TheGrunch |
11-05-2010 09:06 AM |
Quote:
Originally Posted by Tree_UK
(Post 195555)
:grin:
It looks like they are running it with everything maxed out and on big monitors (high res), which is very promising, although I cant figure out how an extra gig of ram will help, it certainly doesn't in most games, i guess time will telll, but it looks very good indeed.
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To be fair Tree, most games have quite different demands to flightsims in terms of memory, the best comparison I can think of in the sense of sheer size of the terrain map is the Arma series or maybe Oblivion or another one of the big sandbox games. Arma is similarly demanding at high settings and with Oblivion they used a cell system where only the objects in the current cell were rendered with the exception of certain objects specially defined to be shown all the time (and it was still a nightmare to run when it came out).
You're right though, at high settings, fighting a huge formation over land looks like it would be a PC-slaying activity for any current PC. :eek: Although we *have* seen one video of a fair few aircraft on screen at a time with the game running smoothly at what are presumably slightly lower settings (and with much less complete terrain) earlier on in development.
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