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I like this thread
It advocates releasing BoB before it is really finished, because RoF has problems becasue it was released before it was really finished. This will help Oleg somehow :grin: OK, we all want BoB released. I want a finished product more than a product right now. People always remember "broken" longer than they remember "late" with non-vital products like entertainment software I haven't seen anything of RoF other than screens, and their mistake in my opinion is forcing people to play online |
I've been flying R0F for a couple of days now.
Personally I like it. Believable FMs (Will know more when the rotary engines become available. How well they represent gyroscopic precession will make or break the sim for me). So far the offline/single player missions I have been flying are pretty good. Which is a good thing as currently multiplayer is extremely limited owing to the newness of the game, lack of servers up and only coop mode being useable. The game looks great overall, and the sense of being in the air is very palpable. Watching the shadows and reflections move around the cockpit and over the aircraft as you turn is really cool. On my first combat sortie I had the best dogfight against AI that I have ever had in a sim. I was in a SPAD XIII and got jumped by a pair of Fokker DVIIs while I was lining up a Hun two seater observation plane. The DVII can out climb and out turn the SPAD, while the SPAD can out run and out dive the Fokker. So I pushed the nose down and extended away from them. They gave chase of course. When I had enough distance I turned into the oncoming pair and broke their formation as I passed between them. I used the SPAD's speed and dive advantge over and over till I could get a good deflection shot in and sent one down in flames. As I extended away I saw the remaining Hun running for his lines. I gave chase and let the power of the Hisso engine do it's magic. I came up on his low six, lined him up, pulled the trigger and about 2 rounds fired and then the guns jammed! I broke left and cleared the guns while he was coming around. He got some hits on my left wing, but nothing serious. So I started the fire, extend, turn, fire thing all over again. Finally I managed to get a shot into his cockpit from the high 4 o'clock position, and PK'd him. The Fokker slowly spiraled to earth. I was sold then and there. Now to be totally honest the game is far from perfect. The control setup window cannot be accessed while in game, and takes a while to figure out. But once you do it becomes fairly intuitive. Just remember that you are not flying IL2 and you will be OK with some patience. Setting up some of the view controls still is giving me some trouble, but as I use TiR anyway the only thing I need to sort out is the zoom feature. I've just about got it where I want it. The thing that is helping is to delete the standard control assignments for hat switches, and only set the ones you need. BTW one nice feature is that you can easily save several different control profiles if so desired, so I let the stock one be, and made a new one, so I'll always have a reference point. Be sure to set a button on your stick or throttle for charging the guns! You haev to cock them manually or they won't fire! And if they jam you must recock them to clear the jam. This happens often. The mission editor is a mystery to me, and I think it's broken. When I open it the map is very pixelated and quite unusable. I'll investigate more. Some folks have had troubles with the initial registration, but mine went well and I was in the game quickly. Be sure to check the settings first and have the "full screen" box ticked, otherwise you won't see the menus at the bottom of the screen. This sim has great promise IMHO. With more flyables, and getting the online servers sorted better (Hyperlobby support needed badly), it will mature into a classic. http://http://img31.imageshack.us/img31/4844/elspad.jpg http://http://img34.imageshack.us/img34/5035/obsz.jpg http://http://img34.imageshack.us/im...99/fokkers.jpg |
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They still have a community?
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And for most of us, it's a great example that a website is no indication for a close release, not even that it's still being worked on, to be honest. ;) |
Thanks ElAurens. Based on your assessment and Oleg's positive comments also, I've ordered my copy of RoF too.
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After all RoF has been announced for a European release in July, too.
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Let me try to explain it to you If you have a product that is broken, that is bad If you have a product that is late, that is bad The worst of the two by far is "broken". That's an accepted business principle in the Real World of Grown Ups. Now, your little opinion may be otherwise, and the darling little kidz at the Duke Nukem summercamp might think the other way around too, but you know what? Kidz think the darnedest things, and they think they know it all without having done squat. It's about the same as a fart in church- it stinks, there's no substance to it, and it makes me laugh. So sure, the Duke Nukem community might not like me saying "Broken is better than late"; and good for them. Can you guess how much I give a rat ass about what they think about sunshine, lollipops, rainbows or anything I say? :rolleyes: |
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