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-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

Hunden 11-12-2010 07:11 PM

Holy Crap
 
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:

Durham_Duke 11-12-2010 07:18 PM

Quote:

Originally Posted by PeterPanPan (Post 197598)
This is looking sooo good Oleg. Thanks for posting.

Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940. Today, the cliff tops just have plain green meadows, with no vegetation.

The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.

PPanPan

Shut-up.

Triggaaar 11-12-2010 07:18 PM

Quote:

Originally Posted by Hunden (Post 197792)
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:

That ju87 is stunning. Is that the video you mean? How could you think it's real footage (even for a second) with the camera wandering round the stuka?

Romanator21 11-12-2010 07:22 PM

Well, smog is kept at a certain thickness due to an "inversion layer" of the atmosphere where it actually gets warmer with altitude. This is a cap on the smog.

So, on a rainy day when the air is unstable, the inversion disappears, and the smog disperses. Then, as you walk out after the rain has stopped, and the clouds are breaking up, you wonder, "My, the air is quite clear and crisp today!"

Anyway, from the air, at about the altitude of the inversion, you may see clear blue sky above you, and a "horizon", below which is just brown. Just a thick brown blanket over everything. From the ground, you barely notice it, just a grey pallor to the sky. But from the air the smog layer as stark as day. It's a comforting thought, knowing that you are breathing in that muck.

Freycinet 11-12-2010 07:23 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

This is an issue that Oleg has already commented on. They have a special effect for emulating the effect similar to a white sheen on the very edges of aircraft that you see in real life all the time. It is basically the reflection of surrounding light on surfaces that you see practically edge-on. That effect was a bit too dominant in earlier builds of the sim but has since been toned down. Seems the build this movie was made on still has that effect and that it lays on top of smoke effects.

Remember, every single little effect that makes this sim look so photo realistic has to be painstakingly simulated! The reflections, sunrays, ground haze, shadows, lighting effects ALL have to be programmed by a totally nitpicking bunch of perfectionist people who don't take no for an answer. The complexity behind these easy-on-the-eyes effects that we see in the video is mindboggling.

Kudos Oleg and crew, hope your efforts will be handsomely repaid.

Also, it was great to see a video that has been through an English spelling and grammar check, excellent!

Auger73 11-12-2010 07:24 PM

What? This is just IL-2! :confused:

....


Just kidding!!!

Oleg, this looks fantastic.

I wish your critics would get jobs in software development (working on complex, large scale projects), so they would understand what you have been showing them in these updates. No one is more aware of flaws in software than developers (almost always), and the compromises that must be made.

In 10 years or so, if/when you do another game with a new engine, would you post screenshots of WIP? You have gotten valuable feedback on things like labels and model errors (such as the Bf 110), but there has been a real negative chorus. I can't help but wonder if you think it is more trouble than it is worth. As much as I have enjoyed them, and look forward to them.

Durham_Duke 11-12-2010 07:26 PM

Quote:

Originally Posted by speculum jockey (Post 197682)
Everything looks fantastic. . . but I was wondering about the flames.

When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?

Everything else looks amazing, just wondering about that one issue.

Shut-up.

Hunden 11-12-2010 07:28 PM

Quote:

Originally Posted by Triggaaar (Post 197796)
That ju87 is stunning. Is that the video you mean? How could you think it's real footage (even for a second) with the camera wandering round the stuka?

Huh?? B4 u push play:confused:

Durham_Duke 11-12-2010 07:32 PM

Quote:

Originally Posted by Peffi (Post 197670)
You must be joking ! :confused: It's a FLIGHTSIM !!!

Exactly my friend!
God! I love the Friday update. But end up wanting to slash my wrists when the Trolls get going. It would appear the competition are sending out their agents.
Oh, wait, therre isn't any competition! HaHa
Good stuff Oleg.

Xxzard 11-12-2010 07:35 PM

Other than the little outline thing, I actually like the smoke and fire effects better now that I have seen them in a video.

I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows?

One thing that could be looked at is that the rivers seen in the videos are very static-looking, and they all seemed to be a deep blue color, which as we all know, is not always how rivers really look. However, given the difficulty of modeling water accurately in any game, the ocean looks great.

Excellent work!


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