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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Patch v1.02.14821 Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=24077)

JG52Krupi 06-29-2011 02:32 PM

Quote:

Originally Posted by Kankkis (Post 303807)
When turning your head with tir, check cockpit windowframes, they are tearing really badly

Of course its not cod only problem, all sims what i play tears really badly without vsync, A-10 and RoF.

Just try it with fullscreen and vsync on and off then you see what i mean.

Fulscreen reduces my fps online due to poor crossfire performance.

I will have look at full screen, is that online, offline of both?

JG52Krupi 06-29-2011 02:33 PM

Quote:

Originally Posted by Purg (Post 303856)
That's the point of vsync - to stop the tearing. It's not the game, it's the monitor.

Lol he known that :D but v sync is causing some ppl problems.

Fps is better for 5970 in pseudo but you can't access v sync.

But you are right it could be his monitor.

furbs 06-29-2011 09:22 PM

For what its worth...heres another.

Spit 1a not using any fuel online.

whoarmongar 06-29-2011 09:43 PM

Quote:

Originally Posted by furbs (Post 304018)
For what its worth...heres another.

Spit 1a not using any fuel online.


Yes it is, try flying a long time. The guage only shows your reserve tank, there should be a button to press to read the other tank but im not sure its in this sim.
But trust me you are using fuel. I have landed with only 7 gallons left in the tank

furbs 06-29-2011 09:57 PM

Ok thanks...i will check it.

kakkola 06-29-2011 11:37 PM

No AA working!!!!

Win 7
phenom x4 965 3.4 OC at 3.61ghz
gtx 570 1280 mb

Warhound 06-30-2011 12:07 AM

Copy/paste from another thread so it get's more chance of being read.

Quote:

I can confirm the Ju-88 bombbaydoors act strange, fully open them manually (either by cockpit or keys) and after a single bomb they will close again. Would make more sense if dropping the bombs didn't automatically open and close the doors so we had full control over the process. Dropping many in very quick succession forces them open as long as your distributor delay is set 0.
The salvo quantity indeed does not react, either to clicking in cockpit or mapped keys.

On a similar note the He-111 P2's 2nd magneto is unclickable, it does work via keymapings though and also works in cockpit in the He-111 H2.

And a few more error messages that show up during gameplay(mostly online).
CLOD files were checked before posting and they come back as "all files successfully validated" on Steam

-Load bridges
LongBridge: wrong width. (3)

-Spawn.get( Armor.custom_chief47 ) NOT FOUND

Quote:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.
at WcaIP9YS22kpMXbKbQv.SsJ7fhYG50d5Vf0ggli..ctor(IMes h , String )
at 5a3Rsr703dI81NSmcbh.NQ7Ouv7BLjDDVsemqWx.L8A7loXgNW E(lGJR0AHDGyN9d8lUfKG , String , Double , Double )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.yhE5PPwTjR k()
at 4T1rvpiZsAEQS0I4ofE.CPlB15iewFGZm6jEi30.HnQONHe7T1 i(HOufZ19q7UOT8rjaAFF )
at 4T1rvpiZsAEQS0I4ofE.CPlB15iewFGZm6jEi30.netInput(H OufZ19q7UOT8rjaAFF )
at 7uVsgGGRMQ1vm7up5IS.eIqU8XGETeyfQgpLViK.5nrvlpiQd8 4(HOufZ19q7UOT8rjaAFF )
=================================================

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.
at 5xbYH83KUkjpPZSQLkI.BeUUfW375eeacr7PlmL.ambpsgZcol U()
at 5xbYH83KUkjpPZSQLkI.BeUUfW375eeacr7PlmL.GdKpsUcO83 E(String )
at 5xbYH83KUkjpPZSQLkI.BeUUfW375eeacr7PlmL.mJlpsAEO6h S(uTsm1b3k9TnJdqJApc9 )
at 5xbYH83KUkjpPZSQLkI.BeUUfW375eeacr7PlmL.TlDp99tDJ8 J(CPlB15iewFGZm6jEi30 )
at XZmlFsbJ6gIQMfdFbeY.pcUMPGbdkovZjoRTbLH.objwqHz1iZ m6DBTY6nm(Object , Object )
at XZmlFsbJ6gIQMfdFbeY.pcUMPGbdkovZjoRTbLH.leave()
at bhCNdaL7U0fHcvvLDp3.wiyPawL48rdbR2c5Lbi.leave()
at 4T1rvpiZsAEQS0I4ofE.CPlB15iewFGZm6jEi30.destroy()
at nj9eaRIaB7lQPjHstDe.4niqsmIVKFlqyjtWDYQ.kdXnoIoQJ0 4RAsiAmdGe(Object )
at nj9eaRIaB7lQPjHstDe.4niqsmIVKFlqyjtWDYQ.6UBpTiTbja D(eIqU8XGETeyfQgpLViK )
=================================================

=================================================
System.Exception: Network: Channel is destroyed.
at nj9eaRIaB7lQPjHstDe.4niqsmIVKFlqyjtWDYQ.lkLvN7PR7A H(wmdsRToiLvuBJdSMEcq , Boolean )
at 7uVsgGGRMQ1vm7up5IS.eIqU8XGETeyfQgpLViK.rYOVK6KHmD (4niqsmIVKFlqyjtWDYQ , wmdsRToiLvuBJdSMEcq )
at 4T1rvpiZsAEQS0I4ofE.CPlB15iewFGZm6jEi30.DvFON6l3in N(Boolean )
at AWswTSqgAeh1dfAiT2a.FRrGnNqbLvOG5wEcba9.j0gfTrMGI9 eGBK8GHvmV(Object , Boolean )
at AWswTSqgAeh1dfAiT2a.FRrGnNqbLvOG5wEcba9.k9oOw4cp2m 3(CPlB15iewFGZm6jEi30 )
at AWswTSqgAeh1dfAiT2a.FRrGnNqbLvOG5wEcba9.ERGUNYMGsx fJQ96rO5Fs(Object )
at AWswTSqgAeh1dfAiT2a.FRrGnNqbLvOG5wEcba9.tTbOwMd9ij M(GameEventId , Object , Object , Int32 )
=================================================

=================================================
System.IO.FileNotFoundException: Could not find file 'C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Free Hunt LG.jpg'.
File name: 'C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Free Hunt LG.jpg'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Windows.Media.Imaging.BitmapDecoder.SetupDe coderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle)
at System.Windows.Media.Imaging.BitmapDecoder.CreateF romUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapImage.FinalizeC reation()
at System.Windows.Media.Imaging.BitmapImage.EndInit()
at qecImmTPlGd3fGa4fLS.hjRDnuTraLBfn8s8tLi.rwtvyDRSYF P(TdALLdTIjbkyBKxiIc4 )
=================================================

=================================================
System.InvalidOperationException: Specified element is already the logical child of another element. Disconnect it first.
at System.Windows.FrameworkElement.ChangeLogicalParen t(DependencyObject newParent)
at System.Windows.FrameworkElement.AddLogicalChild(Ob ject child)
at System.Windows.Controls.ContentControl.OnContentCh anged(Object oldContent, Object newContent)
at System.Windows.Controls.ContentControl.OnContentCh anged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged( DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged( DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChan ge(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveVal ue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty (DependencyProperty dp)
at System.Windows.Data.BindingExpressionBase.Invalida te(Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.TransferValu e(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.ScheduleTran sfer(Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.NewValueAvailabl e(Boolean dependencySourcesChanged, Boolean initialValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.UpdateSourceVa lueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.OnDependencyPr opertyChanged(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.OnSourceInvalida tion(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.HandleProper tyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpressionBase.OnProper tyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpression.OnPropertyIn validation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.DependentList.InvalidateDependents( DependencyObject source, DependencyPropertyChangedEventArgs sourceArgs)
at System.Windows.DependencyObject.NotifyPropertyChan ge(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveVal ue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(Dep endencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(Dependenc yProperty dp, Object value)
at System.Windows.Controls.ToolTipService.SetToolTip( DependencyObject element, Object value)
at YkTybcT7yCQI8PQMvsx.5fBov6T43EtZLiFiFVJ.ZdipxWdfUQ N()
at m1fffIF8NpDBcmLTXFi.KlNOTtF0PpmYF0bW4wk.EvhVt5kWL6 6()
at sdyjEu08bhugRy6np0w.obJCBq00F1LYX5m0ks4.WB1OAhNTdw x(Boolean , Boolean )
=================================================

Kankkis 06-30-2011 01:18 AM

Quote:

Originally Posted by JG52Krupi (Post 303871)
Fulscreen reduces my fps online due to poor crossfire performance.

I will have look at full screen, is that online, offline of both?

Of course it is 30\60 fps because it sync your monitor, if you have 120hz
, then you can get 60fps with vsync

Sory but drunk, but i see it, i have 60hz, so 60/30 is your fps wit vsync

Blackdog_kt 06-30-2011 04:15 AM

Quote:

Originally Posted by Warhound (Post 304089)
Copy/paste from another thread so it get's more chance of being read.

Quote:
I can confirm the Ju-88 bombbaydoors act strange, fully open them manually (either by cockpit or keys) and after a single bomb they will close again. Would make more sense if dropping the bombs didn't automatically open and close the doors so we had full control over the process. Dropping many in very quick succession forces them open as long as your distributor delay is set 0.
The salvo quantity indeed does not react, either to clicking in cockpit or mapped keys.

On a similar note the He-111 P2's 2nd magneto is unclickable, it does work via keymapings though and also works in cockpit in the He-111 H2.



Not sure if it's been changed in the last patch but it worked fine for me last time i tested the 88, even though the bomb distributor controls need mapped keys to function (it's the clicking that didn't work for me, but then again some of the controls are not easily visible to click on, while the 111 has an easier to use layout).

Herbs107 06-30-2011 04:41 AM

Since the patch, my wife has left me, the dishwasher crapped itself, and my dog ran away. Anyone else getting these bugs.:rolleyes:


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