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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-13 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15932)

AdMan 08-14-2010 10:38 PM

I hope the light blue interface is just for development

BadAim 08-14-2010 11:45 PM

Quote:

Originally Posted by BG-09 (Post 175118)
I am wondering just about this: Are these a "default" flames, or specially, individually scalable and individually tuned flames.

Given what the "Boys from Moscow" have delivered in the past and from what they've shown us recently, I'd have to speculate the latter, and I'll put money on it. (about $50-$60 bucks I figure it will be) ;)

Old_Canuck 08-15-2010 02:11 AM

Quote:

Originally Posted by SlipBall (Post 175116)
I asked this question but never got an answer...It would be cool to land between two trees, the wings to absorb the energy of the crash...just like you are taught in flight school:grin:

This reminds me of a conversation between Young_Canuck and a flight instructor before a first-time cross country solo between Vancouver and Vancouver Island in a Cessna.

Young_Canuck: "How do you ditch a high wing aircraft in the ocean?"
Instructor: "Don't ditch the aircraft."
"No seriously, how do you ditch a high wing aircraft in the ocean?"
"Don't ditch the aircraft."

AndyJWest 08-15-2010 02:42 AM

Quote:

Originally Posted by hellbomber (Post 175179)
hahahahaha funny joke yeah hes under so much pressure that he take 6-10 weeks of vacation a year, must be nice to be under that kind of pressure, i get 0 weeks of vacation a year and work most weekends, now thats presure

If you are working for somebody else, that's exploitation. If you are self-employed, I'd look to change your priorities. The measure of how useful work is isn't how much you do, but what the results are.

For people doing anything creative, 'time off' isn't a luxury, but a necessity - actually, it is for everyone else too, though the consequences are often less immediately apparent.

Splitter 08-15-2010 06:22 AM

Quote:

Originally Posted by Richie (Post 175147)
Hit the Delete key on IL-2. Is that what you mean?

Thank you, I know that one though :). It's different in X-Plane. You just pan down and the instruments are there and legible. In a 3D cockpit, the zoom in scalable (plus you can flip all the switches with the mouse lol).

It's just more functional, but the instruments are a bit more important in those flight sims I guess.

Splitter

BG-09 08-15-2010 07:25 AM

Quote:

Originally Posted by BadAim (Post 175168)
Given what the "Boys from Moscow" have delivered in the past and from what they've shown us recently, I'd have to speculate the latter, and I'll put money on it. (about $50-$60 bucks I figure it will be) ;)

Definitely! Oleg is a perfectionist. I have no doubts!

SlipBall 08-15-2010 08:09 AM

Quote:

Originally Posted by Old_Canuck (Post 175178)
This reminds me of a conversation between Young_Canuck and a flight instructor before a first-time cross country solo between Vancouver and Vancouver Island in a Cessna.

Young_Canuck: "How do you ditch a high wing aircraft in the ocean?"
Instructor: "Don't ditch the aircraft."
"No seriously, how do you ditch a high wing aircraft in the ocean?"
"Don't ditch the aircraft."



That is very funny, I can almost see the expression on the faces. I suppose that we will see just how well the damage model is done, when a wing strikes an object.:grin:

Blackdog_kt 08-15-2010 09:20 AM

Quote:

Originally Posted by krz9000 (Post 175063)
i hope this game gets steamworks integration as drm. it would give the game phaenomenal international distribution and a solidpirate protection... pls oleg consider it at least

I hope this game doesn't get any DRM at all. People who don't want to pay can't be forced to pay anyway (if pirates can't get a game for free they don't buy it, they just don't play it at all) so why should the rest of us, the paying customers, have to suffer the drawbacks of DRM?

A cd-check, a serial, maybe even a one-time online activation (one that you can activate and deactivate at will, so that you can reinstall your game after a system upgrade or format) will be enough to dissuade casual piracy. This is the kind of piracy worth battling, because it's the preventable kind. Hardcore piracy can't be controlled and if they can't get it for free they'll simply bypass it altogether. So, why not focus on making money by keeping the real customers happy, spenting the time and funds on things they will want to buy, instead of on setting up DRM infrastructure or paying royalties to 3rd party publishing platforms? ;)




On the topic of instruments now...

Quote:

Originally Posted by Splitter (Post 175198)
Thank you, I know that one though :). It's different in X-Plane. You just pan down and the instruments are there and legible. In a 3D cockpit, the zoom in scalable (plus you can flip all the switches with the mouse lol).

It's just more functional, but the instruments are a bit more important in those flight sims I guess.

Splitter

I think the main reason for better instrument visibility in civilian sims is the increased resolution. I don't know about X-plane but i fly FSX on a friend's PC every now and then and it's the same deal. You can easily make out the instruments even from a wide angle view. I fly with the 3d-cockpit and TrackIR 99% of the time and the only 2-d overlay panels i use are individual instruments that i want to keep track off continuously (eg, a VOR gauge that lies to the right of the cockpit, i might pop up the 2d-panel for that so that i don't have to strain my neck looking at it with TrackIR all the time).

If you couple this with 6-DOF capability to zoom in/out (even without a trackIR) and the possibility of saving snap-views individually for each plane, you can keep track of everything just fine. The only question that remains is whether we will be able to save our own snap-views for each aircraft, a la RoF. Just like some FSX add-ons have separate cameras of the 3-d cockpit from different viewing angles (for example, a camera looking below the control yoke so you can see the electrical switches), in RoF you can move the camera where you want it and "memorize" its position by assigning it to a certain key. This is done individually for each aircraft.

If this is implemented in SoW it will be a big help for people who lack head tracking software. For example, you could memorize a set of keypad commands and say that "ok, i want keypad 0 to always give me a view of the engine instruments, regardless of aircrat". Of course, the position of these instrments relative to the player's "head" camera center position are different for each plane. However, if SoW could "memorize" different snap-views for each aircraft it would be no problem. You would just have to look at the instruments once and assign a keypad key to that camera angle, to be pressed whenever you wanted a quick glance at your engine parameters.

Judging from the in-cockpit shots we've seen of SoW, i think the resolution is high enough. Heck, there are 3rd party high resolution cockpits in IL2 that are perfectly legible from the wide angle view, so i have no doubt that official SoW cockpits will be even better. We also know it will have 6-DOF head panninng, so i guess we'll be able to manage just fine.

Just look at that Blenheim cockpit shot posted in one of the previous updates, the instruments look so crisp and detailed that i got "cockpit and switch mania" and got a sudden urge to go fly something with clickable cockpits :grin:

engarde 08-15-2010 09:32 AM

some great looking tree shots. Lets hope the Friends of the Virtual Tree Action Front find some satisfaction.

Or is the The Peoples Front of the Tree.

Or the Tree Peoples Front?

Anyway, that first pic is brilliant.

looking forward to the finished product, seriously appreciate the updates. Merci beaucoup.

HundertneunGustav 08-15-2010 09:33 AM

blenheim and leaves shot....

wooooow
need a new mobo and GC


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