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-   -   Priority bugs & other issues that need to be looked into (http://forum.fulqrumpublishing.com/showthread.php?t=23405)

Insuber 06-04-2011 09:30 AM

Quote:

Originally Posted by 335th_GRAthos (Post 293257)
And thank you Insuber for keeping up to your commitment sorting out the work and updating the list!

:)

~S~


PS. for those with the sound bug, Ataros posted a sugestion in the other thead and it sees likeit solved the problem (volunteers to test required):


You are welcome.

I have just tried the "ambisonic uncoded" settings in the Syndicate server, the sound is still broken. Instead of disappearing, it remains garbled forever. No joy here.

Cheers,
Insuber

furbs 06-04-2011 11:24 AM

This...still...needs....to....be....stickied.... this is prob one of the most important threads, if not the most important here and it needs to be a sticky.

335th_GRAthos 06-04-2011 11:55 AM

Quote:

Originally Posted by furbs (Post 293309)
This...still...needs....to....be....stickied....th is is prob one of the most important threads, if not the most important here and it needs to be a sticky.

+1 but it seems the moderators are immitating Luthier's habits.... (incomunicado...) :D

klem 06-04-2011 02:41 PM

insuber

please amend:

Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, is discouraged by the current situation

to....

Rationalise CEM control movements - .......

I don't think its the CEM itself that is being criticised (it can be turned off anyway), just the different ways it is implemented in each aircraft model, i.e. Axis max/mins, cockpit lever movements and engine management graphics should be visually consistent across different a/c.

There is no problem with an Axis, the visual cockpit lever and its graphic being fully rearward for max RPM, Mixture etc if that is how the aircraft really was.

It IS a problem when an AXIS wound fully forward pushes the lever forward in one aircraft and pulls it rearward in another aircraft. i.e. we should be able to consistently equate a physical Axis direction to real cockpit Lever direction whatever that cockpit lever position is intended to do. Axis forward (or max) = Lever forward. Axis rearward (or min) = Lever rearward. Also equate the cockpit lever graphic to the cockpit lever direction:- graphic up (forward) = cockpit lever forward and vice versa.

Do not try to make AXIS forward always equal, say, RICH if the forward position is actually LEAN. Make it 'axis forward = lever forward' and we will learn what those cockpit lever positions really did.

Anyone who want Axis forward always to equal, say, RICH (even when the lever is Rearward) is trying to fly his HOTAS not the carefully modelled aircraft.

Danelov 06-04-2011 02:50 PM

Gunners as gunners at the german bombers and not as passengers for a ride over Britain.

Insuber 06-04-2011 03:39 PM

Quote:

Originally Posted by klem (Post 293373)
insuber

please amend:

Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, is discouraged by the current situation

to....

Rationalise CEM control movements - .......

I don't think its the CEM itself that is being criticised (it can be turned off anyway), just the different ways it is implemented in each aircraft model, i.e. Axis max/mins, cockpit lever movements and engine management graphics should be visually consistent across different a/c.

There is no problem with an Axis, the visual cockpit lever and its graphic being fully rearward for max RPM, Mixture etc if that is how the aircraft really was.

It IS a problem when an AXIS wound fully forward pushes the lever forward in one aircraft and pulls it rearward in another aircraft. i.e. we should be able to consistently equate a physical Axis direction to real cockpit Lever direction whatever that cockpit lever position is intended to do. Axis forward (or max) = Lever forward. Axis rearward (or min) = Lever rearward. Also equate the cockpit lever graphic to the cockpit lever direction:- graphic up (forward) = cockpit lever forward and vice versa.

Do not try to make AXIS forward always equal, say, RICH if the forward position is actually LEAN. Make it 'axis forward = lever forward' and we will learn what those cockpit lever positions really did.

Anyone who want Axis forward always to equal, say, RICH (even when the lever is Rearward) is trying to fly his HOTAS not the carefully modelled aircraft.

Klem, I tried to understand your suggestions and modified the wording accordingly. But ... There are bugs in my bug list ! :)

Blackdog_kt 06-04-2011 05:40 PM

Quote:

Originally Posted by Insuber (Post 293386)
Klem, I tried to understand your suggestions and modified the wording accordingly. But ... There are bugs in my bug list ! :)

I think it would be a simple request, but i'd go one step forward and advocate an extra option.

1) Controls move the same in all aircraft.
2) How they do it depends on what control scheme you choose:
  • Function-relevant controls: You get the same function for moving your controls a certain direction in all aircraft, regardless of how the real one operated.

    If you move a slider forward or press the "increase function X key", it always corresponds to an increase. Mixture gets richer, throttle is opened, RPM is increased and so on.

    In aircraft with reversed controls (for example the RAF mixture controls and all the engine controls in Italian fighters like the G.50) advancing your controls forward results in the animated lever in the in-game cockpit moving the opposite way to give you the function you need.

    In short, forward (for a slider) or an increase command (for keyboard/buttons) ALWAYS gives you more of a certain function, regardless of how the controls in the real aircraft had to be moved to get this effect.

  • Control position relevant controls
    With this scheme, sliders and keyboard commands don't command a certain function, they command the position of the in-game animated sliders. What happens in each case depends on the aircraft you are flying.

    If you are flying an RAF plane with their reversed mixture levers then you will have to pull your sliders back or press the "decrease" keybinding to go towards full mixture, if you are flying a G.50 you will have to pull the throttle fully back to actually go to full throttle and so on, because the controls mentioned are reversed in the real aircraft.

    In summary, to get the desired effect you will need to move your controls the same direction they had to in reality for each different aircraft.

3) The above choice should be reflected on the motor controls info window, so that people who use it don't get confused by mis-matched information between their actual game controller's position, the position of the in-cockpit animated controls and the position displayed for the controls by the info window.

furbs 06-04-2011 06:07 PM

Thank you MODS. :) now lets hope Luthier keeps a eye on it too :)

raaaid 06-04-2011 09:51 PM

the 6dof integrated with the mouse panning should be increased enough as you could easily center the crosshair of the 109 just panning up left a litle

that would also allow to look behind the bars better :)

MB_Avro_UK 06-04-2011 09:52 PM

Get rid of all that useless chat/wording on the screen. When someone buys the game, they dont want a screen drowned in words.

It should be an option to turn it on. And how many buyers
would understand how to remove it unless they visited this forum?

It is Mr 'Average' in the street who will ultimately decide if CoD is successful or not. Don't make Mr 'Average's' experience of the game negative.


Best Regards,
MB_Average


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