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When flying offline, there are no "cr@p" planes, only less-famous ones. Personally, I prefer the more obscure types. Flying B-17/B-24 intercept in an Avia B.534, torpedo missions in the Il-2 or dive-bombing with the Peshka, or strafing with a Macchi is far more rewarding and fun than a dogfight between two stellar-performing fighters. The latter is the "cherry to the cake" in aerial sims, sure, but it doesn't give the same sense of accomplishment as bringing your old, underporfming crate back home against the odds. ;) |
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.
You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank). Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree. |
The "transferring mission" bug is something I've never heard of. Could it be the reason that I'm randomly kicked off of a server in the middle of a dogfight, even with a good connection? :confused:
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+1:grin: |
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I'm certainly no expert but surely something must be simulating what happens when a server changes map? Perhaps a short pause in data or something from the host to a player that can be misinterpreted by players game as a map change or in other cases randomly lose connection all together even with a good low ping? I'd love to see this bug fixed! |
Any guessing of when 4.10 will be released?One week?One month?One year?
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The "mission loading" / "transferring mission" bug has been plaguing our squad .. well.. as long as I can remember. It seems quite random, not being able to determine exactly what causes it.
As said, it happens suddenly in-flight. Sometimes just after you got airborne, sometimes after hours of continuous flight. Last Sunday squad mate lost a plane to the bug on a SEOW coop after 2 hours of flight, just before starting our bombing run(damnit ;) ). -LLv34_Untamo |
The "transferring mission bug" is server side 100% sure. The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping. He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.
Only happens on some servers, especially the CZ_AH(4.09 CRT2 server, by the way!), about once a week to me. |
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Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me :) So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game. -LLv34_Untamo |
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If troubleshooting the mission loading bug is difficult, perhaps a separate thread where anyone who's had it can post what they've experienced or seen happen to someone else could piece enough bits of the puzzle together to help pinpoint the cause? It seems pretty random to me but there must be common factors. |
Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked
Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development what happened with those ideas ? also congrats on fixing the cursor freeze bug with 4.09m |
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Nzwilliam: theres at least one common factor I've found: CZ_AH_Dedicated. To an individual player, happens there on almost daily basis, perhaps once a year playing in all the other servers. I might send the staff an email about it... :cool: |
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I asked the same before, i hope they will implement it. Video's of the Triggers (Triggers - Recon Plane and Artillery Units): http://simhq.com/_air13/air_420b.html |
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FC |
Great! Thanks for replying. :)
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In any case, regardless what makes it into 4.10, it is nice to know it's in the pipeline, and I'm sure we'll be too busy getting used to the new toys (and learning to dogfight without pulling the wings off) to worry about what isn't done yet. |
Yes .. triggers for intercept of recons ..
I understand too working for fun and sometimes putting "boring" projects aside I was interested for another IL-2 related project that, while not boring, is on hold at this time thanks for the answer .. |
Just a small off-topic question...what's the name of the music track in the latest update?
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I think it's Moonlight Sonata.
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Yup, that's the one, thanks a lot ;)
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Update posted on first page. :)
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S!
Nice stuff :) Relaxing weekend all..:cool: |
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Found a bug and more questions
Dear Daidalos Team
I hope all is going well for you, take your time you have a life to attend to after all. 1)I found a tiny bug, I can apply skins to some airplanes but Im unable to see the skinned aircraft in the Quick mission builder plane display, yet the skin loads once you actually fly the plane (Try CR 42). 2) I dont know how much you can influence DGEN but is there a chance that the other level bombers drop their ordnance when you are flying lead, maybe one could issue a command for them to do so ?. 3)Are there any plans to redo skins for old planes like the R-10 Recon. Best Regards Hunger |
This is a fine looking cockpit. Guess I'll be using Italian planes even more after 4.10. :)
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HD cockpit ;)
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Ah,Re 2000 cockpit.I was really wanting to see it.
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The Re.2000 cockpit looks fantastic! I take it that this means it will make it into the 4.10 patch??
Cheers and thanks for all your wonderful work, Fafnir_6 |
Avesom job DT! But, I has one question. Is G.55 v0, who was showed in previous clip, can be flyable?
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Having Re.2000 cockpit almost complete sounds like 4.10 release is near. |
yes good REGGIANE 2000 the NAVY airplane good but i not remember fiat g55
tank you for cockpit you find in original link http://www.alireggiane.com/ tank you DAIDALOS team. |
G.55 cockpit is planned next after Re.2000 is finished.
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But don't expect it (G.55 cockpit) for 4.10. Thats out of question.
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S!
Not the amount of updates but the quality of them ;) |
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Having 4.10 finished soon and knowing G.55 will be flyable is the best thing I see so far. |
Bf 110 G-2 upgrade is most welcome. I would like to find out the details of what has been changed in the face lift of the Bf 110 G-2 apart from the viewpoint, if any.
The radio man position (I think that's what it is) might come in handy with multi-crewing. The G-2 did have three people crews in reality. I hope that the big equipment 'wall' is removed from the viewpoint of the pilot - it blocked all vision rearwards. From the radio/gunner view in this video it is gone. It might have been like that already though and only the pilot view is wrong. |
Hi DT.
What astonishing work already been done - thx. I was wondering, if building the Do217, is the Do 17z planned for a later MOD (most airframe already made with the 217 and thus smaller workload to change it into Do 17z)? It is a sorely missed plane in the BoB theater and beyond... DK-nme |
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Wrong thread/forum I guess... :-P 1. MOD - we don't mod (better use 'patch') 2. BoB theatre - SoW:BoB is featuring this of course and thus it is prohibited by 1CM 3. Do17z - as its a good part of BoB theatre, see above Conclusion: no. |
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)
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It will fit right in on my 1940 Cyrenaica dogfight server. Cheers, Fafnir_6 |
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Also,it´s the only earlier italan plane with closed cockpit. |
Hello TD,
first, congratulations about your impressive work, especially on the 110G2. I'm now even more eager to see the update. Then, quenstion : Any news about the dropping of the Wfgr 21 ramps after firing the rockets ? This causes this loadout to be totally useless on the 110 as the plane has so much drag after firing them that you can barely catch a bomber.... |
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http://img690.imageshack.us/i/p35o.jpg/ Seversky P-35 |
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Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.
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Das ist eine gute
That is good это хорошо! esto es bueno |
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:lol:
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Either woudl be great! V |
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Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;) |
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Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment). ...so take your time TD. And thanks for your work. I appreciate it very much. |
Same here, looking forward to this with great anticipation, thanks once again guys...
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Is it me?
Is it me or is everybody really uptight. Everybody should go find something to do for a while.
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Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.
I would like to see a dogfight with this news gs features. |
4.10 - gift from the gods, or the wait from hell?
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For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous. Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems. In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane . FC |
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May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns. |
How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=...page&q&f=false Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting... Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds??? For Spinnetis maneuver 6gs: 14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time? |
If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.
And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit. |
Are the new G-limits have effect over the arcade?
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What do you think, bf-110?
Are those effects a step away from arcade or toward it? Is, in your eyes, il2 arcade in "full real" settings? Aren't those questions to be answered first? |
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Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine? |
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Personally I would have loved to have seen the game progress backwards to cover more of the Spanish Civil War and some of the more interesting South American squabbles in the 1930's :D That's unlikely but I am very happy with the direction TD have taken. |
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You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying. In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot. Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest. We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all. |
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Actually one of my favorite scenarios in Il2 is the 1938 Hurricane against he111 :D They are not that hard to kill once you get the knack you just need to avoid sitting on the six, deflection shoot and attack from side, below or above. |
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Check this out: http://en.wikipedia.org/wiki/G-force Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6] |
Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.
I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... :grin: |
Aviminus...
Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics. I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil. |
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I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less. |
I fly the Polikarpovs a lot too, and I always avoid going head-to-head with 109s. That big radial is a hell of a target for a fighter with centrally-mounted guns to miss. While I might not get p/ked because the engine is good to hide behind for the aforementioned reason, it's the same end result if my engine loses power: the 109 pilot will take me out on his next pass while I wallow along like a duck.
The exception would be when the two planes turn in towards each other and I can see that the 109 pilot isn't going to be able to get his nose on me before we reach firing range. Then I'll give him a burst as close to his canopy as I can before I roll and break away. Sometimes that does the trick, especially in the type 24. Bombers though, well that's the only way to attack the 111 or the 88. Straight on, throttling back so that the burst lasts as long as possible, and then inverting before diving away. They very rarely live through that kind of treatment. B ;) |
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In air force war, where there are migs, ratas, and other planes with shvaks i was pked much more frequently. Almost time aircraft is very fit. Take the mig 2xshvak and manage to fire in the fuselage and see by your own. When flying mig i anchieve more pk than flying another plane. I suggest you fly the mig more often and try. When flying against migs i got pked, when flying it i get pk more often. Maybe piercing ammunition is better. I do not known. |
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What may be the case is that Spitfires have cannons and materially destroy the target aircraft before the chance of a PK. Also because of convergence there is less chance of a concentrated fuselage hit as more rounds hit the wings. The ShKAS does have a high rate of fire (higher than any other light machine gun) so maybe the chances elevate slightly. |
I like the MiG-3.Is a very nice plane.And I-16 is quite strong,can hold well in dogfights,but it´s engine normally stops.Never payed attention to how hard or easy is to be killed on both.
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As you are doing this for free, is there a way to make donations to Team Daidalos? ~S~ |
As far as I know, one of the conditions the Thas signed in order to get the tools from Oleg to do what they do is that they cannot earn anything from their work.
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That's harsh.
~S~ |
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Nonetheless we can support them with cheerful enthusiasm at the least. Then they know that the efforts are appreciated. That is often enough... I know from experience working with some MOD teams for other games. |
Seems like that : ) Well, anyway this user is not with us anymore.
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Hi guys, and thanks for the work you have been doing with this new update we are impatiently waiting. I have a question for the community: Do you think this new upgrade will change the way we enjoy our sim and the type of missions we play? There is a couple of things I am very excited about: One is the new navigation system wich will tempt me with long bombing and intercepting missions in the dark, and the other is the two throttle possibilities overall with planes like p38 wich will enjoy a new grade of agility. (Actually the question is because I am so impacient if I do not talk about it it seems never is going to happen)
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Same here, the navigation and also the g-damage will give a whole new dimension to the sim I'm sure.
~S~ |
Dear 4.10 Patch makers,
Maybe it is possible to put in this patch Mig-15? It has really fantastic external view and amazing cockpit. I am so impressed with this plane. I have it in modes. I do not know, who made it, but these people are real artists. Together with it is F-86 Sabre, main opponent for Mig-15. I understand that these planes are far away from WW2, but we have nice Jak-15 and even 'fantasy' planes. |
I´m waiting impatiently too.Can´t hold myself.If I used to smoke,I would be filling my room with ashes.
MiG-15 seems to be a bit far from WWII.And I´m not sure if you could mention about mods. |
But... Mig-15 against what?
I prefer DT keeping improving WWI scenarios, I would suggest planes like olders Messers (B, C and D), or planes for desert scenarios like P-38 F... Meanwhile also anxiously wait the new patch! Cheers! |
Older Bf-109 were used in Poland,while the E version came only in 1940(?) right?
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Please Daidalos Team ... Save me from reading this rambling thread every couple of days and release it ! :-)
My apologies in advance .. just had to do this .. |
The 109 became the main Luftwaffe model in 1939. Only a few unit used older models as the war started.
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Maybe someone know who made this Mig-15?
First 3 weeks I saw I have this plane I did not want to fly any other. It is so good that I was happy to fly offline after a long period of time. Even air brakes are active. You can open cockpit. Amazing details of landing-gear. I think this plane suits fully to the Il-2 standards. |
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The biggest problem implementing the mig15 will be there will be the need of rebuil all the g limits for the planes. All planes have the same g limit, that's not implemented per plane but in the sim as a whole. The mig15 and planes of similar caracteristics at that time had g suits and pilots were able to cope with much higher g forces than previously. That change will not be simply "put a plane on the sim".
Ans you will always able to fly it with the mod!!! |
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