for use in China.

The entire China, Burma, India Thertre of Operations is a very neglected "forgotten battle" that has an amazing wealth of plane types, terrain, and campaigns over the entire span of the Second World War, and actually many years prior.

Imagine Curtiss Hawk biplanes flying along side I-15s trying to intercept Japanese Fiat bombers escorted by Ki 27s, or A5Ms?

I drool over the idea.

Flying_Nutcase 06-19-2010 12:32 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 164883)
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.

That's great to hear. As you say, there's plenty of talented and dedicated campaign builders in the community. Keeping your focus on stuff that only TD can do makes sense 100%.

bf-110 06-19-2010 02:55 AM

Last time I bother TD about 4.10.Any guess of when patch might be released?

JtD 06-19-2010 06:27 AM

When testing is done.

Letum 06-19-2010 01:41 PM

Two weeks time.

_RAAF_Smouch 06-20-2010 02:54 AM

Quote:

Originally Posted by Letum (Post 165372)
Two weeks time.

Is that two weeks real time or Oleg time http://www.mission4today.com/images/.../th4_1_721.gifhttp://www.mission4today.com/images/.../th4_1_721.gif

EJGr.Ost_Caspar 06-20-2010 06:13 PM

You can have it right now!












...but it wouldn't be much fun though. :rolleyes::-P

Ernst 06-20-2010 06:54 PM

Oh! %#$@. I was happy for just a moment. This was not funny! :evil::evil::evil:

:grin:

Azimech 06-20-2010 07:50 PM

I think it's very funny! Don't you think a new topic will be openend when 4.10 is finished?

d165w3ll 06-20-2010 09:42 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 165605)
You can have it right now!


...but it wouldn't be much fun though. :rolleyes::-P

:):(:grin:

Sturm_Williger 06-20-2010 10:49 PM

Quote:

Originally Posted by _RAAF_Smouch (Post 165507)

Worse ! It could be Microsoft time !! http://img217.imageshack.us/img217/8878/roflbe3.gif

flying 06-21-2010 06:13 AM

Two month at least,I guess.

bf-110 06-21-2010 10:58 PM

Quote:

Originally Posted by flying (Post 165695)
Two month at least,I guess.

Hope you´re wrong...maybe...:confused:

Oktoberfest 06-22-2010 09:35 AM

Hello TD,

do you guys plan to implement Claymore's work on the FW190 cockpits. Because what he did is litterally stunning ! I don't give the link, but you can watch it on the Check-six forum if you don't know him. (It's in French btw).

Cheers.

Oktoberfest

csThor 06-22-2010 09:38 AM

Cockpit repaints have to remain within official limits (which is 8MB texture size for cockpits). AFAIK Claymore's work exceeds this by far ... So the answer is no.

Viikate 06-22-2010 12:09 PM

That 8 megs is quite old limit, so I think it can be pushed little to around 16-20Mb. I recall that the Tempest pit already did pushed the texture & poly limits little, but it was one of the last pits from the official 3rd party development days (so it's quite new actually).

That 8Mb limit didn't include damage textures or night textures, so it should be enough to do a nice looking pit. It's not the size that matters, it's how you paint it. ;) Why we haven't seen a Gladiator pit repaint? Because it doesn't need one.

csThor 06-22-2010 12:22 PM

Doh! :mrgreen:

Well, that happens when you're not totally fluid with stuff like that. *note to myself: stick to historical details* :rolleyes:

Flanker35M 06-22-2010 05:22 PM

S!

Der Wüstenfuchs's Bf109 cockpits were also shrinked in size by Cirx, member of a certain community content creating site..;)

TedStryker 06-22-2010 07:05 PM

First post, and a good time to thank TD for thier amazing work. 4.09 was superb, while 4.10 will, I reckon, be a big milestone for the game- so take all the time you need fellas to deliver a classic. Also, congratulations on the license agreement, you guys justly deserve it and it should bring nothing but benefits to the whole community. Nice one.
Quote:

Originally Posted by ElAurens (Post 165290)
Thak you Caspar for keeping the Pacific theater alive.

If I had the ability I would make or fund a new 3D model for the Hawk 81 series, and I hope that someone is working on a P40N for use in China.

The entire China, Burma, India Thertre of Operations is a very neglected "forgotten battle" that has an amazing wealth of plane types, terrain, and campaigns over the entire span of the Second World War, and actually many years prior.

Imagine Curtiss Hawk biplanes flying along side I-15s trying to intercept Japanese Fiat bombers escorted by Ki 27s, or A5Ms?

I drool over the idea.

Soon your dream will be (partially) realised! Theres no HawkIII as yet, but...

I'm knee deep in building an epic, historically accurate Sino-Japanese campaign for the stock game. It currently stands at 105 missions spanning the years 1937-Dec 1941, and will be split into 3 parts. Part one ('37-Dec '38)will be tested and released shortly after 4.10 is out ( like I said, take all the time u need TD..please!) and presently consists of 43 missions:

Fly I-16 Type 5s with the VVS volunteers in thier combat debut over Nanking, and thier desperate struggle over the doomed city
Fly ground attack sorties at the bitter Battle of Tai'erzhuang in the new I-15bis
Take part in the Gladiator's combat debut, and fight in a detailed Battle 4.29, the largest air battle of the conflict.
Attack shipping on the Yangzi river; fly escorts and point defence during the epic Battle of Wuhan
Support Chinese troops at thier crushing victory at Wanjialing

Each part will come with printable maps illustrating the various strategic situations and how the stock maps fit together/over the real geography, plus historical notes on the missions etc.
I'll be putting some screenies up soon on M4T.

p.s if anyone could help me out with an I-16 type 5 skin it'd save me alot of work....

ElAurens 06-22-2010 09:45 PM

Wow, very cool. I am really looking forward to this.

And I need to edit my wish list, I said Hawk 81, and meant to say Hawk 87. Our early P40 is excellent, it's the late models that are awful.

Now, for that Hawk III...


:grin:

IceFire 06-22-2010 10:27 PM

Quote:

Originally Posted by ElAurens (Post 166072)
Wow, very cool. I am really looking forward to this.

And I need to edit my wish list, I said Hawk 81, and meant to say Hawk 87. Our early P40 is excellent, it's the late models that are awful.

Now, for that Hawk III...


:grin:

You know an update to the P-40 lineup would definitely be a good thing to see. The P-40 is one of those aircraft that spans most of the conflict and shows up virtually everywhere. They were being used well into late 1944 with the latest versions in the Pacific, Italy, Russia and so forth. Upgrading what we have an maybe adding a version or two could be really useful.

Fixing that dihedral problem with the wings would be good.

I believe the highest performing version we're lacking is the P-40N which was produced in fairly significant numbers if I remember correctly.

ElAurens 06-23-2010 01:09 AM

Correct, the P40N was the highest production version.

The total number of all variants was 13,738, 5000 were P40Ns.

Oktoberfest 06-23-2010 09:48 AM

Quote:

Originally Posted by csThor (Post 165937)
Cockpit repaints have to remain within official limits (which is 8MB texture size for cockpits). AFAIK Claymore's work exceeds this by far ... So the answer is no.

OK, good to know you are aware of his work. I think it's the most detailled and pushed cockpit and exceeds by far a simple painting (with adding and refining lots of elements in the cockpit).

Anyway, one day it'll be implemented, I'm sure :)

Best regards and thanks for the quick reply. Hope everything is going well in the testing of the 4.10.

ImpalerNL 06-23-2010 07:50 PM

Hello
 
Hello team daidalos, i like the work you've done for il2.

But theres a thing that i noticed when flying the SM79: it turns like a spitfire.
I think this isnt accurate, maybe this needs a fix from the upcomming patch.

thanks

koivis 06-23-2010 09:57 PM

Well, indeed, most aeroplanes turn exactly like the Spitfire: when wings are not level, you pull the stick and move the elevators. Result = a turn. I really can't see how this is not accurate. SM-79 has ailerons on wings so it can roll, and also has elevators in the back.:rolleyes:

Also, if you pull e.g. 3 Gs with SM-79 and 3 with Spit, yes, your turn rate at the same speed is pretty much the same. Can SM-79 handle even that much after 4.10 for longer periods, is another question.

IceFire 06-23-2010 10:04 PM

Quote:

Originally Posted by ImpalerNL (Post 166224)
Hello team daidalos, i like the work you've done for il2.

But theres a thing that i noticed when flying the SM79: it turns like a spitfire.
I think this isnt accurate, maybe this needs a fix from the upcomming patch.

thanks

According to IL2 Compare with the 4.09 data tables the SM.79 doesn't have anywhere close to the Spitfires turn rate. What it does have is very low speed turning capabilities which is not unusual for bombers. It's still not very fast at all.

I was very impressed with the turn rate of a B-17 I saw at an airshow once. It can really turn quickly when not weighed down by bombs and ammunition. It doesn't mean it turns at fighter speeds like the Spitfire does.

ElAurens 06-23-2010 10:21 PM

That's my experience taking a hop in a B-25 a few years ago...

She felt pretty spritely with no bombs, guns, crew with full gear/parachutes/sidearms, and with the very heavy tube radio equipment replaced by modern solid state gear. And this was on the current 100 Octane Low Lead Avgas that limits maximum manifold pressure. (They did run it up to 41" on takeoff though...).

jermin 06-24-2010 12:45 AM

Gee, I didn't know there still were people who took IL2 Compare so seriously.

Azimech 06-24-2010 08:12 AM

What's wrong with IL2 Compare?

WWFlybert 06-24-2010 05:02 PM

Quote:

Originally Posted by koivis (Post 166245)
Well, indeed, most aeroplanes turn exactly like the Spitfire: when wings are not level, you pull the stick and move the elevators. Result = a turn. I really can't see how this is not accurate. SM-79 has ailerons on wings so it can roll, and also has elevators in the back.:rolleyes:

Also, if you pull e.g. 3 Gs with SM-79 and 3 with Spit, yes, your turn rate at the same speed is pretty much the same. Can SM-79 handle even that much after 4.10 for longer periods, is another question.

so much wrong here ..

You start a turn with rudder at the same time banking with ailerons, as well as applying elevator

just pulling on the stick, thus moving the elevators doesn't result in a turn at all !!! .. it results in a change of pitch .. in a diving turn from level you might even push on the stick a bit to properly make the turn

it's the correct application of yaw (rudder), roll (ailerons) and pitch (elevators) at a particular speed that result in the best turn rate

G-force equality does not co-relate directly to turn rate / radius at all between different aircraft !

AndyJWest 06-24-2010 05:26 PM

Quote:

Originally Posted by WWFlybert (Post 166416)
so much wrong here ..

You start a turn with rudder at the same time banking with ailerons, as well as applying elevator

just pulling on the stick, thus moving the elevators doesn't result in a turn at all !!! .. it results in a change of pitch .. in a diving turn from level you might even push on the stick a bit to properly make the turn

it's the correct application of yaw (rudder), roll (ailerons) and pitch (elevators) at a particular speed that result in the best turn rate

G-force equality does not co-relate directly to turn rate / radius at all between different aircraft !

Sorry, but this is demonstrably false in IL-2 and also in real life. Fly straight and level, roll the plane into a bank using ailerons alone - it will start to turn. With any significant bank, the nose will also tend to drop, so you need to pull back on the stick to compensate.

The only use for rudder in turning is to 'keep the ball centred' - to avoid sideslipping or skidding. In tight turns with a prop-driven aircraft, most of the forces generated by the rudder are needed to counteract the gyroscopic forces from the prop, which is why you find yourself having to apply 'inside rudder' when turning one way, and 'outside rudder' when turning the other.

And at a given pressure altitude, airspeed and angle of bank, in a coordinated turn (i.e. no sideslip), the radius/rate will for most practical purposes be the same for any aircraft. This is down to simple physics.

WWFlybert 06-24-2010 06:00 PM

<sigh> .. gotta love bank and yankers .. or was that yank and bankers ?

you roll a plane using ailerons, not elevator

of course, once you are in a bank, it's the application of elevator that results in a turn

it's to greater degree engine (and prop) torque than gyroscopic precession that results in the need for rudder compensation depending on direction of turn, even in WWI rotaries .. just go check technical articles at Old Rheinbeck to confirm

and though I've directly asked Oleg, TD, and others familiar with the IL-2 FM. I've never been able to get an answer whether IL-2 FM simulates gyroscopic precession at all .. something I'd like to know for putting WWI aircraft into IL-2, where the effect is needed for proper fm on rotary engined planes.

regardless .. from my experience, *kicking* the rudder slightly in IL-2 can result in a quicker turn . and I make slight rudder compensation during the turn with good effect as you describe

Read carefully combat flight training manuals, and you'll find judicious rudder use is an important component in starting turns and maintaining them

the physics are not "simple" .. weight, wing area, wing foil profile, control surfaces' design, prop thrust and several other factors come into play regarding potential turn radius .. easy to demonstrate in IL-2 or even in a 12+ year old Red Baron II/3D Advanced Flight Model, that does simulate gyroscopic precession

or we can just agree to disagree

AndyJWest 06-24-2010 08:11 PM

Ok, I'll admit to an obvious typo - now corrected.

I can't see much point in arguing torque vs gyroscopic precession unless you can explain how the torque changes as the result of a turn.

And please read what other people have written regarding turns:
Quote:

And at a given pressure altitude, airspeed and angle of bank, in a coordinated turn (i.e. no sideslip), the radius/rate will for most practical purposes be the same for any aircraft. This is down to simple physics.
Do you agree or disagree with this statement? And if you disagree, can you explain why?

Igo kyu 06-24-2010 10:00 PM

Quote:

Originally Posted by AndyJWest (Post 166462)
Do you agree or disagree with this statement? And if you disagree, can you explain why?

Well, at first read I agreed with it, or thought I did. On second look however, it doesn't mention the g force generated by the turn, and if that's not the same, the rate of turn will be different. Different aircraft can sometimes pull different maximum g forces at the same speed and altitude, this is as I understand it largely, but not entirely, down to the wing loading.

IceFire 06-24-2010 10:19 PM

Quote:

Originally Posted by jermin (Post 166270)
Gee, I didn't know there still were people who took IL2 Compare so seriously.

Huh?

It's useful for establishing baseline comparisons between aircraft. Ridiculous statements that say that a bomber can turn as fast as a Spitfire can be easily proven otherwise quickly without having to load it up and show the turn times yourself. It's not a perfect measurement but when you're comparing types or laying out the groundwork for an online or offline mission it can be very useful.

AndyJWest 06-24-2010 10:32 PM

Quote:

Originally Posted by Igo kyu (Post 166485)
Well, at first read I agreed with it, or thought I did. On second look however, it doesn't mention the g force generated by the turn, and if that's not the same, the rate of turn will be different. Different aircraft can sometimes pull different maximum g forces at the same speed and altitude, this is as I understand it largely, but not entirely, down to the wing loading.

If the angle of bank is the same, the speed is the same, and the aircraft isn't sideslipping, the G force will be the same too.

For a fairly simple discussion of the issue, see here:http://www.auf.asn.au/groundschool/umodule1b.html#turns

Some aircraft can withstand higher G forces than others (greater structural strength), and some aircraft can sustain higher rates of turn than others (more power), but this doesn't alter the relationship between bank angle, speed, and rate of turn.

Avimimus 06-25-2010 02:06 AM

Quote:

Originally Posted by IceFire (Post 166078)
You know an update to the P-40 lineup would definitely be a good thing to see. The P-40 is one of those aircraft that spans most of the conflict and shows up virtually everywhere. They were being used well into late 1944 with the latest versions in the Pacific, Italy, Russia and so forth. Upgrading what we have an maybe adding a version or two could be really useful.

Fixing that dihedral problem with the wings would be good.

I believe the highest performing version we're lacking is the P-40N which was produced in fairly significant numbers if I remember correctly.

I just want an early model with the wing guns removed to save weight (a fairly common field mod in Soviet service)...

It is a pretty easy armament option to create and would add quite a bit (at least for those who want to see a P-40 with two cowling 0.50s and prided, of all things imaginable, for its climb rate over the Hurricane).

IceFire 06-25-2010 04:10 AM

Quote:

Originally Posted by Avimimus (Post 166513)
I just want an early model with the wing guns removed to save weight (a fairly common field mod in Soviet service)...

It is a pretty easy armament option to create and would add quite a bit (at least for those who want to see a P-40 with two cowling 0.50s and prided, of all things imaginable, for its climb rate over the Hurricane).

That could be as "easy" as an armament option... I wonder.

janpitor 06-25-2010 06:54 AM

True. And Also I flew Ju-88C the last time and I got three shot downs against Yak 9 which decided to turn with me in one flight. I thought I will be a dead man in this heavy fighter, but I really enjoyed the turn rate.

Quote:

Originally Posted by IceFire (Post 166491)
Huh?

It's useful for establishing baseline comparisons between aircraft. Ridiculous statements that say that a bomber can turn as fast as a Spitfire can be easily proven otherwise quickly without having to load it up and show the turn times yourself. It's not a perfect measurement but when you're comparing types or laying out the groundwork for an online or offline mission it can be very useful.


Bobb4 06-25-2010 08:54 AM

Quote:

Originally Posted by janpitor (Post 166542)
True. And Also I flew Ju-88C the last time and I got three shot downs against Yak 9 which decided to turn with me in one flight. I thought I will be a dead man in this heavy fighter, but I really enjoyed the turn rate.

The J88c is not in 4.10 as far as I can recall? It is in one of the unmentionable mods and I think recent updates to that mod have nerfed it's uber prowess in the turn department.
:grin:

rjhill899 06-25-2010 02:44 PM

you guys are crazy, everyone knows you turn by pressing the arrow keys... geezzzzz...

Ernst 06-25-2010 05:28 PM

Any news? :(

ImpalerNL 06-25-2010 07:08 PM

Turnrate
 
Hello again,

When talking about the SM79 turning like a spitfire, i mean that it can keep its energy almost like a spitfire does when turning.

Infact i could yank back the stick fully, while useing max trim for turning.
The speed never dropped below 230 km/h, while i was on max fuel with 2x 500kg bombs.:cool:
It just wont stall.
I cannot do that with a HE111, Bf110, B25 or some other bomber.

WWFlybert 06-25-2010 07:15 PM

Quote:

Originally Posted by AndyJWest (Post 166462)
Ok, I'll admit to an obvious typo - now corrected.

I can't see much point in arguing torque vs gyroscopic precession unless you can explain how the torque changes as the result of a turn.

And please read what other people have written regarding turns:

Do you agree or disagree with this statement? And if you disagree, can you explain why?

I'm not really going to get in complex discussion on this here Andy

How it is not completely obvious to you that a small light weight plane traveling at a lower speed will turn tighter than a larger heavier plane traveling at greater speed, yet both can be achieving the same G-force ... well .. I don't know what to say .. think Zeke vs P-38 ..

Turning with the direction of torque will result in slightly better turn, with regards to WWII and modern single engine aircraft

Gyroscopic effects are relatively minor with inline engines because the rotating mass is relatively minor in relation to the mass of the plane

Perhaps I've not paid close enough attention, however I've not noticed Gyroscopic precession effects in IL-2 and only torque effects on take-offs

Again, it would be useful to know whether or not IL-2 models gyroscopic precession at all .. in these aircraft types, even single prop ( 2 or 4 engined planes cancel out with counter rotation ) types, the effect is likely so minor in real terms, that it may not have been worth the CPU cycles to include.

Rheinbeck pilots of rotary engined Camel claim the aircraft's ability to turn to the right so much better than to the left is more due to torque than gyroscopic precession .. though to some degree they too notice the tendency for the nose to rise and the requirement to apply down - inside rudder , which in turn slows the plane to stall speed if one tries to maintain altitude .. where to the right, the nose will tend to dive requiring up - outside elevator to maintain level flight .. however, it seems (not sure here) that because one is going in the direction of the torque and tending to dive, speed can be maintained better to prevent stalls

regardless .. I'm here to get news about the release and features of 4.10 and don't desire to add more pages to this thread

Romanator21 06-25-2010 08:08 PM

Quote:

Originally Posted by ImpalerNL (Post 166748)
Hello again,

When talking about the SM79 turning like a spitfire, i mean that it can keep its energy almost like a spitfire does when turning.

Infact i could yank back the stick fully, while useing max trim for turning.
The speed never dropped below 230 km/h, while i was on max fuel with 2x 500kg bombs.:cool:
It just wont stall.
I cannot do that with a HE111, Bf110, B25 or some other bomber.

The He-111, Bf-110, and B-25 don't have automatic slats. These greatly enhance lift at low speeds or high angles of attack.

Hunden 06-26-2010 04:06 AM

why
 
why do i bother checking for updates im such a loser

bf-110 06-26-2010 04:57 AM

No,we will be the first to know when 4.10 is released.

ImpalerNL 06-26-2010 09:15 AM

.
 
''The He-111, Bf-110, and B-25 don't have automatic slats. These greatly enhance lift at low speeds or high angles of attack''

Yes but those dont prevent stalls, or provides more enginepower.

Turning sharply (minimum radius turn) in the SM79 while carrying a max bomb load and fuel, feels like its on rails. No shaking, or other warnings that you are near the aircrafts limit.
And it will keep up its speed the whole time. :confused:

Even when flying a bf109, if your turning sharply, your speed reduces, and you will end up with a nose down attitude.

janpitor 06-26-2010 12:37 PM

I have the most recent. Installed two weaks ago

Quote:

Originally Posted by Bobb4 (Post 166571)
The J88c is not in 4.10 as far as I can recall? It is in one of the unmentionable mods and I think recent updates to that mod have nerfed it's uber prowess in the turn department.
:grin:


nearmiss 06-26-2010 02:16 PM

Quote:

Originally Posted by Hunden (Post 166814)
why do i bother checking for updates im such a loser

Patience is not a virtue bestowed upon us at birth, patience is a learned virtue :-P

Enjoy the updates, check out the 4.09 and coming 4.10 updates. You'll find the IL2 is still the front runner air combat flight sim. In other words, there is NOTHING BETTER.

CAF_Badnews 06-26-2010 03:16 PM

Finaly, the 4.10,you expecting release for 2010 or later....? It suppose to relaase in may and we are on end of june...!!!

crobol 06-26-2010 03:59 PM

Quote:

Originally Posted by CAF_Badnews (Post 166891)
Finaly, the 4.10,you expecting release for 2010 or later....? It suppose to relaase in may and we are on end of june...!!!

You must learn to be patient.
It will be a big and free update, so don't panic. TeamDaidalos are working on his free time to do a good job and that's always more complicated than expected.

Remember they are working for free, spending his free time on it, to bring us great moments of flight.

If you see the videos of first post you will understand the complexity of adds on this update.

dFrog 06-26-2010 05:00 PM

I've read somewhere a joke about it. 4.10 = 4th October...

char_aznable 06-26-2010 10:20 PM

Quote:

Originally Posted by dfrog (Post 166898)
i've read somewhere a joke about it. 4.10 = 4th october...

:D :D lol
Here is just a teaser...;)
http://i170.photobucket.com/albums/u...otos/239-4.jpg
An additional skin (WIP): ace Magg. Giuseppe Cenni MOVM, Wing Commander of 102° Gruppo, 5° Stormo.

CAF_Badnews 06-27-2010 01:45 AM

I understand the complexity of all the enterprise and i know the level of work it need, but my squad waiting for a long time to get the last patch 4.10 to upgrade our team and restart on new level...
We will be patient of course, it's only the date of may/june who intrigate us and we will want answers about that...
It, s ok for us.....
By the way, Well DOne for all your work and the precious time to get on it...!
Tanks for the C.A.F of QUebec..( CAribou Air Force.)

bf-110 06-27-2010 03:41 AM

Quote:

Originally Posted by char_aznable (Post 166920)
:D :D lol
Here is just a teaser...;)
http://i170.photobucket.com/albums/u...otos/239-4.jpg
An additional skin (WIP): ace Magg. Giuseppe Cenni MOVM, Wing Commander of 102° Gruppo, 5° Stormo.

Drools...
Perharps,I´d rather fly 2002 than 2000...I love the turquoise painting.

IceFire 06-27-2010 02:34 PM

Quote:

Originally Posted by CAF_Badnews (Post 166930)
I understand the complexity of all the enterprise and i know the level of work it need, but my squad waiting for a long time to get the last patch 4.10 to upgrade our team and restart on new level...
We will be patient of course, it's only the date of may/june who intrigate us and we will want answers about that...
It, s ok for us.....
By the way, Well DOne for all your work and the precious time to get on it...!
Tanks for the C.A.F of QUebec..( CAribou Air Force.)

There's quite a bit of new and complex content. No wonder it's taking some time to get all sorted out. I'm sure it'll be ready in good time.

EJGr.Ost_Caspar 06-27-2010 08:12 PM

Second postings never get famous.

philip.ed 06-27-2010 08:18 PM

2 weeks

WTE_Galway 06-27-2010 11:26 PM

I am curious about how difficult it would be to program the game to provide red and blue smoke as options in addition to the white smoke we already have.

Colored smoke would make a substantial difference to aerobatic displays.

redarrows2006 06-27-2010 11:58 PM

My mother in law alwas say! The one who waits for something good does not wait in vain.....4.10......SOW:)

Ernst 06-28-2010 01:20 AM

Quote:

Originally Posted by redarrows2006 (Post 167071)
My mother in law alwas say! The one who waits for something good does not wait in vain.....4.10......SOW:)

For time and delays i expect nothing less than completely different game. It ll be frustrating if not. Lets wait and see! 2 months delay is to be unpatient.

Sometimes i think if Oleg asked TD guys to delay the patch as a strategy, problably he ll delay SoW and wants to prepare us pyschologicaly. They ll launch 4.10 end of 2010, 4.11 end of 2011, 4.12 end of 2012, and SoW end of 2013.:|:cry::shock::evil:

I am skeptic about this ficticional release dates.

IceFire 06-28-2010 01:43 AM

Quote:

Originally Posted by Ernst (Post 167080)
For time and delays i expect nothing less than completely different game. It ll be frustrating if not. Lets wait and see! 2 months delay is to be unpatient.

Sometimes i think if Oleg asked TD guys to delay the patch as a strategy, problably he ll delay SoW and wants to prepare us pyschologicaly. They ll launch 4.10 end of 2010, 4.11 end of 2011, 4.12 end of 2012, and SoW end of 2013.:|:cry::shock::evil:

Completely different game? Hrmm... maybe they are the ones making Halo: Reach then? :P

bf-110 06-28-2010 04:58 AM

No,not 2012.World can´t end before patch is released and enjoyed.

Corsican Corsair 06-29-2010 03:45 PM

Hi DT,

For P-51 & YP-80, we have the K-14 gyro gunsight. Maybe, it will be a good idea to fit P-47 with this device and, still better, to fit last German fighter with Revi EZ 40 or 42 gyro gunsight. There is enough data, by example on http://www.cockpitinstrumente.de/, to do that. Regards.

Ala13_Kokakolo 07-01-2010 07:24 AM

Quote:

Originally Posted by Corsican Corsair (Post 167348)
Hi DT,

For P-51 & YP-80, we have the K-14 gyro gunsight. Maybe, it will be a good idea to fit P-47 with this device and, still better, to fit last German fighter with Revi EZ 40 or 42 gyro gunsight. There is enough data, by example on http://www.cockpitinstrumente.de/, to do that. Regards

Leave them alone!!! I polish my x65f everyday waiting for the release of 4.10 with the possibility of using one throttle per engine!!!:-P

robtek 07-01-2010 03:04 PM

Maybe its about time for a public beta????
There are so many idio..,strike that, ehm.. Experts running free who can find any possible fault, if not more :-D

Corsican Corsair 07-01-2010 04:56 PM

Quote:

Originally Posted by Ala13_Kokakolo (Post 167584)
Leave them alone!!!

It was a simple suggestion for the future...:cool:

bf-110 07-01-2010 09:19 PM

Quote:

Originally Posted by robtek (Post 167646)
Maybe its about time for a public beta????
There are so many idio..,strike that, ehm.. Experts running free who can find any possible fault, if not more :-D

That was what I was going to say,but I avoided,to preserve my virtual integrity.
An open beta would be nice,and would satisfy we,young pilots,and help TD a lot.

WWFlybert 07-01-2010 11:46 PM

ROFL ..

I'm quite sure TD has plenty of people to beta test, including a final look over by 1C people

I helped run a large beta test of 100 additional people beyond a longer term *core* test team of about 25, when Red baron II ws being made into Red Baron 3D .. it was counter productive in that we really only needed the 25, and only a few of the additional 100 had any disipline in following testing proceedures and reasonable unbiased reporting

Luckily, the only real purpose for the larger group was stress-testing the server-client software, but much time was wasted dealing with so many amatuer *experts* and their unprofessional biases and opinions of flight modeling

TD has only recently gotten 1C tools and utilities to compile the work themselves, this is likely what most of the delay is about

I don't understand the impatience, *beta* 4.09b1 was around for how long ? .. and if it not been for TD, theere likely would have never been an official 4.09m .. not that I play hours per day, but have any of you posting here actually been through all of the additions to 4.09m, much less the mods added to it by the community ?

Frankly, I think it's good we've had a few months of stability and one version of the sim to work from .. 4.10 sounds great and I'm looking forward to features mentioned that will come later in the 4.1x series, however 4.10 will be disruptive also, as 4.09m was disruptive to 4.08m and 4.09b1

So I think the last thing we need is a 4.10b and am certainly willing to wait a few more days or weeks for an official 4.10m

That there is any official support for a sim or any software this old is completely amazing .. After IL-2 1946 4.07m was released, Oleg could have just as easily forgotten about it entirely .. and I don't think anyone would have had cause to complain or ask for more

I only want them to release soon so this rambling thread can be closed .. LOL ..

Ala13_Kokakolo 07-01-2010 11:46 PM

Quote:

Originally Posted by bf-110 (Post 167762)
That was what I was going to say,but I avoided,to preserve my virtual integrity.
An open beta would be nice,and would satisfy we,young pilots,and help TD a lot.

Nice try but I don't think It will work, try this instead:


Dear Team Daidalos,
Every thursday we go by without the release I will drown a kitten.
http://techaddictionblog.files.wordp...ute-kitten.jpg

nearmiss 07-02-2010 12:09 AM

Think about it.

The TD upgrades to IL2 are a complete upgrade to the IL2 Core program, not through some add-on tool. They are fully compatible with IL2 and there is an approval process in place with Oleg.

Also, I recently read where there is strong possibility that the New Guinea maps from the Slot team could be included. Don't quote me on this, but the source is reliable.

Note there might also be a few other items that will be part of the 4.10 that aren't being discussed. Why aren't we told? Because with every change there are associated issues, by issues I don't necessarily mean problems.

Oleg was never one to release anything that wasn't fully workable, so this same quality requirement is being monitored carefully for TD upgrades as well.

This is all for our good, and the problems will not be with the upgrade. The problems will arise from users, their systems and mistakes.

You are going to love it, be patient.


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