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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Weather/Terrain effects. Surely this is the minimum we expect for CloD or the Sequel (http://forum.fulqrumpublishing.com/showthread.php?t=34239)

Anders_And 09-07-2012 12:38 PM

Quote:

Originally Posted by JG52Krupi (Post 459162)
Oh I am so offended...

Yes some ppl bury there heads in the sand and others behave like babies and throw there toys out the pram. Me! Well I'm stuck in the middle between these two idiotic groups who both think they are correct.

As I said I am not happy with the games state but I am far less happy with how the "community" is taking it. A small struggiling company making a not so profitable highly complex piece of software under constant criticism, what a great working environment!

I honestly dont care if you are offended or not.

Lets all agree that this game need loads of improvement or their competition will make this game forgotten as the biggest aviation sim fiasko in gaming history...
And that is a shame since I have played Il2 for a few hours a week since 2001 and would love to support 1C.

David198502 09-07-2012 12:39 PM

agreed

MB_Avro_UK 09-07-2012 12:52 PM

Would the critics of Cliffs of Dover prefer that it didn't exist?

Falstaff 09-07-2012 01:00 PM

In some ways yes, maybe.

(This isn't totally facile and stirring, before some of you run with it as a red flag).

On the one hand it is an attempt to keep the 'detailed' ww2 air combat genre going. But because it was the only game trying to do so in this way, and because it had a famous older brother, then expectations were higher. And were raised by the devs/publishers (whatever is said).

But of course, it also half-realised, badly implemented, poorly sustained, and has a killed a lot of the momentum and goodwill created by the first one, to the point where you have to ask yourself if they would have been better off killing it off before release.

It wouldn't have attracted so much debate and polarising if it had been half-decent.

So 'yes' isn't as facetious as it sounds. Also, the investors and bean-counters might well have a different view of the company and its products, notwithstanding allt he personnel changes and apparent revolving-door staff policy, to say nothing of the sheer ineptitude in many areas - which are ongoing.

In fact, it's all done a great deal of harm in lots of ways, some of it probably quite long term. God only knows of what inesvters/publishers and devs sitting on the side-lines have thought. Has it attracted many of them to the idea of new Titles/publishing models...?

Ben

Anders_And 09-07-2012 01:12 PM

Quote:

Originally Posted by MB_Avro_UK (Post 459169)
Would the critics of Cliffs of Dover prefer that it didn't exist?

In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)

ATAG_Snapper 09-07-2012 01:29 PM

Quote:

Originally Posted by Anders_And (Post 459177)
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)

Not only is radiator drag modelled, it's the basis to the whole overheating problem in the Spitfire 1a 100 octane, Spitfire 2a, and by extension, the Hurricane MK 1 100 octane.

http://forum.1cpublishing.eu/showpos...2&postcount=64

http://forum.1cpublishing.eu/showpos...2&postcount=72

icarus 09-07-2012 01:36 PM

Quote:

Originally Posted by Anders_And (Post 459177)
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)

Agree 100%

I'll settle for the first three and working AA. But after over a year of no joy and the latest long period of silence, I'm not anticipating it to even get to that compromised point. Sorry, wish it were otherwise.

JG52Krupi 09-07-2012 01:39 PM

"Hit effects look real?"

What should they look like?

JG52Krupi 09-07-2012 01:45 PM

Quote:

Originally Posted by MB_Avro_UK (Post 459169)
Would the critics of Cliffs of Dover prefer that it didn't exist?

If CoD did not exist we would never ever get a sequel to il2, they needed the money. Imho that's why it was released in such a bad state, it was that or nothing at all I would rather have a buggy game than a few images of what could have been. I have been there before with nexus 2 the Jupiter incident it's not fun :(

David Hayward 09-07-2012 01:52 PM

Quote:

Originally Posted by Anders_And (Post 459177)
In the current state, I couldnt care less..
Im waiting for it to look like a 2011 generation game before i come back to it.

To me it looks like very old already. Planes look beautiful but landscape and effects and explosions etc etc are better in il21946 HFSX6.0...

I have to admit that with the latest patch it looks alot niceer with that yellow square around the distance landscape gone at high alt. But honestly thats the least you would expect from game released in 2011.
Ill be back when

.When trees stop flickering,
.shadows stop flickering
.when FMs are correct
.Hit effects look real
.Radiators create drag
.Open canopies create drag.
.We have overcast weather or just the option of some cloud layers
.Radio commands work
.AI has been tweaked
.Net code is fixed so ATAG can have more than 50 players online.
.Stutter is gone (although my 3gb GTX580 might be the issue here)

So, if they fix everything on that list except "open canopies create drag", you're not coming back? That's pretty funny.


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