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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

nearmiss 10-15-2010 03:36 PM

Thanks Oleg for the update.

JAMF 10-15-2010 03:37 PM

Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:

- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?

C_G 10-15-2010 03:39 PM

Quote:

Originally Posted by Oleg Maddox (Post 189909)
I think when the sim will be reelased we may organize the flow of implementation for different languages speeches in the frame of speech model we are using. I mean user made.

If it will be good enough, why not to program New Zeeland or other contries in future.
Currently we are limited in resourses that to put from the beginning all the possible in BoB speeches.

Understood, thanks for the reply.

I'm sure that when the time comes the community will be happy to help expand the variety of voices on comms.

Really looking forward to this, it's obvious your team is making great progress these days... seems like things are mostly being "tweaked" now rather than being created for the first time.

Cheers,
C_G

Oleg Maddox 10-15-2010 03:39 PM

Quote:

Originally Posted by mr71mb0 (Post 189910)
Oleg,

I think some people simply don't understand the trade-offs you have to make between graphical detail, frame rate, AI, physics, damage modelling, Sound processing, game environment etc.

I was trying to explain with the sample for buildings. You said well about overal problem of compromisses. I would add also that all these things are happening on the great size visible surface and working simultaniosly...

Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... :)

swiss 10-15-2010 03:43 PM

Quote:

Originally Posted by Oleg Maddox (Post 189916)
Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... :)

:cool:

Triggaaar 10-15-2010 03:47 PM

Quote:

Originally Posted by Oleg Maddox (Post 189916)
Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... :)

If your son wants to kill you, make him do it in-game.

Hunden 10-15-2010 03:50 PM

Looks great , thanks for the update. I think my job perfomance will suffer after release me think.........:grin:

ATAG_Dutch 10-15-2010 03:51 PM

Quote:

Originally Posted by swiss (Post 189911)
:mrgreen: Touché!

In other words, dear chris: Stfu and be grateful.

Agree 100%.

I've just spent an hour trying to imagine shot 2 in motion.

Then I spent another hour trying to think of a good enough descriptive.

Couldn't think of one.

Then I saw the individual shadows of the buildings, the details in Andy's post, and remembered the ground detail from the previous few weeks.

How anyone can criticise these update shots is beyond me.

Superb.

julien673 10-15-2010 04:03 PM

Quote:

Originally Posted by Oleg Maddox (Post 189916)
I was trying to explain with the sample for buildings. You said well about overal problem of compromisses. I would add also that all these things are happening on the great size visible surface and working simultaniosly...

Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... :)

Cruel ... think about us ;)

Nice week end :) :)

Abbeville-Boy 10-15-2010 04:10 PM

Quote:

Originally Posted by Oleg Maddox (Post 189916)
Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... :)



your son is beta tester? :grin:like father like son acorn stays close to the tree :-P
i like this update!!


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