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-   -   Friday 2010-07-02 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15413)

David603 07-02-2010 07:12 PM

Quote:

Originally Posted by Sutts (Post 168023)
Thanks for my weekly fix Oleg. These updates are getting better and better.:grin:

Absolutely love the flak and flame effects.

Well done.

When viewing a large formation of aircraft like that, will the individual planes bob around a little like you see in the wartime footage? That would be amazing.

The aircraft moving around slightly within formations is already a feature of Il2.

igrovit 07-02-2010 07:20 PM

Excellent smoke! Much better than flat smoke in the IL-2 :)

tourmaline 07-02-2010 07:22 PM

This is looking fabulous.
Can't wait to get my hands on the stick again.:-)

whatnot 07-02-2010 07:34 PM

Absolutely stunning images, the flak is just beautiful! I hope that you incorporate intimidating sounds for the flak too so when you fly through a dense field of flak you'll crap your virtual pants!

Why can't all developers be as community oriented as Oleg? Thank you, you spoil us. Good things will come to you continuing this path you've chosen!

Sutts 07-02-2010 07:51 PM

Oleg,

That formation shot got me thinking. Are you able to model the sound of unsynchronised German engines? I remember my Grandmother telling me how they could always tell when German aircraft were approaching due to the distinctive uneven pulsating sound of their engines. I think this was because the Luftwaffe couldn't or deliberately didn't synchronise their engines like the RAF did.

Would be great to hear distinctions between the sounds of different aircraft but realise this can't be a priority in a sim where you spend most of the time in a noisy cockpit!

I found an interesting thread on the subject here
http://www.pprune.org/archive/index.php/t-135198.html

Thanks

AWL_Spinner 07-02-2010 08:25 PM

Quote:

That formation shot got me thinking. Are you able to model the sound of unsynchronised German engines? I remember my Grandmother telling me how they could always tell when German aircraft were approaching due to the distinctive uneven pulsating sound of their engines. I think this was because the Luftwaffe couldn't or deliberately didn't synchronise their engines like the RAF did.

It was deliberate, and the RAF did it too.

There's a bit in Guy Gibson's book where he describes how this was common practice when crossing the enemy coast in Hampdens. The asynchronous thrum made life more uncomfortable for the crew but the theory was it put the flak aimers off (I'm not sure exactly how this worked but there must have been some science behind it).

Cheers, Spinner

holdenbj 07-02-2010 09:12 PM

Thank you Oleg, brilliant work - Friday's are good:)

philip.ed 07-02-2010 09:19 PM

Quote:

Originally Posted by whatnot (Post 168034)
Absolutely stunning images, the flak is just beautiful! I hope that you incorporate intimidating sounds for the flak too so when you fly through a dense field of flak you'll crap your virtual pants!

Why can't all developers be as community oriented as Oleg? Thank you, you spoil us. Good things will come to you continuing this path you've chosen!

You wouldn't here it from the cockpit. Flak that went off close enough to cause no damage would sound, at worse, like a plate being dropped (if that).

Sven 07-02-2010 09:41 PM

Looking better each week! Keep the good work up guys!
Really love the smoke and all the little things that matter so much, wich make the game a complete simulator ( or at least very close to it:-)

TheGrunch 07-02-2010 10:18 PM

The damage my trousers has just suffered is irreparable. :o

Everything coming together better than nicely!


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