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-   -   Cliffs of Dover Video Thread V1.0 [Closed] (http://forum.fulqrumpublishing.com/showthread.php?t=19455)

JG52Krupi 03-26-2011 10:18 PM

Quote:

Originally Posted by Strike (Post 241100)
Actually, on one note, given that the wing-root is the area of the wings that provide the most lifting force during flight, it may indeed be possible if his speed is high enough. In a real life situation, creating a symmetric wing-loss is not possible so the plane would spiral, but in the sim, this may indeed be an "accurate" representation of aerodynamics. However it's hard to say since I cannot make out speed. Ailerons seem to be disabled, he's getting roll from using rudder.

I have had similar things happen to me in IL-2 and LockOn flying the Su-25T (the one with the best FM).

EDIT:

Another EXTREMELY interesting find in the hurrpedo video is that if you fullscreen it and watch the remaining flaps, you can see them "flutter" in the wind. Probably because the mechanizm is damaged and they're just flopping around. Very interesting!

Okay, come on get your head out of the ground... that aircraft would not be flying around with that much wing area missing....

I know there has been cases in RL of aircraft with massive damage and still landing but not THAT much and the cases that have survived the aircraft have had to really on a great speed to keep aloft.

Feathered_IV 03-27-2011 12:14 AM

Quote:

Originally Posted by Biggs (Post 241044)

Thats why they teach you to never do a victory roll after combat. :twisted:

Strike 03-27-2011 01:59 AM

Quote:

Originally Posted by JG52Krupi (Post 241116)
Okay, come on get your head out of the ground... that aircraft would not be flying around with that much wing area missing....

I'm educated in aerodynamics and I'm just saying that the mathematics and formulas would add up, given sufficient airspeed. I think I stated that. I disagree with you. Could you land it? No, could you manouver it? No. The speed required to keep that thing flying is not going to be produced by the engine. If, however, he recovered from a steep dive, then yes, it should theoretically be possible. Most pilots would have ditched it in the blink of an eye.

What I can agree to is that there's no way he could steer it like he does in the video. I think the amount of lift produced is a little too much compared to his airspeed.

Heliocon 03-27-2011 03:03 AM

Quote:

Originally Posted by Strike (Post 241272)
I'm educated in aerodynamics and I'm just saying that the mathematics and formulas would add up, given sufficient airspeed. I think I stated that. I disagree with you. Could you land it? No, could you manouver it? No. The speed required to keep that thing flying is not going to be produced by the engine. If, however, he recovered from a steep dive, then yes, it should theoretically be possible. Most pilots would have ditched it in the blink of an eye.

Well I get 100% what you are saying, but I dont think he would of had enough lift to recover it from a dive in time with that much control surface to even it out (for a short time). But like a missile if you are going fast enough, it could fly/kinda.

I remember a show from national geographic or discovery or history channel about a ww2 fighter pilot who did a dive, but couldnot pull out because he was moving so fast he got close to the sound barrier and the pressure on the control surfaces were so strong he couldnt move the stick and ended up leveling out just before hitting the ground. Bet he wished he had power stearing ;)

Blackdog_kt 03-27-2011 03:14 AM

Quote:

Originally Posted by zakkandrachoff (Post 240332)
yes,
wish see the menu config videocard in english

nobory up yet a cockpit mousse touch video yet, in the manual of the box is there a explanation for each plane the commands??

a couple more vids. Bf110 agains defiants

http://www.youtube.com/watch?v=Ue2T-_32VTc

http://www.youtube.com/watch?v=fU2XgtPotx4

http://www.youtube.com/watch?v=3VIPM_BgdAE

According to the uploader's comments, these were shot with the filter set to on.
If they manage to make it playable with the filter on (ie, eliminate stutters and so on), it might actually be better to run a filtered game with all the effects instead of a non-filtered version with disabled effects. We'll see how it pans out, but these vids were definitely far from shabby even with the filter on and the effects were present as well.

Sure, it's disappointing to have last minute surprise of a bad nature, but overall i think it will be playable just fine a couple of months down the road.



Quote:

Originally Posted by tillobert (Post 240937)
i wonder why only people with crappy pc´s take such clips o.O

Maybe because they actually bothered to turn down the settings, while people with high end PCs expect top performance with everything set to on. I don't know, just guessing to be honest :grin:

If i were to make a balanced assessment, i'd say that it's a combination of all these:
a) It certainly needs some patching to bring optimization where it should be, especially with the filter.
b) People expect to be able to max everything out, which will probably not happen with current hardware of any kind.
c) Possibility of conf.ini editing required, which as of yet is completely undocumented.

For example, what if the game ships with the dynamic weather enabled and you need to disable it via the conf.ini? It's just a what if scenario and i'm not claiming it's fact, but just think about it...nobody knows how to do stuff like that yet. People with low-end or mid-range specs are more likely to start tinkering and find solutions to such issues than someone who just spent 2k on a brand new top of the line rig and expects perfection right out of the box, gets disappointed and stops bothering ;)

This could be a factor for other settings too, like process affinity and so on...if it needs conf.ini editing to work as it should, maybe a readme file in the next patch could provide some guidelines depending on specs to get the optimal results.

Finally, not directed to the people i quoted above but a general observation.
Let's try to take a middle ground approach and not contradict ourselves so much, at least while waiting for concrete evidence of:
a) what's wrong and needs fixing with the game
b) what's possible to do as an end-user to mitigate any possible problem while waiting for the fix and
c) what the developers acknowledge as issues and what kind of steps they will take to fix it.

Until then, we're all just guessing and while it's fine to guess in order to kill some time and vent some of our excitement and/or disappointment at various bits of information, it's one thing to guess and a completely different one to speak with absolute certainty.

I see a lot of people going into panic mode at the first sign of something bad in a video captured on a high-end PC, then the exact same people saying their faith is reaffirmed once they see a smooth running video on a lower spec PC :-P

SEE 03-27-2011 04:11 AM

Blakdog_kt, from SIMHQ, cnfg

Settings conf.ini defaults (some real goodies in here):

[BOB]

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1

tillobert 03-27-2011 09:29 AM

http://www.youtube.com/watch?v=82LvBbFq420

JG52Krupi 03-27-2011 10:14 AM

Quote:

Originally Posted by Strike (Post 241272)
I'm educated in aerodynamics and I'm just saying that the mathematics and formulas would add up, given sufficient airspeed. I think I stated that. I disagree with you. Could you land it? No, could you manouver it? No. The speed required to keep that thing flying is not going to be produced by the engine. If, however, he recovered from a steep dive, then yes, it should theoretically be possible. Most pilots would have ditched it in the blink of an eye.

What I can agree to is that there's no way he could steer it like he does in the video. I think the amount of lift produced is a little too much compared to his airspeed.

Your studied in aerodynamics and I am an aerospace engineer :D.

I agree at sufficient speed he might be able to keep it aloft but, he would not be able to keep the speed up and you would not be able to pull up like that....

I stated in my first post an aircraft would need a lot more speed to be able to continue flying with that little surface area, maybe he should borrow an engine from a starfighter :P

1.JaVA_Sharp 03-27-2011 11:32 AM

http://www.youtube.com/watch?v=RBGGnM84jTc

hopeful vid.

choctaw111 03-27-2011 11:53 AM

Quote:

Originally Posted by 1.JaVA_Sharp (Post 241518)

This looks great!
What are the system specs and detail level?


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