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Holy Crap
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:
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Well, smog is kept at a certain thickness due to an "inversion layer" of the atmosphere where it actually gets warmer with altitude. This is a cap on the smog.
So, on a rainy day when the air is unstable, the inversion disappears, and the smog disperses. Then, as you walk out after the rain has stopped, and the clouds are breaking up, you wonder, "My, the air is quite clear and crisp today!" Anyway, from the air, at about the altitude of the inversion, you may see clear blue sky above you, and a "horizon", below which is just brown. Just a thick brown blanket over everything. From the ground, you barely notice it, just a grey pallor to the sky. But from the air the smog layer as stark as day. It's a comforting thought, knowing that you are breathing in that muck. |
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Remember, every single little effect that makes this sim look so photo realistic has to be painstakingly simulated! The reflections, sunrays, ground haze, shadows, lighting effects ALL have to be programmed by a totally nitpicking bunch of perfectionist people who don't take no for an answer. The complexity behind these easy-on-the-eyes effects that we see in the video is mindboggling. Kudos Oleg and crew, hope your efforts will be handsomely repaid. Also, it was great to see a video that has been through an English spelling and grammar check, excellent! |
What? This is just IL-2! :confused:
.... Just kidding!!! Oleg, this looks fantastic. I wish your critics would get jobs in software development (working on complex, large scale projects), so they would understand what you have been showing them in these updates. No one is more aware of flaws in software than developers (almost always), and the compromises that must be made. In 10 years or so, if/when you do another game with a new engine, would you post screenshots of WIP? You have gotten valuable feedback on things like labels and model errors (such as the Bf 110), but there has been a real negative chorus. I can't help but wonder if you think it is more trouble than it is worth. As much as I have enjoyed them, and look forward to them. |
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God! I love the Friday update. But end up wanting to slash my wrists when the Trolls get going. It would appear the competition are sending out their agents. Oh, wait, therre isn't any competition! HaHa Good stuff Oleg. |
Other than the little outline thing, I actually like the smoke and fire effects better now that I have seen them in a video.
I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows? One thing that could be looked at is that the rivers seen in the videos are very static-looking, and they all seemed to be a deep blue color, which as we all know, is not always how rivers really look. However, given the difficulty of modeling water accurately in any game, the ocean looks great. Excellent work! |
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