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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

Burdokva 05-23-2010 07:29 AM

Quote:

Originally Posted by AndyJWest (Post 160158)
csThor, thanks for that - as good a response to Sprain's silliness as we could reasonably expect.

Nearmiss - I think the IL-2 online dogfight community probably underestimate how many people enjoy IL-2 in other ways. They tend to be the most vocal, and the most partisan, but they are very much a minority. The continuing sales of IL-2, and the interest of newcomers on the various forums, seem to indicate that there is still a broad base of interest, and relatively few of the noobs will ever fly online - it is actualy a rather hostile environment for the inexperienced.

As for not flying coops, why not? Even if you don't want to make a serious commitment, dropping in on the Ubizoo Saturday coop once or twice might broaden your horizons - we do this for fun, remember.:-D

And yet, people who do not fly offline are necessarily "noobs"... even though I know many of the so-called "offliners" who strive for as much realism as possible, beyond even the full-realism servers permit.

When flying offline, there are no "cr@p" planes, only less-famous ones. Personally, I prefer the more obscure types. Flying B-17/B-24 intercept in an Avia B.534, torpedo missions in the Il-2 or dive-bombing with the Peshka, or strafing with a Macchi is far more rewarding and fun than a dogfight between two stellar-performing fighters. The latter is the "cherry to the cake" in aerial sims, sure, but it doesn't give the same sense of accomplishment as bringing your old, underporfming crate back home against the odds. ;)

Avimimus 05-23-2010 03:54 PM

It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.

You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).

Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.

Romanator21 05-24-2010 05:56 PM

The "transferring mission" bug is something I've never heard of. Could it be the reason that I'm randomly kicked off of a server in the middle of a dogfight, even with a good connection? :confused:

Furio 05-24-2010 07:16 PM

Quote:

Originally Posted by Avimimus (Post 160461)
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.

You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).

Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.


+1:grin:

nzwilliam 05-24-2010 08:09 PM

Quote:

Originally Posted by Romanator21 (Post 160677)
The "transferring mission" bug is something I've never heard of. Could it be the reason that I'm randomly kicked off of a server in the middle of a dogfight, even with a good connection? :confused:

It's a possibility - I have that too from time to time. Generally with the mission loading bug you'll be flying along and suddenly you're in the mission loading screen. Everyone else still see's you in game but you're locked in the mission loading screen for good and you have to disconnect and rejoin.

I'm certainly no expert but surely something must be simulating what happens when a server changes map? Perhaps a short pause in data or something from the host to a player that can be misinterpreted by players game as a map change or in other cases randomly lose connection all together even with a good low ping?

I'd love to see this bug fixed!

bf-110 05-25-2010 12:47 AM

Any guessing of when 4.10 will be released?One week?One month?One year?

Untamo 05-25-2010 06:30 AM

The "mission loading" / "transferring mission" bug has been plaguing our squad .. well.. as long as I can remember. It seems quite random, not being able to determine exactly what causes it.

As said, it happens suddenly in-flight. Sometimes just after you got airborne, sometimes after hours of continuous flight. Last Sunday squad mate lost a plane to the bug on a SEOW coop after 2 hours of flight, just before starting our bombing run(damnit ;) ).

-LLv34_Untamo

Erkki 05-25-2010 08:35 AM

The "transferring mission bug" is server side 100% sure. The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping. He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.

Only happens on some servers, especially the CZ_AH(4.09 CRT2 server, by the way!), about once a week to me.

Untamo 05-25-2010 09:58 AM

Quote:

Originally Posted by Erkki (Post 160758)
The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping.

In our case (squad mate getting the bug) we could see his plane flying, then slowly drooping down as he couldn't control it anymore, and then quite a bit later crashing to the ground. He was in the game the whole time and left after the plane had crashed.

Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me :) So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game.


-LLv34_Untamo

nzwilliam 05-25-2010 07:25 PM

Quote:

Originally Posted by Untamo (Post 160766)
In our case (squad mate getting the bug) we could see his plane flying, then slowly drooping down as he couldn't control it anymore, and then quite a bit later crashing to the ground. He was in the game the whole time and left after the plane had crashed.

Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me :) So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game.
-LLv34_Untamo

Thats what I've always experienced too.

If troubleshooting the mission loading bug is difficult, perhaps a separate thread where anyone who's had it can post what they've experienced or seen happen to someone else could piece enough bits of the puzzle together to help pinpoint the cause?
It seems pretty random to me but there must be common factors.

WWFlybert 05-25-2010 08:28 PM

Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked

Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight

I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development

what happened with those ideas ?

also congrats on fixing the cursor freeze bug with 4.09m

Erkki 05-26-2010 10:01 AM

Quote:

Originally Posted by WWFlybert (Post 160847)
Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked

Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight

I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development

what happened with those ideas ?

also congrats on fixing the cursor freeze bug with 4.09m

Of course there are recon flights, just not in df servers. ;)

Nzwilliam: theres at least one common factor I've found: CZ_AH_Dedicated. To an individual player, happens there on almost daily basis, perhaps once a year playing in all the other servers. I might send the staff an email about it... :cool:

Hawker17 05-26-2010 03:40 PM

Quote:

Originally Posted by WWFlybert (Post 160847)
Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked

Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight

I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development

what happened with those ideas ?

also congrats on fixing the cursor freeze bug with 4.09m

I guess you mean setting Triggers, right?

I asked the same before, i hope they will implement it.

Video's of the Triggers (Triggers - Recon Plane and Artillery Units):

http://simhq.com/_air13/air_420b.html

FC99 05-26-2010 05:31 PM

Quote:

Originally Posted by Hawker17 (Post 161005)
I guess you mean setting Triggers, right?

I asked the same before, i hope they will implement it.

We will implement it. When, I don't know. I was bored with coding AI and triggers were on hold. Now I'm bored with other things and I'm working on AI again.

FC

Hawker17 05-26-2010 06:43 PM

Great! Thanks for replying. :)

AndyJWest 05-26-2010 06:56 PM

Quote:

Originally Posted by FC99 (Post 161014)
We will implement it. When, I don't know. I was bored with coding AI and triggers were on hold. Now I'm bored with other things and I'm working on AI again.

FC

Thanks, FC. An honest response that might give some of the 'gimme this' crowd pause to think. Programming for fun sometimes isn't fun at all, and I know from personal experience that losing interest in something is a sure way to introduce bugs. Sometimes you just have to move on to something else until you get your mojo back.

In any case, regardless what makes it into 4.10, it is nice to know it's in the pipeline, and I'm sure we'll be too busy getting used to the new toys (and learning to dogfight without pulling the wings off) to worry about what isn't done yet.

WWFlybert 05-26-2010 11:03 PM

Yes .. triggers for intercept of recons ..

I understand too working for fun and sometimes putting "boring" projects aside

I was interested for another IL-2 related project that, while not boring, is on hold at this time

thanks for the answer ..

Blackdog_kt 05-27-2010 01:19 AM

Just a small off-topic question...what's the name of the music track in the latest update?

kestrel79 05-27-2010 05:27 AM

I think it's Moonlight Sonata.

Blackdog_kt 05-27-2010 12:03 PM

Yup, that's the one, thanks a lot ;)

daidalos.team 05-28-2010 10:20 AM

Update posted on first page. :)

Flanker35M 05-28-2010 10:23 AM

S!

Nice stuff :) Relaxing weekend all..:cool:

TinyTim 05-28-2010 10:24 AM

Quote:

Originally Posted by Erkki (Post 160758)
He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.

What if the map changes?

Erkki 05-28-2010 10:37 AM

Quote:

Originally Posted by TinyTim (Post 161256)
What if the map changes?

Afaik nothing still happens. Havent bothered to wait the 30min to 2 hours myself, but it has happened to a squadmate, he still had to rejoin the server.

Hunger 05-28-2010 10:41 AM

Found a bug and more questions
 
Dear Daidalos Team

I hope all is going well for you, take your time you have a life to attend to after all.

1)I found a tiny bug, I can apply skins to some airplanes but Im unable to see the skinned aircraft in the Quick mission builder plane display, yet the skin loads once you actually fly the plane (Try CR 42).

2) I dont know how much you can influence DGEN but is there a chance that the other level bombers drop their ordnance when you are flying lead, maybe one could issue a command for them to do so ?.

3)Are there any plans to redo skins for old planes like the R-10 Recon.

Best Regards
Hunger

JtD 05-28-2010 02:11 PM

This is a fine looking cockpit. Guess I'll be using Italian planes even more after 4.10. :)

Qpassa 05-28-2010 02:33 PM

HD cockpit ;)

bf-110 05-28-2010 03:34 PM

Ah,Re 2000 cockpit.I was really wanting to see it.

Fafnir_6 05-28-2010 04:09 PM

The Re.2000 cockpit looks fantastic! I take it that this means it will make it into the 4.10 patch??

Cheers and thanks for all your wonderful work,

Fafnir_6

Adwark 05-28-2010 05:32 PM

Avesom job DT! But, I has one question. Is G.55 v0, who was showed in previous clip, can be flyable?

bf-110 05-28-2010 10:27 PM

Quote:

Originally Posted by Adwark (Post 161335)
Avesom job DT! But, I has one question. Is G.55 v0, who was showed in previous clip, can be flyable?

I hope we can.

Having Re.2000 cockpit almost complete sounds like 4.10 release is near.

Xilon_x 05-29-2010 09:02 AM

yes good REGGIANE 2000 the NAVY airplane good but i not remember fiat g55

tank you for cockpit you find in original link http://www.alireggiane.com/ tank you DAIDALOS team.

daidalos.team 05-29-2010 09:08 AM

G.55 cockpit is planned next after Re.2000 is finished.

EJGr.Ost_Caspar 05-29-2010 09:46 AM

But don't expect it (G.55 cockpit) for 4.10. Thats out of question.

Flanker35M 05-29-2010 10:05 AM

S!

Not the amount of updates but the quality of them ;)

Adwark 05-29-2010 10:43 AM

Quote:

Originally Posted by daidalos.team (Post 161408)
G.55 cockpit is planned next after Re.2000 is finished.

Thank you for great job! This is good news.:grin:

bf-110 05-29-2010 07:05 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 161411)
But don't expect it (G.55 cockpit) for 4.10. Thats out of question.

Nah,no worries.
Having 4.10 finished soon and knowing G.55 will be flyable is the best thing I see so far.

MikkOwl 05-31-2010 03:15 PM

Bf 110 G-2 upgrade is most welcome. I would like to find out the details of what has been changed in the face lift of the Bf 110 G-2 apart from the viewpoint, if any.

The radio man position (I think that's what it is) might come in handy with multi-crewing. The G-2 did have three people crews in reality. I hope that the big equipment 'wall' is removed from the viewpoint of the pilot - it blocked all vision rearwards. From the radio/gunner view in this video it is gone. It might have been like that already though and only the pilot view is wrong.

DK-nme 06-01-2010 05:45 AM

Hi DT.

What astonishing work already been done - thx. I was wondering, if building the Do217, is the Do 17z planned for a later MOD (most airframe already made with the 217 and thus smaller workload to change it into Do 17z)? It is a sorely missed plane in the BoB theater and beyond...


DK-nme

EJGr.Ost_Caspar 06-01-2010 01:25 PM

Quote:

Originally Posted by DK-nme (Post 161811)
Hi DT.

What astonishing work already been done - thx. I was wondering, if building the Do217, is the Do 17z planned for a later MOD (most airframe already made with the 217 and thus smaller workload to change it into Do 17z)? It is a sorely missed plane in the BoB theater and beyond...


Wrong thread/forum I guess... :-P

1. MOD - we don't mod (better use 'patch')
2. BoB theatre - SoW:BoB is featuring this of course and thus it is prohibited by 1CM
3. Do17z - as its a good part of BoB theatre, see above

Conclusion: no.

IceFire 06-01-2010 02:18 PM

Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)

Fafnir_6 06-01-2010 06:06 PM

Quote:

Originally Posted by IceFire (Post 161863)
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)

+1

It will fit right in on my 1940 Cyrenaica dogfight server.

Cheers,

Fafnir_6

bf-110 06-01-2010 10:54 PM

Quote:

Originally Posted by IceFire (Post 161863)
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)

It remembers a scaled down P-47.
Also,it´s the only earlier italan plane with closed cockpit.

Oktoberfest 06-02-2010 08:41 AM

Hello TD,

first, congratulations about your impressive work, especially on the 110G2. I'm now even more eager to see the update.

Then, quenstion : Any news about the dropping of the Wfgr 21 ramps after firing the rockets ? This causes this loadout to be totally useless on the 110 as the plane has so much drag after firing them that you can barely catch a bomber....

ElAurens 06-02-2010 11:29 AM

Quote:

Originally Posted by bf-110 (Post 161955)
It remembers a scaled down P-47.

Well, the R-2000 was heavily influenced by the Seversky P-35, which was the ancestor of the Republic P-47. Seversky Aircraft renamed themselves "Republic" shortly before the outbreak of WW2.

http://img690.imageshack.us/i/p35o.jpg/
Seversky P-35

F19_lacrits 06-02-2010 03:47 PM

Quote:

Originally Posted by IceFire (Post 161863)
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)

It is well known in Sweden as it was ordered in numbers (60) and delivered with start during '41.. The Swedish model number was J-20. Well liked by it's pilots it did suffer from poor quality parts and many were written off (24) thanks to this. It was finally taken out of service in 1945.

daidalos.team 06-03-2010 04:18 PM

Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.

nearmiss 06-03-2010 04:28 PM

Das ist eine gute

That is good

это хорошо!

esto es bueno

EJGr.Ost_Caspar 06-03-2010 09:27 PM

http://farm3.static.flickr.com/2077/...5a481fed5b.jpg

...kind of... :-D

ElAurens 06-03-2010 09:34 PM

:lol:

JG53_Valantine 06-04-2010 12:07 AM

Quote:

Originally Posted by daidalos.team (Post 162308)
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.

Sorry if I am being thick: Beta testing 4.10 OR beta testing SOW?

Either woudl be great!
V

IceFire 06-04-2010 02:47 AM

Quote:

Originally Posted by JG53_Valantine (Post 162377)
Sorry if I am being thick: Beta testing 4.10 OR beta testing SOW?

Either woudl be great!
V

Team Daidalos is IL-2 4.10 related... I REALLY doubt they would have access to Storm of War.

_RAAF_Smouch 06-04-2010 02:47 AM

Quote:

Originally Posted by daidalos.team (Post 162308)
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.

http://www.mission4today.com/images/smiles/You-Rock.gifhttp://www.mission4today.com/images/...emademyday.gif

bf-110 06-04-2010 04:01 AM

Quote:

Originally Posted by daidalos.team (Post 162308)
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.

That means 4.10 is nearly ready to be served?

AndyJWest 06-04-2010 04:11 AM

Quote:

Originally Posted by bf-110 (Post 162392)
That means 4.10 is nearly ready to be served?

It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.

Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;)

Wolkenbeisser 06-04-2010 11:43 AM

Quote:

Originally Posted by AndyJWest (Post 162395)
It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.

Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;)

+1 :!:

Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).

...so take your time TD. And thanks for your work. I appreciate it very much.

lesofprimus 06-04-2010 12:00 PM

Same here, looking forward to this with great anticipation, thanks once again guys...

robday 06-04-2010 12:33 PM

Quote:

Originally Posted by Wolkenbeisser (Post 162522)
+1 :!:

Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).

...so take your time TD. And thanks for your work. I appreciate it very much.

Well said, Wolkenbeisser! Patience is a virtue that some people do not seem to posess in any great amount. As they used to say in a comercial for a certain black alchoholic drink, "Good things come to those who wait"

Hunden 06-04-2010 05:10 PM

Is it me?
 
Is it me or is everybody really uptight. Everybody should go find something to do for a while.

Ernst 06-04-2010 05:27 PM

Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.

I would like to see a dogfight with this news gs features.

d165w3ll 06-04-2010 08:53 PM

4.10 - gift from the gods, or the wait from hell?
 
Quote:

Originally Posted by AndyJWest (Post 162395)
It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.

Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;)

Lovely sentiments. Absolutely bang-on. This is a giant freebie. Chill. ;)

FC99 06-04-2010 09:21 PM

Quote:

Originally Posted by Ernst (Post 162620)
Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.

I would like to see a dogfight with this news gs features.

Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane .

FC

Ernst 06-05-2010 01:50 PM

Quote:

Originally Posted by FC99 (Post 162655)
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane.



FC

I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.

322Sqn_Dusty 06-05-2010 02:33 PM

How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?

Spinnetti 06-05-2010 03:44 PM

Quote:

Originally Posted by Ernst (Post 162791)
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.

Depends on for how long. I've flown aerobatics at 6g (4g inverted) according to the meter and didn't think anything of it.. It was cool. In a modern plane and suits, I think pilots can take as much as 12 for short periods. Heck on banked long turns, I get more than 2g in my race car. I wouldn't go down to 4 without some research proving why....

Ernst 06-05-2010 04:23 PM

International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?

Gryphon_ 06-06-2010 03:55 AM

If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.

And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit.

bf-110 06-06-2010 04:34 AM

Are the new G-limits have effect over the arcade?

robtek 06-06-2010 06:16 AM

What do you think, bf-110?
Are those effects a step away from arcade or toward it?
Is, in your eyes, il2 arcade in "full real" settings?
Aren't those questions to be answered first?

Ernst 06-06-2010 02:47 PM

Quote:

Originally Posted by bf-110 (Post 162900)
Are the new G-limits have effect over the arcade?

Almost sure that it will be an option. You ll can uncheck it in reality config! :grin:

Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html

TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine?

WTE_Galway 06-10-2010 12:32 AM

Quote:

Originally Posted by Avimimus (Post 160461)
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.

You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).

Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.

The problem is the sort of person who likes to fly online dogfights and play then as a 3D version of Halo/Quake also has a massive ego and is very loud and outspoken in forums. I suspect this gives an unusually warped impression of the real interest of the majority of players. If you listened to the online crowd we really only needed maybe 5 or 6 planes in the sim all of them post 1943/1944 :D

Personally I would have loved to have seen the game progress backwards to cover more of the Spanish Civil War and some of the more interesting South American squabbles in the 1930's :D That's unlikely but I am very happy with the direction TD have taken.

nearmiss 06-10-2010 12:44 AM

Quote:

Originally Posted by Avimimus (Post 160461)
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.

You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).

Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.

You are going to love the BOB SOW. When you fly British you're going to have the benefit of stuttering carbuertors and pea shooter .303s.

You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying.

In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot.

Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest.

We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all.

WTE_Galway 06-10-2010 01:23 AM

Quote:

Originally Posted by nearmiss (Post 163699)
You are going to love the BOB SOW. When you fly British you're going to have the benefit of stuttering carbuertors and pea shooter .303s.

You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying.

In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot.

Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest.

We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all.


Actually one of my favorite scenarios in Il2 is the 1938 Hurricane against he111 :D They are not that hard to kill once you get the knack you just need to avoid sitting on the six, deflection shoot and attack from side, below or above.

Spinnetti 06-10-2010 01:49 AM

Quote:

Originally Posted by Ernst (Post 162817)
International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?

Not for very long, but I am not an expert in these things either. Honestly, other than making my arms and face really heavy, I didn't bother me...

Check this out:
http://en.wikipedia.org/wiki/G-force

Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]

Ernst 06-10-2010 02:30 PM

Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.

I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... :grin:

Ernst 06-10-2010 02:37 PM

Aviminus...

Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.

I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.

Spinnetti 06-10-2010 11:49 PM

Quote:

Originally Posted by Ernst (Post 163812)
Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.

I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... :grin:

Just watching Red bull air races... 9gee no problems - basically there's plenty of evidence that people can take plenty of Gee. I'd like to see the FW190 advantage show up with players and AI, since the pilots legs are stretched out, the 190 pilot should be able to take more gee than most other planes.

IceFire 06-11-2010 12:11 AM

Quote:

Originally Posted by Ernst (Post 163814)
Aviminus...

Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.

I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.

I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?

I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.

brando 06-11-2010 01:07 AM

I fly the Polikarpovs a lot too, and I always avoid going head-to-head with 109s. That big radial is a hell of a target for a fighter with centrally-mounted guns to miss. While I might not get p/ked because the engine is good to hide behind for the aforementioned reason, it's the same end result if my engine loses power: the 109 pilot will take me out on his next pass while I wallow along like a duck.

The exception would be when the two planes turn in towards each other and I can see that the 109 pilot isn't going to be able to get his nose on me before we reach firing range. Then I'll give him a burst as close to his canopy as I can before I roll and break away. Sometimes that does the trick, especially in the type 24.

Bombers though, well that's the only way to attack the 111 or the 88. Straight on, throttling back so that the burst lasts as long as possible, and then inverting before diving away. They very rarely live through that kind of treatment.

B ;)

Ernst 06-11-2010 02:36 PM

Quote:

Originally Posted by IceFire (Post 163898)
I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?

I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.

I almost never was pked when flying against spits, i can die due colision or explosion but never pk due a bullet in my cockpit. I fly spits vs 109 for long time.

In air force war, where there are migs, ratas, and other planes with shvaks i was pked much more frequently.

Almost time aircraft is very fit. Take the mig 2xshvak and manage to fire in the fuselage and see by your own.

When flying mig i anchieve more pk than flying another plane. I suggest you fly the mig more often and try. When flying against migs i got pked, when flying it i get pk more often. Maybe piercing ammunition is better. I do not known.

IceFire 06-12-2010 01:45 AM

Quote:

Originally Posted by Ernst (Post 164025)
I almost never was pked when flying against spits, i can die due colision or explosion but never pk due a bullet in my cockpit. I fly spits vs 109 for long time.

In air force war, where there are migs, ratas, and other planes with shvaks i was pked much more frequently.

Almost time aircraft is very fit. Take the mig 2xshvak and manage to fire in the fuselage and see by your own.

When flying mig i anchieve more pk than flying another plane. I suggest you fly the mig more often and try. When flying against migs i got pked, when flying it i get pk more often. Maybe piercing ammunition is better. I do not known.

I fly the MiG quite a bit actually... and no I don't have at all the same experience.

What may be the case is that Spitfires have cannons and materially destroy the target aircraft before the chance of a PK. Also because of convergence there is less chance of a concentrated fuselage hit as more rounds hit the wings.

The ShKAS does have a high rate of fire (higher than any other light machine gun) so maybe the chances elevate slightly.

bf-110 06-12-2010 04:28 AM

I like the MiG-3.Is a very nice plane.And I-16 is quite strong,can hold well in dogfights,but it´s engine normally stops.Never payed attention to how hard or easy is to be killed on both.

FlyingShark 06-12-2010 01:23 PM

Question:

As you are doing this for free, is there a way to make donations to Team Daidalos?

~S~

Friendly_flyer 06-12-2010 06:17 PM

As far as I know, one of the conditions the Thas signed in order to get the tools from Oleg to do what they do is that they cannot earn anything from their work.

FlyingShark 06-13-2010 04:11 PM

That's harsh.

~S~

IceFire 06-13-2010 08:30 PM

Quote:

Originally Posted by FlyingShark (Post 164302)
That's harsh.

~S~

It makes sense from some legalities standpoint.

Nonetheless we can support them with cheerful enthusiasm at the least. Then they know that the efforts are appreciated. That is often enough... I know from experience working with some MOD teams for other games.

Shega 06-15-2010 04:07 PM

Seems like that : ) Well, anyway this user is not with us anymore.

Qpassa 06-15-2010 04:36 PM

Quote:

Originally Posted by Mr Piccole (Post 164644)
как жаль что вы есть, вы даже нагадить куда метили не смогли, сюда он вряд ли заглядывает.

?

SaQSoN 06-15-2010 04:44 PM

Quote:

Originally Posted by Qpassa (Post 164649)
?

An offensive post (in Russian) to which Mr Piccole replied was deleted by moderator. So, don't mind that, please.

Ala13_Kokakolo 06-15-2010 06:20 PM

Hi guys, and thanks for the work you have been doing with this new update we are impatiently waiting. I have a question for the community: Do you think this new upgrade will change the way we enjoy our sim and the type of missions we play? There is a couple of things I am very excited about: One is the new navigation system wich will tempt me with long bombing and intercepting missions in the dark, and the other is the two throttle possibilities overall with planes like p38 wich will enjoy a new grade of agility. (Actually the question is because I am so impacient if I do not talk about it it seems never is going to happen)

FlyingShark 06-15-2010 07:43 PM

Same here, the navigation and also the g-damage will give a whole new dimension to the sim I'm sure.

~S~

Kudlius 06-15-2010 09:32 PM

Dear 4.10 Patch makers,

Maybe it is possible to put in this patch Mig-15? It has really fantastic external view and amazing cockpit. I am so impressed with this plane. I have it in modes. I do not know, who made it, but these people are real artists.
Together with it is F-86 Sabre, main opponent for Mig-15.
I understand that these planes are far away from WW2, but we have nice Jak-15 and even 'fantasy' planes.

bf-110 06-15-2010 09:54 PM

I´m waiting impatiently too.Can´t hold myself.If I used to smoke,I would be filling my room with ashes.

MiG-15 seems to be a bit far from WWII.And I´m not sure if you could mention about mods.

28_Condor 06-15-2010 10:42 PM

But... Mig-15 against what?

I prefer DT keeping improving WWI scenarios, I would suggest planes like olders Messers (B, C and D), or planes for desert scenarios like P-38 F...

Meanwhile also anxiously wait the new patch!


Cheers!

bf-110 06-16-2010 12:08 AM

Older Bf-109 were used in Poland,while the E version came only in 1940(?) right?

WWFlybert 06-16-2010 03:37 AM

Please Daidalos Team ... Save me from reading this rambling thread every couple of days and release it ! :-)

My apologies in advance .. just had to do this ..

JtD 06-16-2010 04:03 AM

The 109 became the main Luftwaffe model in 1939. Only a few unit used older models as the war started.

Kudlius 06-16-2010 05:50 AM

Maybe someone know who made this Mig-15?
First 3 weeks I saw I have this plane I did not want to fly any other. It is so good that I was happy to fly offline after a long period of time.
Even air brakes are active. You can open cockpit. Amazing details of landing-gear.
I think this plane suits fully to the Il-2 standards.

Kudlius 06-16-2010 07:09 AM

5 Attachment(s)
Screenshots

Ala13_Kokakolo 06-16-2010 07:14 AM

The biggest problem implementing the mig15 will be there will be the need of rebuil all the g limits for the planes. All planes have the same g limit, that's not implemented per plane but in the sim as a whole. The mig15 and planes of similar caracteristics at that time had g suits and pilots were able to cope with much higher g forces than previously. That change will not be simply "put a plane on the sim".

Ans you will always able to fly it with the mod!!!


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