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Game objects, be they other aircraft, hedges, fields, clouds, trees, ships, trains, buildings, infrastructure, all conspire to create the illusion of the virtual world the developer is trying to create so he can call it a product and sell it. I'm all for more planes and cockpits, but I also want a believable, even convincing environment in which to fly those planes in. Of course there has to be a balance, and at the moment I think we're all in agreement that content has to take the back seat while the game is, er, optimised.
Even so, the Channel without a variety of shipping or England without hedges is like Holland without dykes, or Austria without the Alps, or France with soap, and it is not convincing, and it's a bit of a shame that it looks like that is how it's going to stay unless somebody else does it, but there we are. |
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I want the Developers to create more aircraft and cockpits. I think they could do that if they didn't have to worry about the static objects and other models. I know there are talented people out there that can fill this role. It wouldn't take any real time or money to implement after the tools are released. |
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Atoros, this isn't a flight sim, it's a flight combat sim. As such the behaviour of targets is or interest. Targets can be defined as every enemy object in the sim. Now, imagine. Operation Pedestal. For an Axis flier it's a dream. Carriers, cruisers, destroyers, fast merchantmen, oh my. Now, when you bend your Stuka over the OHIO don't you want it to go up as convincingly as a the Wellingtons and Blenheims do already in game? You nail that ship, Malta's last hope, and it goes without a bang but a whimper? I think not, you want to be able to see its fires burning from Sicily.
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World of Planes for instance will have all these ships and carriers but they can not go into so much detail in aircraft models as CloD. Also limited resources but different priorities = different game for a different target audience. |
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