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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Bug-Thread for Patch-Release-Candiate (Friday, 28. Sept) (http://forum.fulqrumpublishing.com/showthread.php?t=34623)

lonewulf 10-01-2012 10:15 AM

Couple of things:

a) some projectile hits (flak/.303 rounds) on the 109 (and maybe all aircraft) still don't make any noise.

b) aircraft are still very hard to see from above. When I say 'hard' I mean unrealistically difficult to see.

also, and as mentioned elsewhere in this thread, you can see ships through the cloud cover!

jimbop 10-01-2012 10:22 AM

Quote:

Originally Posted by JG52Krupi (Post 465719)
No he means the mixture is now correct, it fooled me but the spit buffs told me its working like it should I.e. you cannot go to lean mixture when the throttle is back...

Thanks Krupi. Bloody internet is broken and I can't get the patch, let alone get online.

David198502 10-01-2012 10:27 AM

Quote:

Originally Posted by lonewulf (Post 465761)
Couple of things:

a) some projectile hits (flak/.303 rounds) on the 109 (and maybe all aircraft) still don't make any noise.

b) aircraft are still very hard to see from above. When I say 'hard' I mean unrealistically difficult to see.

also, and as mentioned elsewhere in this thread, you can see ships through the cloud cover!

no no no!its not only ships you now see through clouds!also ground objects as well as other aircraft!!!!

TonyD 10-01-2012 11:19 AM

Quote:

Originally Posted by luthier (Post 465698)
... You're going to need something bigger than a .303 for those fuel tanks now.

Thanks for the response, they did ignite rather easily before which didn't appear to be very realistic :)

ATAG_Colander 10-01-2012 03:17 PM

Luthier,

I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission.

Was something missing on the RC?

To all,

Can any one confirm is not just me?

Thanks,
ATAG_Colander


Code:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group()
  at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
  at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
  at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  at maddox.game.world.AiActor.Group()
etc...
etc...
etc...

Code:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object )
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup()
  at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
  at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
  at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  at maddox.game.world.AiAircraft.AirGroup()

etc...
etc...
etc...


Mosca 10-01-2012 04:02 PM

Quote:

Originally Posted by GF_Mastiff (Post 465518)
Try running the dotnetfx fix. Its in the redist folder
under the il2strumovik folder

I run this application but the problem still remains.

I check the Log.txt and noticed it is something related to MS NET Framework

------------ BEGIN log session -------------

=================================================
:
System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence)
at System.Reflection.Assembly.LoadFile(String path)
at dPWis1VsDhM1hfIWwIN.moO5oFVgqvBqqcohOo1.e82U0e5AiU b6W0HeZ7Yi(Object )
at dPWis1VsDhM1hfIWwIN.moO5oFVgqvBqqcohOo1.mMhI2M6s2Y c()
=================================================
Application part bob not load assembly f:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\b

LoBiSoMeM 10-01-2012 05:03 PM

Don't read all topic, maybe and possibly repeated ones:

1) Can't start up Hurricanes;

2) Planes still turning into "comets" sometimes;

And the reported problems with ground units, ships seeing through terrain and really bad optimized smoke/dust effects and clouds.

[URU]AkeR 10-01-2012 07:33 PM

Quote:

Originally Posted by [URU]AkeR (Post 465421)
I know Mastiff, but upgrade right now is not possible. Anyway I had a drop from 40fps to 10 fps with same settings, so i´m probably missing something or did something wrong.

Thanks anyway

Tried again last night and the problem was gone, i have better performance now than before

beazil 10-01-2012 09:00 PM

Unplayable - 470's Nvidia surround. Yes I CAN disable my SLI and run single monitor, but why would I want to do that?

Waiting for a fix and checking for solutions.... ty.

ATAG_Colander 10-02-2012 02:37 AM

Quote:

Originally Posted by ATAG_Colander (Post 465827)
Luthier,

I noticed the following errors while using things like actor.Group() and (actor as AiAircraft).getParameter() in a mission.

Was something missing on the RC?

To all,

Can any one confirm is not just me?

Thanks,
ATAG_Colander


Code:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.Group()
  at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
  at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
  at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  at maddox.game.world.AiActor.Group()
etc...
etc...
etc...

Code:

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.

Server stack trace:
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.828s2aBxonkgBPPYNDE9(Object )
  at UuYOYOla4RETC0YiolJ.8pORcsl3bFsS0hUVMpM.AirGroup()
  at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
  at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

Exception rethrown at [0]:
  at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
  at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
  at maddox.game.world.AiAircraft.AirGroup()

etc...
etc...
etc...



Selfish bump.


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