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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-11-19 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17383)

ECV56_Lancelot 11-19-2010 05:53 PM

Quote:

Originally Posted by Feuerfalke (Post 199505)
I like the new GUI - looks very decent and modern, without all the graphical nonsense.

It's all a matter of taste, and mostly irrellevant, but i disagree with you. Just for getting it out of my chest i have to say that i don't like the GUI, because it looks too modern for a ww2 sim.
I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that.
Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern.

Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me. :)

Fuse 11-19-2010 05:54 PM

Pilots Prospective
 
Thanks Oleg for this update! I would only like to add my humble request since I haven't found it addressed anywhere on the forums...

I really hope that upon bailing out, that the view would change to first person, and controls might be provided to simulate the bailout procedure as well as providing the pilot the choice when to pop the chute, the direction, and landing animations etc. It would keep the heart thumping through all the phases of the escape from the aircraft ~ and if it's not too much trouble, I would also request a 45 Caliber Handgun to give me a chance to thwart Chute Shooters (=;

addman 11-19-2010 05:57 PM

Great update Oleg! Please tell me that there will be some kind of engine management training in the game for those of us who are not aeronautical engineers :-)

Blackdog_kt 11-19-2010 06:04 PM

Quote:

Originally Posted by Bolelas (Post 199518)
Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...

I loved today update, so many axis, so many functions, thank you Mr Oleg and team!

You mean like making your own gear lever? You are right, that's a good question and i totally missed this when i was asking about such things just one post above yours. Supposing a two-way switch gives a continuous signal, then it would need different interpretation or handling by the game engine.

An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time :-P
Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way.

Still, very good observation there.



Quote:

Originally Posted by Foo'bar (Post 199525)
Only bad things will be commented. Good things are expected. ;)

This is signature worthy. :-P

Tte. Costa 11-19-2010 06:18 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 199530)
It's all a matter of taste, and mostly irrellevant, but i disagree with you. Just for getting it out of my chest i have to say that i don't like the GUI, because it looks too modern for a ww2 sim.
I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that.
Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern.

Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me. :)

I think exactly the same.
The atmosphere of WWII is a must, and it has to start from the GUI till the last shoot.
But as you commented "It´s a matter of taste" and maybe is done this way to cath attention as much people as posible.

rakinroll 11-19-2010 06:23 PM

Thanks Oleg.

Aquarius 11-19-2010 06:26 PM

cutting of wings
 
splended!...except of informations about keys I DO like the 2nd shot in 4th part...tracers everywhere and slightly cut left wing of defiant...real drama...

im very curious about how much points of "cutting" is actually there...

Thank you Oleg nad rest of the team!

Bolelas 11-19-2010 06:28 PM

thank you mr Blackdog. And it is very very simple to create such switch, pic a button on your joystick, solder the 2 wires to a ON-OFF switch and there you go.I have a very simple radio control simulator that has that funtion. I asked this question here many times before, but maybe i am on the ignore list, he he! The only way to go around the problem is with a small program that maps the keys, but that is not so good as if funtion was in game. Hope they include it. If they dont, no problem, i am very happy with theyr job!

choctaw111 11-19-2010 06:32 PM

Quote:

Originally Posted by philip.ed (Post 199527)
We haven't seen the tracers in motion so it's hard to comment :D Also, with the spiral, was this a common feature or is it down to camera shake? I've heard strong arguments for both reasons.


The spiral effect of the smoke was not a camera shake issue. The spiral like vortices were actually present.
I had a 20mm MG-FF cannon shell pulled from a shot up B17. The hole for the tracer was off center. This is another contributing factor to the spirals.
The only thing about the wiggling tracers that I have an argument about is quite simple.
When viewing a tracer that is fired, it will appear as a streak traveling in a straight line, no wiggles, BUT if you are firing a handheld or semi fixed machine gun, the vibrations and recoil on your face will cause the tracer to appear a little distorted, very much like the camera shake.

C_G 11-19-2010 06:33 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 199530)
It's all a matter of taste, and mostly irrellevant, but i disagree with you. Just for getting it out of my chest i have to say that i don't like the GUI, because it looks too modern for a ww2 sim.
I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that.
Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern.

Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me. :)

I agree with Lancelot.
While the GUI is "fine" (clean, etc... etc...), it's very boring.

Here's an idea to make it much more graphical.

Have a cut-away of a He-111 (it has to be some aircraft that uses almost all of the available controls- though ideally you could profile any aircraft you wished),
clicking on the landing gear selects the gear assignment, then push the button that you wish to assign - graphic: the landing gear goes up to confirm selection.

for the engine controls, graphical zoom in on the throttle quadrant and associated controls, click on the labeled item, assign button

For the bombardier controls the same. Graphical zoom in on the equipment in the cockpit, direct assigning of controls via mouse + game device button.

This would be so much more interesting and intuitive than the old IL2 "endless-scrolling until you get to the right control" exercise.

I know it's probably too late to suggest this, unfortunately.

C_G


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