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do the buildings have specular and normal/bump maps as well as diffuse? I am really waiting for Oleg to release pictures where the buildings look as good as everything else, and I suspect that using more than diffuse map will sort out the issue... |
I don't usually comment on the updates, but this one looks great, some real progress and all the shots look like it'll be a hell of a sim.
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It's an E3 so can not be IL-2. |
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Oleg, thank you for the glimpse into the "bones" of the game. The most important picture posted, IMHO, is the QMB interface. The way it looks makes it apparent that a lot of thought has gone into the structure of the game and not just the graphics. VERY promising.
Of course, the other pics are outstanding too. Can't wait! Splitter |
Does anyone know if the buildings will have multiple damage models. I remember waaaay back in the early dev screens, there was a screen of a building with 3 different levels of damage w/debris around it as it fell.
This was not an animation but different models. I would want to imagine the CPU power you would need to animate falling buildings. Greg |
The interface looks too modern...it is not immersive this way. I´d try something like a map background or rof style hangar or even some plain light brown colour.
Else wery nice update |
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