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salmo 10-02-2012 03:16 AM

Colander .... You've got mail

ATAG_Colander 10-02-2012 03:16 AM

Quote:

Originally Posted by Mosca (Post 465836)
I run this application but the problem still remains.

I check the Log.txt and noticed it is something related to MS NET Framework

Mosca,

Read this:
http://blog.falafel.com/Blogs/scott-...2010_and_NET_4

Basically, the problem is that you need to "unblock" the files from each file's properties (or apparently the zip before extracting it)

Here's an image of the file properties with the unblock button:
http://devierkoeden.com/Images/Artic...ockedFiles.png

.

ATAG_Colander 10-02-2012 03:21 AM

Quote:

Originally Posted by salmo (Post 466048)
Colander .... You've got mail

Salmo,

Replied.

hc_wolf 10-02-2012 03:53 AM

Quote:

Originally Posted by ATAG_Colander (Post 465827)
Luthier,

I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission.

Was something missing on the RC?

To all,

Can any one confirm is not just me?

Thanks,
ATAG_Colander


Code:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group()
  at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
  at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
  at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  at maddox.game.world.AiActor.Group()
etc...
etc...
etc...

Code:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object )
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup()
  at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
  at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
  at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  at maddox.game.world.AiAircraft.AirGroup()

etc...
etc...
etc...




I am breaking my rules.. but do we know why this is happening?

Code:

[12:54:48]        =================================================
[12:54:48]        System.NullReferenceException: Object reference not set to an instance of an object.
[12:54:48]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.IVFCfTrLKVy()
[12:54:48]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.qX6vISREUdXHaMK91vy.qCdyU04bpjZd6ruWI1gb(Object )
[12:54:48]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.qX6vISREUdXHaMK91vy.VjKwbgTZj93()
[12:54:48]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.r0AIyH4M7mmALExOf2NU(Object )
[12:54:48]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.KPbCfoYoWQx()
[12:54:48]          at FP5xZt2bUowIDNeXC4P.ne366u25t37f8a2ckgs.Gada4uhgF37F24RZd6in(Object )
[12:54:48]          at FP5xZt2bUowIDNeXC4P.ne366u25t37f8a2ckgs.57ShlDN7K1D()
[12:54:48]        =================================================
[12:54:51]       
[12:54:51]        =================================================
[12:54:51]        System.NullReferenceException: Object reference not set to an instance of an object.
[12:54:51]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.IVFCfTrLKVy()
[12:54:51]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.qX6vISREUdXHaMK91vy.qCdyU04bpjZd6ruWI1gb(Object )
[12:54:51]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.qX6vISREUdXHaMK91vy.VjKwbgTZj93()
[12:54:51]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.r0AIyH4M7mmALExOf2NU(Object )
[12:54:51]          at eeNxyRRCXg7qEbIJ0D1.7p8xwXRwUlDNsLXNAJD.KPbCfoYoWQx()
[12:54:51]          at FP5xZt2bUowIDNeXC4P.ne366u25t37f8a2ckgs.Gada4uhgF37F24RZd6in(Object )
[12:54:51]          at FP5xZt2bUowIDNeXC4P.ne366u25t37f8a2ckgs.57ShlDN7K1D()
[12:54:51]        =================================================


Mosca 10-02-2012 03:55 AM

Quote:

Originally Posted by ATAG_Colander (Post 466049)
Mosca,

Read this:
http://blog.falafel.com/Blogs/scott-...2010_and_NET_4

Basically, the problem is that you need to "unblock" the files from each file's properties (or apparently the zip before extracting it)

Here's an image of the file properties with the unblock button:
http://devierkoeden.com/Images/Artic...ockedFiles.png

.

Colander, that was exactly ... ;)

Apreciated!

reflected 10-02-2012 05:41 AM

1. - The Su-26 cockpit is blurred, not sure if it's normal
2. - Merlin engines stop when you reduce the throttle below 15 (ish) %
3. - The pilot's left arm is visible through the cockpit in outside view when wearing an irvin jacket.

klem 10-02-2012 11:13 AM

Spitfire MkIa 100 octane performance.
 
Improved but still not quite there, especially the climb which falls away from A&AEE tests above 5,000 feet. Report is here:
http://forum.1cpublishing.eu/showpos...6&postcount=10

JG52Krupi 10-02-2012 11:58 AM

Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!

GF_Mastiff 10-02-2012 01:48 PM

Quote:

Originally Posted by JG52Krupi (Post 466136)
Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!

that's funny I was just about to post the same effect from a BF109E!
I bet Net-code issue then.

Flanker35M 10-02-2012 01:53 PM

S!

Bug in collision detection maybe. I have no flak hit sounds, very seldomly know I am hit as hit sounds are missing most times. Last patch also increased lanscape shimmering compared to previous one.


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