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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

1984 03-28-2013 02:20 PM

hawks looks very good, maybe, even like candy... only sadly what it's only now, before all these years... and i can't understand (even looked in books about fuel tanks of sb-2), why flames on wings looks differently? it's something new like burning AIRCRAFT, or fuel which burning not in fuel tank, or just specific of realisation?

EJGr.Ost_Caspar 03-28-2013 02:28 PM

Quote:

Originally Posted by 1984 (Post 500427)
... and i can't understand (even looked in books about fuel tanks of sb-2), why flames on wings looks differently? it's something new like burning AIRCRAFT, or fuel which burning not in fuel tank, or just specific of realisation?

Fire without smoke is normal for fuel tank fires. It happens sometimes. It may later progress to larger fire with smoke.

Alien 03-28-2013 02:29 PM

On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?

Bionde 03-28-2013 03:04 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500426)
Well, its you. :) Particle effects are sometimes hard to catch on screenshots.

OMG is awesome, but i think my onboard video will suffer... :(

1984 03-28-2013 03:05 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500428)
Fire without smoke is normal for fuel tank fires. It happens sometimes. It may later progress to larger fire with smoke.

ok, really, remembered several photos of bombers with analogical flame, just thought what, maybe, fuel burns in air (after leak on previous screenshot), well, and flame and smoke on last screen with ship looks promising for realistic visualisation of front line etc...

EJGr.Ost_Caspar 03-28-2013 03:17 PM

Quote:

Originally Posted by Bionde (Post 500431)
OMG is awesome, but i think my onboard video will suffer... :(

I hope it will not. Effects where made with that in mind.

EJGr.Ost_Caspar 03-28-2013 03:18 PM

Quote:

Originally Posted by Alien (Post 500429)
On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?

Don't know, I don't own CloD. :)

ElAurens 03-28-2013 03:39 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500422)
Hm, I don't know that for sure, but I guess, yes. Why do you ask?


Just wondering if all the Hawk 75 skins I have will still work.

I know that my P 40 skins won't work when the new later Hawk 87s make their appearance in the sim.

nic727 03-28-2013 04:56 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500426)
Well, its you. :) Particle effects are sometimes hard to catch on screenshots.

Cool!!!

And you changed the water trail? It's look awesome.

Just a tips like that, smoke need to be darker like that
https://www.youtube.com/watch?v=2AUwv0qIZIc
(0:37)

Can't wait:cool:

Alien 03-28-2013 08:03 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500434)
Don't know, I don't own CloD. :)

Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD

beazil 03-28-2013 08:34 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500425)
Wel... I'm not the right guy to be asked, but I guess, the answer is 'no' - at least not more than it was before. We added a different, optional FoV for widescreen monitors and changed the user interface accordingly, but thats all. In fact, there are a lot of scientific and complicated details in the doing of our programmers, that I never understood, but triple monitor setups where not discussed.

Possible resolutions now are read out of the OS video cards settings and are choosable from in game menue. Many of the conf.ini settings have been taken to the GUI so you mostly don't need to edit that file anymore.

Thanks alot for the response. I don't suppose that could potentially be tabled for discussion in the next version?

I'll have to see what I can do on my end to rectify when it's released. S! and thanks.

_RAAF_Firestorm 03-28-2013 09:55 PM

That smoke pillowing out from the carrier strike looks phenomenally good! And the KATE, oh the KATE!

Luno13 03-29-2013 06:28 AM

Quote:

Originally Posted by Alien (Post 500442)
Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD

Although it is a canned effect, Il-2 treats crashes into water as full explosions. If you look at kamikaze combat footage, you can easily tell which airplanes that fall into water have bombs attached by looking at the enormous plume. Sometimes there is even a delay before it appears.

But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:

The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB.

majorfailure 03-29-2013 08:21 AM

Quote:

Originally Posted by Luno13 (Post 500451)
But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:
...

Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.

EJGr.Ost_Caspar 03-29-2013 08:45 AM

Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always. ;)

Fighterace 03-29-2013 09:29 AM

The anticipation for this patch is intense lol

Nil 03-29-2013 09:45 AM

The most awaited patch will arrive!! arf! everybody is exited!!!(I am just crazy about it):-x

Bearcat 03-29-2013 12:19 PM

Hmmm ..

Quote:

Flight model changes

- Updated flight models for P-36 / P-40 family, SB-2, B5N and Me-163

- Introduction of mach related drag increase for all aircraft
I hope that winds up being a good thing..

Quote:

Scoring system changes

- Added shared kills (½ point). This can be enabled from difficulty menu (on/off/historical).

- Shared kills are written to event log.

- Damage registering changes. Aerial kills are awarded based on damage amount instead of giving the kill to pilot who shot the target plane last.

- New kill markings in debriefing UI.

- Added optional team score to online dog fights with optional cumulative team score which doesn’t reset team score between missions.

- Player who commands AI bomber bomb release also gets score from all AI aircraft’s bombs that destroy targets.
Great news!! No more working a bandit only to have some putz come in and plunking him on his way down and getting the kill.. I see there are still no rockets for the P-51s..

KG26_Alpha 03-29-2013 03:09 PM

Can we have a conf.ini setting under OGL
or
in the .mis file

Effects= 1.2.3.4.5.6

An expansion of a selection of effects settings low/med/high/old/new/custom, to suit mission and server needs please.

Currently its a grey area as to what Effects= actually does under OGL there's 1 and 2 setting for flak effects I believe, and a 3 setting Oleg talked about to do with scenery (joke maybe).

Any clarification or future to develop this setting would be useful for keeping mission frame rates high in busy areas by being able to tweak effects for smooth game play.


Cheers and thanks.

Treetop64 03-29-2013 03:29 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500458)
Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always. ;)

Do references to Michael Bay movies count?

Didn't think so...

ElAurens 03-29-2013 03:52 PM

How will the new mach drag affect, say, a high speed dive?

Luno13 03-29-2013 04:27 PM

Quote:

Originally Posted by Bearcat (Post 500478)
Hmmm ..

I hope that winds up being a good thing..

I don't think it can be a bad thing, but I'll wait to fly them before I judge. I'm pretty excited about the new mach effects, visual effects, and finally options to remove that infernal "Mission Over" in glowing red letters! Opening up the sound files is a great decision also. I can't wait to mess around with it.

Very nice stuff DT! Will there be a PDF release or does that come with the patch itself?

EJGr.Ost_Caspar 03-30-2013 09:39 AM

Quote:

Originally Posted by ElAurens (Post 500492)
How will the new mach drag affect, say, a high speed dive?

At very high speed, drag will be more important/influencing. The practical result is, that you will have a lower speed at the end of a long steep dive, than before. As said, its subtle.

See here: http://forum.1cpublishing.eu/showpos...6&postcount=15

ElAurens 03-30-2013 12:50 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500534)
At very high speed, drag will be more important/influencing. The practical result is, that you will have a lower speed at the end of a long steep dive, than before. As said, its subtle.

See here: http://forum.1cpublishing.eu/showpos...6&postcount=15


Ah, I had forgotten about that chart.

No more "supersonic" dive speeds, very good.

daidalos.team 03-30-2013 01:18 PM

Quote:

Originally Posted by Treetop64 (Post 500490)
Do references to Michael Bay movies count?

Didn't think so...


Hehe! As long as we get the same amount of money like him, everything is possible... :grin:


EDIT: just kidding!

Gel-ler 03-30-2013 01:38 PM

Great work Gent´s!!!
With the improvements You are doing and the Hardware we have today Il21946 is still a please to fly!!!
Thanks:-P

IceFire 03-30-2013 01:54 PM

Quote:

Originally Posted by majorfailure (Post 500457)
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.

4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.

Toni74 03-30-2013 02:39 PM

Quote:

Originally Posted by daidalos.team (Post 500466)
Dear IL-2 fans,

Flight model changes

- Adjusted FM "length" parameter of all Bf 109s from F to K versions to the correct value of 8.94 meters.

The 109's F to K overall length was 9020 mm.

_1SMV_Gitano 03-30-2013 02:43 PM

Quote:

Originally Posted by Toni74 (Post 500561)
The 109's F to K overall length was 9020 mm.

Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.

Treetop64 03-30-2013 04:25 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 500562)
Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.

Was the Emil and earlier models shorter due to the differences in the engine cowl/propeller boss design and different tail assembly?

EJGr.Ost_Caspar 03-30-2013 04:31 PM

Thats obviously.

BTW:
http://109lair.hobbyvista.com/techre...ls/bf109g4.pdf

JtD 03-30-2013 06:04 PM

It's not that this is going to matter. But on late G series the rudder assembly was changed and the plane grew longer. I think it was within the G-6 series it was used for the first time.

stugumby 03-30-2013 07:21 PM

Anyone know the M number of the us frag bomb? im taking it as 2 each 20lb cluster units?

Do-217M, is this re engined with 2 db 603 with 4 blade prop or a radial for anti shipping??

Some way cool stuff for fmb, no more endless scrolling trying to get to the right air forces and gonna love that static skins application.
Cant wait for this new patch.. making back up copies thru 4.11 this weekend..

Fafnir_6 03-30-2013 08:24 PM

Quote:

Originally Posted by stugumby (Post 500580)
Anyone know the M number of the us frag bomb? im taking it as 2 each 20lb cluster units?

Do-217M, is this re engined with 2 db 603 with 4 blade prop or a radial for anti shipping??

Some way cool stuff for fmb, no more endless scrolling trying to get to the right air forces and gonna love that static skins application.
Cant wait for this new patch.. making back up copies thru 4.11 this weekend..

Hello,

I'm not sure about the US bombs but the Do217M is the DB603-engined variant (this was the most-produced variant of all Do217 variants). The Radial engined-anti-shipping Do-217 is the Do217K-2 which we already have from DT 4.11 (thanks again guys :)).

Cheers,

Fafnir_6

Pershing 03-31-2013 05:02 AM

Guys, what kind of server controller for on-line dogfigt servers could you advice? FBDj's support is over by now so we won't be able connect it with 4.12 features...
Sorry for my English.

JtD 03-31-2013 09:13 AM

FBDj has published the source code and I'm near certain someone will make an update that allows for use of 4.12 features, same way it's getting updated for various mods. It's more of a matter of finding the updated version, as unfortunately often not openly done. But I hope someone will make a post about it, here, when it is done.

Abuh 03-31-2013 10:04 AM

REL] 4.12 - Readme
 
Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh

dFrog 03-31-2013 10:45 AM

I thought that guys from www.warbirdsofprey.org continue development of FBDj ? Look at the bottom of their forum.

Pershing 03-31-2013 01:11 PM

Quote:

Originally Posted by dFrog (Post 500608)
I thought that guys from www.warbirdsofprey.org continue development of FBDj ? Look at the bottom of their forum.

I'm afraid - not. Look at dates of last posts from WildWillie (FBDj is his application).

Quote:

But I hope someone will make a post about it, here, when it is done.
Hope so too...

EJGr.Ost_Caspar 03-31-2013 01:17 PM

Quote:

Originally Posted by Abuh (Post 500606)
I hope that in the 4.12m version solved the problem with higher resolutions.


Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?

dFrog 03-31-2013 02:25 PM

Quote:

Originally Posted by Pershing (Post 500611)
I'm afraid - not. Look at dates of last posts from WildWillie (FBDj is his application).

Well it works with 4.11.1 without problem. He has no reason to work on it until 4.12 is out...

IceFire 03-31-2013 03:11 PM

Quote:

Originally Posted by dFrog (Post 500614)
Well it works with 4.11.1 without problem. He has no reason to work on it until 4.12 is out...

Actually it has a few problems in 4.11.1. It doesn't recognize the new vehicle convoys and objects and although I've tried to fix this problem (by adding entries into the ini/txt files) on the Battlefields server, it doesn't seem to have worked properly. I'm probably missing something.

Snake 03-31-2013 04:03 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500612)
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?

So....what's the best resolution to have for a bigger dot?

EJGr.Ost_Caspar 03-31-2013 04:32 PM

The problem is, you can not have 1,5pxl. 1pxl is 1 pxl. Its the smallest unit. You would need to break down the surrounding pixels alpha value, so that they make in summary the value behind the comma (as transparency). The result would be something like antialiasing and while I am not even sure, that this is technically possible, I have my strong doubts, that this would enhance the dots visibility.

For whatever we may change, its a loose-loose situation, as we cannot provide the same dot size for all resolution/monitor settings, that players might use.

Treetop64 03-31-2013 04:44 PM

Quote:

Originally Posted by Abuh (Post 500606)
Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh

In reality, I seriously doubt anyone could actually see another aircraft, especially fighter-sized aircraft, from 24km (15 miles) away unless they were using radar-tracking zoom cameras like those used to televise rocket launches. That's just nuts.

Also, the view outside from inside a closed cockpit wasn't always perfect, even if the canopy was cleaned religiously. Also, have you ever seen the condition of many Russian canopies, especially in early war aircraft? They looked like they were made out of butter wrap. It's a wonder the pilots were able to see out of them at all!

Moreover, the game's dirty canopy effect you mention is subtle enough to not really be as big a factor in visibility as you're making it to be. It used to be much worse in earlier versions of the game. Remember the old F4F and F6F canopies? They looked like someone smeared boogers all over them. It was really bad.

The_WOZ 03-31-2013 05:30 PM

It also doesn't update objectives when a bomb destroy an object after the 'mother' plane has been shot down. Thus sometimes making mission objectives impossible to accomplish.

majorfailure 03-31-2013 06:36 PM

Quote:

Originally Posted by majorfailure
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.

Quote:

Originally Posted by IceFire (Post 500556)
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.

Brilliant. Was hoping for that. Did already see changed bomb explosions in preview vids -good stuff.

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500612)
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?

Try it the other way round - and use non rectangular shapes?
1920x1080 DOT 3x2=6 pix
1600x1200 DOT 2.5x2.2~ 5 pix. Use a 3x3 square without the corner dots=5pixels
1280 x 960pxl - DOT 1.5x1.7~3pix. Use 2x2 without one corner.
1024x768 DOT 1.6x1.4~2 pix Use 2x1

Toni74 03-31-2013 08:12 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 500562)
Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.

8,94m is for the short spinner cap.

http://www10.pic-upload.de/31.03.13/648nghy8o7se.jpg

Luno13 03-31-2013 08:19 PM

What is the effect of the length changes to the Bf-109s? What was the length before?

Fafnir_6 03-31-2013 08:21 PM

Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

Fighterace 04-01-2013 05:02 AM

Quote:

Originally Posted by Fafnir_6 (Post 500626)
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

+1

hafu1939 04-01-2013 08:41 AM

Quote:

Originally Posted by Fafnir_6 (Post 500626)
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

+1:)

EJGr.Ost_Caspar 04-01-2013 09:13 AM

Quote:

Originally Posted by Fafnir_6 (Post 500626)
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

(only links, as there is the 'cross' visible)
http://imageshack.us/a/img594/6728/13719812.jpg
http://imageshack.us/a/img850/1011/67798096.jpg

Fighterace 04-01-2013 09:52 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500658)

Nice :)

_RAAF_Smouch 04-01-2013 09:58 AM

Quote:

Originally Posted by Fighterace (Post 500660)
Nice :)

Yup!!!
:grin:

1984 04-01-2013 03:50 PM

Quote:

Originally Posted by Luno13 (Post 500625)
What is the effect of the length changes to the Bf-109s?

interesting question for me too, apparently plane now could be more stable in flight, i heard what new fuselage length of p-51 (4.10) did with pony something like this...

Fafnir_6 04-01-2013 04:27 PM

SWEET!!!!!!!!! Thanks Caspar, you're the best :).

Fafnir_6

hafu1939 04-01-2013 05:21 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500658)

Such a beautiful airplane!
Many thanks not only for screenshots. Wish you much success in finalizing the edition of the amazing 4.12!

Mysticpuma 04-01-2013 06:42 PM

Whatever you have been able to do to keep 1946 alive and well is very much appreciated. I'll always have this as my go to flight sim ;)

Two questions if you can possibly answer them?

"Other features and fixes

- P-38J cockpit repainted"

Question 1; Is there ever a chance that the external of the P-38 can be re-mapped so that we can create historic skins without the awful mirror effect (numbers/patterns reversed on the opposite side) that absolutely cripples any creativity of historic skins?

Even the addition of a new P-38 variant would allow for a possible remap?

Question 2; Is there any chance that the 'draw bubble' can be extended or made to 'bleed/fade' into view so that the popcorn landscape can be reduced?

Apart from that I have always been happy with 1946, just those two things have alrways been an issue for me (and I know others too!).

Can't wait for the release, excellent work as always, cheers, MP

Woke Up Dead 04-01-2013 07:12 PM

What is that round, fan-like thing in front of the turret? There's something like it on the Ju-88 and the Arado jet bomber too.

Bolelas 04-01-2013 11:15 PM

Quote:

Originally Posted by Woke Up Dead (Post 500675)
What is that round, fan-like thing in front of the turret? There's something like it on the Ju-88 and the Arado jet bomber too.

I questioned myself about that... Maybe air conditioned fan... :P

Fafnir_6 04-01-2013 11:23 PM

It's a supressed direction finder antenna. It's found on many mid/late-war Luftwaffe types: Ar234B, Do217K/M, Ju88A, Ju188, Ju290A, etc.

Cheers,

Fafnir_6

GROHOT 04-02-2013 05:28 AM

Dear Daidalos Team.
Now we have time for waiting patch, but some member work on new content.
How chance for including in 4.12 new P-40 models and new P-36 (AI version)?
You want added cockpit for S-328-II, G55 and some other craft, and we don't hear news about this...
Maybe in 4.12?
A lot of thanks for you work and answer for me...
Best regards, GROHOT

EJGr.Ost_Caspar 04-02-2013 08:14 AM

Quote:

Originally Posted by GROHOT (Post 500694)
Dear Daidalos Team.
Now we have time for waiting patch, but some member work on new content.
How chance for including in 4.12 new P-40 models and new P-36 (AI version)?
You want added cockpit for S-328-II, G55 and some other craft, and we don't hear news about this...
Maybe in 4.12?
A lot of thanks for you work and answer for me...
Best regards, GROHOT

We had a feature stop for 4.12 already quite some time ago and what you read in the ReadMe is exactly, what you can expect from the patch.
Everything else goes into next patch(es). We are working on everything, that you named.

EJGr.Ost_Caspar 04-02-2013 08:22 AM

Quote:

Originally Posted by Mysticpuma (Post 500674)

Question 1; Is there ever a chance that the external of the P-38 can be re-mapped so that we can create historic skins without the awful mirror effect (numbers/patterns reversed on the opposite side) that absolutely cripples any creativity of historic skins?

Even the addition of a new P-38 variant would allow for a possible remap?

We plan an earlier version of the P38, including cockpit.
Remapping is a difficult question. While mirrored things are awfull, it makes sense on larger planes. We probably could remap it, but it would also decrease the resolution, as more things had to be on the same space.
BTW: new P-40 models will have non-mirrored mapping finally.

Quote:

Question 2; Is there any chance that the 'draw bubble' can be extended or made to 'bleed/fade' into view so that the popcorn landscape can be reduced?
I doubt, 'bleed/fade' is possible with the engine limitations. Enlarging the range maybe. But I think, currently it mostly depends on visibility range per object. After all, it may have a bad effect on FPS.

Juri_JS 04-02-2013 09:04 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500698)
We plan an earlier version of the P38, including cockpit.

Can you already tell us which P-38 version is planned? Maybe the P-38G?

Fighterace 04-02-2013 09:39 AM

Quote:

Originally Posted by Juri_JS (Post 500699)
Can you already tell us which P-38 version is planned? Maybe the P-38G?

P-38F & H or the J version with dive flaps

EJGr.Ost_Caspar 04-02-2013 10:35 AM

Let keep us something for future 4.13 update thread. ;)

majorfailure 04-02-2013 11:16 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500698)
We plan an earlier version of the P38, including cockpit.
Remapping is a difficult question. While mirrored things are awfull, it makes sense on larger planes. We probably could remap it, but it would also decrease the resolution, as more things had to be on the same space.
BTW: new P-40 models will have non-mirrored mapping finally.

If possible IMHO a non mirrored mapping would be preferable -even if there would be a slight resolution loss.
(Would the IL2 engine accept TWO skins for one plane -one for left side and one for right side?)
And while we are at it - please don't dual use parts of the skin - e. g. the wheel covers of the P-40 use parts of the lower wing - impossible to create one of the most iconic P-40:
http://img.photobucket.com/albums/v7...ari/Fisken.jpg

And some planes -Bf109 variants e.g. - use parts that are not on its skin -the bomb rack - it would be nice if that could be made skinable or if not, then at least have a blend in feature - take a colour sample from the skin.
Right now when using a desert or Slovak scheme these racks just stick out like a sore thumb.

And as long as its not a Lightning I you are working on -YAY!

Fenrir 04-02-2013 11:52 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500698)
We plan an earlier version of the P38, including cockpit.

Caspar my good fellow, you have just made my day! Cheers!

Macwan 04-02-2013 12:07 PM

Quote:

Originally Posted by majorfailure (Post 500703)
If possible IMHO a non mirrored mapping would be preferable -even if there would be a slight resolution loss.
(Would the IL2 engine accept TWO skins for one plane -one for left side and one for right side?)
And while we are at it - please don't dual use parts of the skin - e. g. the wheel covers of the P-40 use parts of the lower wing - impossible to create one of the most iconic P-40:
http://img.photobucket.com/albums/v7...ari/Fisken.jpg

Hi MajorFailure,

as Caspar said the new P-40 has a full new mapping (new model actually), and there are very few mirrored parts, even less than for other best mapped aircrafts, normally. It is designed to allow all famous patterns of that aircraft (Kiwis, Aussies, Americans, Russians and so on). :cool:
As for the P-38, Caspar said the reason, and let's admit it is also a huge piece of work regarding other wips...

Cheers !

Macwan.

1984 04-02-2013 12:41 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500697)
We are working on everything, that you named...

We plan an earlier version of the P38, including cockpit.

Quote:

Originally Posted by Macwan (Post 500710)
It is designed to allow all famous patterns of that aircraft (Kiwis, Aussies, Americans, Russians and so on).

thanks for screens with m-1 and these good news (Fighterace, it seems that we finally got answer?:))...

Fighterace 04-02-2013 03:58 PM

Quote:

Originally Posted by 1984 (Post 500712)
thanks for screens with m-1 and these good news (Fighterace, it seems that we finally got answer?:))...

Looks like we have :D

ElAurens 04-02-2013 04:34 PM

Really looking forward to the new Hawk 87s.

I will mourn the loss of so many skins I have for the current late Hawks, but that is progress.

Kittle 04-02-2013 08:46 PM

Quote:

Originally Posted by ElAurens (Post 500725)
Really looking forward to the new Hawk 87s.

I will mourn the loss of so many skins I have for the current late Hawks, but that is progress.

I am with you friend, the Hawk series are my all time favorite aircraft since I was a boy. My very first (of many) plastic model was of the Hawk 75 in French colors. The new models for the P-40's are fantastic, and so much more realistic then the older ones. I fly the P-40 more then anything else in IL2, so this is an update that is going to effect me greatly. Can't wait to match up the updated P-40s against Oscars and Nicks over PNG. 49th FG for life!!! lmao

Treetop64 04-02-2013 09:29 PM

Quote:

Originally Posted by Kittle (Post 500744)
My very first (of many) plastic model was of the Hawk 75 in French colors.

Blue White and Red, or Red and Yellow?

Kittle 04-02-2013 11:00 PM

Blue Red and White :D

christopher0936 04-06-2013 11:15 PM

Is it coming soon?
 
Can we get a dev update?

Luno13 04-07-2013 01:43 AM

We've been getting tons of teaser material...still not enough?

Il-2Crew 04-07-2013 01:52 AM

1C page changed
 
I've been checking the TD page often,...:lol: for the last weeks. When I loaded the page tonight, :shock: ,this was top post, my heart raced when I saw a new top post, :grin:with 4.12 in title. Then realized that it was this post, :| not the release. :sad:

:lol:

Treetop64 04-07-2013 05:37 AM

Quote:

Originally Posted by Il-2Crew (Post 500989)
I've been checking the TD page often,...:lol: for the last weeks. When I loaded the page tonight, :shock: ,this was top post, my heart raced when I saw a new top post, :grin:with 4.12 in title. Then realized that it was this post, :| not the release. :sad:

:lol:

Don't feel bad.

When I fist saw "4.12" with "[REL]" in the title I nearly farted. Then I saw the "Readme" in the title.

No flatulence occurred.

stugumby 04-09-2013 04:55 AM

Bombsight added to D3a1??
 
Just curious is this a level bomb sight or a dive bomb sight like the stuvi in a stuka? If the D3a1 can be used as a level bomber will it still dive if the bomb icon isnt attached as a target, or has fm been changed to read the target parameters??

EJGr.Ost_Caspar 04-09-2013 05:53 AM

Its all the same, just got a level bomb sight for the navigator/gunner - as it was back then.

1984 04-09-2013 01:03 PM

1 Attachment(s)
sorry, maybe i missed posts about this, in "p-40 pack" will be rockets for soviet p-40b/c? personally i saw photos with 4-6 rs-82, but looks like that here only 2...

Fighterace 04-09-2013 01:18 PM

Quote:

Originally Posted by 1984 (Post 501130)
sorry, maybe i missed posts about this, in "p-40 pack" will be rockets for soviet p-40b/c? personally i saw photos with 4-6 rs-82, but looks like that here only 2...

Nice :)

EJGr.Ost_Caspar 04-09-2013 04:43 PM

P-40 ordnance is a different topic than 3D model overhaul. Maybe, but I don't know. The new P-40 models won't be in 4.12 anyway.

1984 04-09-2013 08:23 PM

Quote:

Originally Posted by Fighterace (Post 501131)
Nice :)

yes, especially, if this will be in game...:) i really hope so, because it's like with soviet and other hurris, some efforts with 3d, but plane be really better and could be used in many roles, what very important for online wars (for offline, of course, too)...

Woke Up Dead 04-09-2013 09:48 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 501112)
Its all the same, just got a level bomb sight for the navigator/gunner - as it was back then.

Will it have the level-flight button enabled, or will we have to have a steady joystick hand and good trimming abilities?

EJGr.Ost_Caspar 04-10-2013 07:36 AM

Quote:

Originally Posted by Woke Up Dead (Post 501144)
Will it have the level-flight button enabled....

Yes.

Pershing 04-10-2013 01:58 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 501154)
Yes.

Is this about 4.12?
There is nothing about this feature in readme ..

EJGr.Ost_Caspar 04-10-2013 05:25 PM

Yes, in 4.12. Its together with the bombsight feature... not necessary to mention. :D
We probably also forgot other small things in the readme - like always. Its hard to keep the overview.

stugumby 04-10-2013 05:50 PM

Are we within the 2 weeks zone??

[URU]BlackFox 04-10-2013 05:55 PM

We are always in the "two weeks" zone :D.

ElAurens 04-10-2013 09:47 PM

Be sure!


Sorry, but a wave of nostalgia washed over me.

Sita 04-11-2013 07:44 AM

EJGr.Ost_Caspar, please check PM

Treetop64 04-11-2013 04:19 PM

Quote:

Originally Posted by stugumby (Post 501179)
Are we within the 2 weeks zone??

This game has been in the "Two Week Zone" for more than ten years now.

Be sure...

stugumby 04-11-2013 05:20 PM

Exactamundo
 
Been here since the fb expansion times.

EJGr.Ost_Caspar 04-11-2013 06:43 PM

We have and had recently quite few technical problem with servers and our development forum, which causes delays again and again. Its a bit frustrating, but everything else is fine and we just have to be patient ourself.

Deagle_Bubi 04-13-2013 12:07 PM

News...?

Asheshouse 04-13-2013 12:59 PM

Quote:

Originally Posted by Deagle_Bubi (Post 501304)
News...?

http://edition.cnn.com/
http://www.aljazeera.com/
http://www.bbc.com/news/
http://rt.com/
http://www.kcna.kp/kcna.user.home.re...kcmsf?lang=eng


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