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-   -   Fresh stuff from sukhoi.ru (Discussion) (http://forum.fulqrumpublishing.com/showthread.php?t=28174)

Chivas 12-04-2011 05:54 AM

I originally thought that the Battle for Moscow was a third party add on, but I'm not so sure anymore. Either way it should provide a much needed influx of cash. I've said for many years that I didn't know how the development could build all the planned features and still have a playable fps. Even after eight months it still looks like a long shot, so I think they will probably have to phase in features like dynamic weather over the long term with each additional theater. So far online play is very good, but offline play will require that the AI and commands be fixed sooner than later.

Ataros 12-04-2011 09:27 AM

Quote:

Originally Posted by hiro (Post 367019)
I am following the thread above and using google translate and just picking out black6's answers

You can also try http://translate.yandex.com/ from a #1 Russian search engine company. They may have a better translation sometimes but not always.

This one is good too and Russian-native http://www.online-translator.com/Default.aspx/Site

PS. Oops, sorry, Yandex uses PROMPT engine so they are the same.

JG52Uther 12-05-2011 05:42 AM

Latest from Blacksix at sukhoi using google translate...

Hello!

Voicing plans for this work week (05.12-09.12):

1) in the first place I have been sending all of us received offers of assistance and cooperation
2) early in the week I will form a list of the comments made above the wishes and requests and pass them to Ilya
3) in the middle of the week launched a project "Handbook of the mission designer"
4) at about the same time, create a list of your questions and also give Ilia
5) at the end of the week I'll start to see the section "What do virpily?" in search of interesting proposals

Some explanations:
- Feedback on your suggestions and requests will most likely not, if something is implemented - this information appears in the Readme for the patch
- I begin its substantive work and appear on the forum will become a little less

salmo 12-05-2011 05:51 AM

"Handbook of the mission designer"
At last. We might get some useful information about many of those objects, switches, hooks, *.cpp scripts, and other object-related tickbox variables in the FMB.

BlackSix 12-05-2011 05:57 AM

Quote:

Originally Posted by salmo (Post 367343)
"Handbook of the mission designer"
At last. We might get some useful information about many of those objects, switches, hooks, *.cpp scripts, and other object-related tickbox variables in the FMB.

No, there's another problem solved.
Handbook of the mission designer - the creation of a detailed document on the composition and changes in military states (from platoon to division or corps) for the Red Army and Wehrmacht, covering certain periods of the war. This will help us develop future projects, as well as provide you with structured information in a convenient way to create missions and campaigns.

swiss 12-05-2011 06:26 AM

So that will be a "History" manual?
Will there also be "Technical" manual for functions of the FMB?

salmo 12-05-2011 06:31 AM

Quote:

Originally Posted by BlackSix (Post 367345)
No, there's another problem solved.
Handbook of the mission designer - the creation of a detailed document on the composition and changes in military states (from platoon to division or corps) for the Red Army and Wehrmacht, covering certain periods of the war. This will help us develop future projects, as well as provide you with structured information in a convenient way to create missions and campaigns.

Thankyou for the prompt response BlackSix. It's great that background information to assist mission building is being compiled. Perhaps you'd be kind enough to ask when might we expect a FMB manual. Something with information about object interactions, switches, hooks, *.cpp scripts, and other object-related tickbox variables in the FMB.

BlackSix 12-05-2011 06:42 AM

Quote:

Originally Posted by swiss (Post 367348)
So that will be a "History" manual?
Will there also be "Technical" manual for functions of the FMB?

Yes. I don't plan a technical manual. I myself still need to understand the features editor.

BlackSix 12-05-2011 06:49 AM

Quote:

Originally Posted by salmo (Post 367351)
Thankyou for the prompt response BlackSix. It's great that background information to assist mission building is being compiled. Perhaps you'd be kind enough to ask when might we expect a FMB manual. Something with information about object interactions, switches, hooks, *.cpp scripts, and other object-related tickbox variables in the FMB.

For BoB missions make Ilya Shevchenko and Ilya Steshov (programmer and 3D modeler). They are very busy, as the programmers who created the FMB. Now write a manual just a nobody. Sorry.

JG52Krupi 12-05-2011 07:44 AM

Hey Black6 any news regarding the two week delay?


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