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Why so surprise? Everybody here see movies, and in movies drop tanks explodes, so it must be true and want to see the same thing on this sim, since its "realistic" ;) |
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http://www.youtube.com/watch?v=68kdcVAliAA |
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http://forum.1cpublishing.eu/showthread.php?t=2040 Regards, Insuber |
Are we talking about the drop tank literally exploding in a fire ball or just breaking apart on contact ("exploding" in a sense) and spraying fuel everywhere, no fire ball?
________ SHIP SALE |
Hi oleg and teamwork guys!!
Again this screen shoots are awesome images. The ships detail level from spit are amazing. Of course, again, great work. Only a request: the next update could put a plane seen from other plane (like a 110 seen from spit or hurri cockpits, or spit or hurri seen from 109cockpit at various distances)? About AMBULANCES and FIRE TRUCK: i read all the question and answers but i dont find it. Do you have provide put in the sim? (when press ground control keys could you, perhaps, must order send it toward the runway, in case of fire or when the pilot is hurt). Thx |
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But it looks really great. Can't wait for some 110 cockpit shots. |
When I was posting the question, I meant when I drop tank into fire or hot area.
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I think Rise of Flight has pretty good simple gauges. http://home.arcor.de/eldur/bilder/rof-gauges.jpg I love the red limit thing in the RPM gauge. Getting in there can seize the engine. The cool thing about it: The limit changes depending on the engine temperature. Actually you can see what the max RPM is for a cold engine for example. You actually have to warm it up. The compass also shows the wind direction, if there's wind. The small gauge in the upper row center just shows the radiator flap position, throttle and mixture. Quote:
Asked for that ages ago. Would be great. Quote:
And I think the dots are just 1x2 pixels (mostly one dark and one bright next to each other). Was a 2x2 black dot back in the old Il-2 though. Quote:
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It's a much more fulfilling experience to learn to read gauges and pilot an airplane based on the viewpoint a pilot actually has, external and no-cockpit views is already noob enough. The idea to have certain levels of realism and training to advance the skill level of less experienced pilots is the right way to go. Make it too many arcade options then you just make it too easy for those who simply don't want to learn and spend too much time catering to the arcade crowd rather than focusing on actual simulation.
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