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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v1.06.17582 + Mini FIX--Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32039)

JG52Krupi 05-14-2012 09:41 AM

Quote:

Originally Posted by David198502 (Post 425282)
ok i didnt notice that message, but i only wanted to state, that it doesnt necessarily have to happen directly after take off....for me it was 10 to 15minutes after that.
did you guys notice this before the beta patch as well?for me it happened only once, and it was the day of the beta release.

I have had it only once and a few months back.

Blackdog_kt 05-14-2012 12:03 PM

Quote:

Originally Posted by Tavingon (Post 425122)
Blenhiem takeoff is like a brick for me after patch

You can now use emergency power and partial flaps.

With the patch i can easily take off in the previously impossible cross country quick mission...with 100% fuel and a full bomb load :cool:

How to:

Mixture auto rich (levers full back) and prop pitch fine for high RPM (levers full forward)

Start engines on outboard tanks and get them to about 130 degrees cylinder temps and 50-60 degrees oil temps. They warm up much faster now so pay attention if you are used to warming them up with closed cowl flaps. You also spawn with the parking brakes on, so you can run them up a bit. At this point you can throttle them up enough to taxi to runway.

Once aligned with the runway, open your radiators fully and come to a stop. Calibrate your compass, center your rudder trim (it still spawns with starboard trim dialed in) and set your flaps to 20 degrees.

To set flaps: we now have flaps up, flaps down and flaps neutral, this governs the flap motors. So, press flaps down until the motor is set to lower them, then once you hit 20 degrees press flaps up to bring it back to neutral and keep them there.


For take-off: Engage boost cut out. Smoothly advance throttles to maximum. If your cylinder temps are below 150 you might get a big of sputtering from the engines, so you could check and momentarily close your cowl flaps before takeoff to bring it back up.

Roll out, lift off at about 70 mph and retract gear as soon as you have a positive rate of climb. Keep climbing at full emergency boost, just watch your cylinder temps (mine hover around 230 during this part) and don't climb too steep. Steep = slow = no airflow = overheating.

Climb to 500ft or so above ground and let your nose drop to level flight in order to speed up and increase airflow over the engines.
At this point you can configure for cruise/climb and save your engines from further heating. Retract flaps, pull prop pitch back to coarse, throttle back to +3 and disable boost cut out. Switch to inboard tanks.

You will lose a bit of altitude during this last part, but once you get to 140 mph it flies and climbs beautifully on coarse pitch all day long (i only use fine pitch for take-off, approach and landing).
Just monitor your temps during the flight and you'll be fine. It's much more forgiving now and you need less open cowl flaps once you are moving at a good pace.

Winger 05-14-2012 12:07 PM

Quote:

Originally Posted by SKUD (Post 425206)
Confirmed planes disappearing at medium ranges.
I thought it was my imagination but I found it real hard to track planes from distant to close. Tonight I watched a plane completely disappear at about 3-4km and reappear at 1.5-2km. I had him backgrounded against the sky and approached at an angle so it didn't have anything to do with AA.

Also, What is with the 109 flat spin. Almost impossible to recover now.

Still can't get original textures on my 109. I hate looking at these wings that look like they were painted by Cezanne.

Agree on that one. I think what would fix all issues would be a slider that lets the user decide wich drawdistance of planes he wants. Currently the planes still get rendered as dots when pretty close and their silhouette is already good to see when zoomed in.
I think there should be a bigger drawdistance and no dots at all. I know dots are good for the performance wut they hugely take from game immersion and playability.

Winger

JG52Krupi 05-14-2012 12:09 PM

Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!

McFeckit 05-14-2012 12:27 PM

Nice post Blackdog....just what I've been looking for, a quick Bleneim fly guide. Wish we had a thread for such posts, a simple "How to fly a ---- in 10 basic steps". I think such posts could help get people off the ground so that they can learn to better fly a ---- overtime.

Problem is such a thread would soon get polluted with everyone's opinions on how to fly a ---- such that the simple goal of helping people try other planes would get lost in a bucket of bile :(

Oh well....thanks for the post though!

DroopSnoot 05-14-2012 03:32 PM

Quote:

Originally Posted by Blackdog_kt (Post 425328)
You can now use emergency power and partial flaps.

With the patch i can easily take off in the previously impossible cross country quick mission...with 100% fuel and a full bomb load :cool:

How to:

Mixture auto rich (levers full back) and prop pitch fine for high RPM (levers full forward)

Start engines on outboard tanks and get them to about 130 degrees cylinder temps and 50-60 degrees oil temps. They warm up much faster now so pay attention if you are used to warming them up with closed cowl flaps. You also spawn with the parking brakes on, so you can run them up a bit. At this point you can throttle them up enough to taxi to runway.

Once aligned with the runway, open your radiators fully and come to a stop. Calibrate your compass, center your rudder trim (it still spawns with starboard trim dialed in) and set your flaps to 20 degrees.

To set flaps: we now have flaps up, flaps down and flaps neutral, this governs the flap motors. So, press flaps down until the motor is set to lower them, then once you hit 20 degrees press flaps up to bring it back to neutral and keep them there.


For take-off: Engage boost cut out. Smoothly advance throttles to maximum. If your cylinder temps are below 150 you might get a big of sputtering from the engines, so you could check and momentarily close your cowl flaps before takeoff to bring it back up.

Roll out, lift off at about 70 mph and retract gear as soon as you have a positive rate of climb. Keep climbing at full emergency boost, just watch your cylinder temps (mine hover around 230 during this part) and don't climb too steep. Steep = slow = no airflow = overheating.

Climb to 500ft or so above ground and let your nose drop to level flight in order to speed up and increase airflow over the engines.
At this point you can configure for cruise/climb and save your engines from further heating. Retract flaps, pull prop pitch back to coarse, throttle back to +3 and disable boost cut out. Switch to inboard tanks.

You will lose a bit of altitude during this last part, but once you get to 140 mph it flies and climbs beautifully on coarse pitch all day long (i only use fine pitch for take-off, approach and landing).
Just monitor your temps during the flight and you'll be fine. It's much more forgiving now and you need less open cowl flaps once you are moving at a good pace.

Bravo dude nice post It'd be great if you could see your way to a sticky for it

satchenko 05-14-2012 03:52 PM

Any news today BlackSix?

SEE 05-14-2012 04:04 PM

The disappearing ac/LOD's is worse with this mini fix.

Had my first Screen Freeze and Launcher crash on ATAG about 30 min after joining. Files sent.

Stutters and huge FPS jumps over certain areas of the map (even at 18k) are also back. Locking Vsync to 30fps seems to have cured that problem.

Baron 05-14-2012 04:52 PM

Quote:

Originally Posted by Lookaloft (Post 424829)
Hi Baron,

One can never tell, but if you ever find a way to start up the game with the new patch, please let me know. I have been trying the whole week, following up all suggestions offered on this good Forum but no luck. I’m at the end of my tether now.

lookaloft

GTX480, Intel Core 2 Quad Q9300, 4GB (2x2GB) OCZ DDR2-800, Win 7 ultimate 64-bit, directx 11


Will do.

Baron 05-14-2012 04:53 PM

Quote:

Originally Posted by SlipBall (Post 424834)
Baron, why not list your spec's in your sig :confused::confused:


Done ;)


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