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-   -   New set of DLLs, from February 27th, 2008 (http://forum.fulqrumpublishing.com/showthread.php?t=2839)

Eckhart 03-23-2008 03:12 PM

Best dll so far!!!!! Thx to Oleg and his team (thank you CrazyIvan to keep us updated!!!)

I am driving a rig built around IL2:

Windows XP Pro SP2, Intel Core 2 Extreme QX6850, Mobo: Asus Striker Extreme, 2x 1 GB Crucial Ballistix PC2-6400, Two BFG GeForce 8800 GT in SLI with Zerotherm HC92 Cu 8800 VGA Cooler, Sound Card: Creative X-Fi Fatal1ty Champion, 4 Western Digital Caviar WD7500AAKS in RAID config, Watercooling Thermaltake Armor LCS case, SpotCool fan over Soundcard, SpotCooler over RAM.....

With this I run the following config WITHOUT ANY PROBLEM with the new dll!

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=2
ForceShaders1x=0
TypeClouds=1


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0




Only little glitch I noted: the Corsairs don't seem to touch the deck on carrier take off...slightly floating

Any other glitches like coastline, flashing, black water, circles and so on are corrected.


The best proof: I get quite often shot down while admiring the landscape and not paying attention to the unfriendly flying up behind me...then I can admire my flaming plane going down with effects=2...beautiful LOL!

Please keep up the good work! We are all waiting for the new benchmark SOW coming out. This will be a new milestone. Keep on going even if the path is difficult. It will make a revolution out there. Remember times when IL2 was a benchmark for videoperformance?


Thank you guys!


Cheers,


Eckhart

:-):-):-)


Ah I forgot: FPS is between 40 (the most crowded scenery with huge numbers of planes) and over 100...average 70 FPS!

Golf Pro 03-26-2008 10:52 PM

These DLL's don't look good for me. Lots of missing panels on planes:

http://i152.photobucket.com/albums/s...K_2007/Bug.jpg

Those driver update links on 3DGuru's appear completely dead. Do you have to be a member to d/load them?

Anyway, my spec:

NVidia GO7600 (laptop spec.)
Intel Core 2 CPU
2 GB RAM

conf.ini:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=42
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=2.0
SensitivityY=2.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 2 5 10 17 27 38 53 68 84 100 0
1Y=0 1 2 5 10 17 26 37 52 70 85 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 2 5 10 17 26 40 55 70 85 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Eckhart 03-27-2008 11:21 PM

Need a more powerful processor
 
Hi GolfPro,

I wonder if this is perhaps due to the limitation of your laptop processor. I run my game on a quadcore which allows me to use effects=2 without a glitch.

Upgrading to a powerful processor made the biggest change for me, more than upgrading my videocards (moved from 7900 SLI to 8800 GT SLI).

By the way, I use the standard Nvidia driver for my cards: 169.21. Before with my 7900 cards I tried those NGO drivers. They performed nicely but had some problems with stability (game crash).

My recommendation is to move to a more powerful processor if you want effects=2. Flight simulators need a lot of resources in terms of calculation power....


Cheers,

Eckhart :-P

Golf Pro 03-28-2008 09:09 AM

Hello Eckhart. I went back to Effects=1 to see if this graphics glitch disappeared, but unfortunately not.

Oh well.....

KYA 03-28-2008 12:44 PM

Quote:

Originally Posted by Golf Pro (Post 38684)
These DLL's don't look good for me. Lots of missing panels on planes:

Please, update your driver!
I've found non-official driver, be careful!!!
http://drivers.softpedia.com/get/GRA...Go-15655.shtml
I hope that it helps you!

Golf Pro 03-31-2008 05:44 PM

Beh. I'm getting white flashes now, instead of the old red ones.

Is it possible to just take the new maps and objects from 4.09b, and go back to the 4.08 dll's?

TX-EcoDragon 03-31-2008 11:52 PM

GolfPro, that looks like an issue with your video card drivers. I'd bet it would be resolved if you tried a newer/different version.

In my case, the recent dlls cause lots of distant shimmering and aliasing of rivers and coastlines. This has made it very difficult to see aircraft flying over these aliased lines. Even with 16X AA it's still there, and I usually just run 2x-4x and don't have that issue.

Golf Pro 04-01-2008 08:45 AM

Ecodragon - yes I suspect that's the issue. The trouble with having a laptop (at least a HP one) is that you can't download new drivers direct from NVidia. They have a licence agreement with HP that means that the drivers can "officially" only be downloaded from HP themselves - and they don't have any updates at present.

I'll probably go for the unofficial updates that KYA suggested. The thing is, my laptop is vital for my work at the moment (and probably for the next few months), so I'm not going to risk anything unofficial until that's complete.

Ojisan_Buba 04-02-2008 01:34 PM

S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:

http://i249.photobucket.com/albums/g...kenWrong02.gif

and

http://i249.photobucket.com/albums/g...kenWrong01.gif

How can i fix those wrong cloud shadows on the water????

Many thanks

crazyivan1970 04-02-2008 09:29 PM

Quote:

Originally Posted by Ojisan_Buba (Post 39107)
S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:
How can i fix those wrong cloud shadows on the water????

Many thanks

What is the video drivers version that you use?


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