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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Flutter 09-17-2010 08:16 PM

Quote:

Originally Posted by Foo'bar (Post 182018)
It took me several months to build all that factory buildings... and you destroy them with one single Stuka bomb ;)

Foo Bar:
do the buildings have specular and normal/bump maps as well as diffuse?
I am really waiting for Oleg to release pictures where the buildings look as good as everything else, and I suspect that using more than diffuse map will sort out the issue...

Tempest123 09-17-2010 08:16 PM

I don't usually comment on the updates, but this one looks great, some real progress and all the shots look like it'll be a hell of a sim.

Mysticpuma 09-17-2010 08:21 PM

Saw this:

http://i277.photobucket.com/albums/k...uma/bf_109.jpg

Cool

Friendly_flyer 09-17-2010 08:21 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 182151)
2- The fonts of the "revers" (i beleive that is the word, got it from a translator) at the bottom. Too modern for a ww2 sim. Again, i know its all WIP. :)

Oleg wrote the font is not final, I am confident he and the team will come up with a more period typeface.

Bloblast 09-17-2010 08:27 PM

Quote:

Originally Posted by Mysticpuma (Post 182218)
Saw this:

Cool

Uuh where ?
It's an E3 so can not be IL-2.

ECV56_LeChuck 09-17-2010 08:40 PM

Quote:

Originally Posted by Bloblast (Post 182226)
Uuh where ?
It's an E3 so can not be IL-2.

It seems its BOP. Birds of Postprocessing.

mazex 09-17-2010 08:58 PM

Quote:

Originally Posted by ECV56_LeChuck (Post 182230)
It seems its BOP. Birds of Postprocessing.

You mean "birds of looking like other games released after 2006"? Sorry, but the emperors clothes are really quite thin even though the poly count of his crown is high... Yeah a bit drunk Friday night as it is here in the olde world ;)

Splitter 09-17-2010 09:04 PM

Oleg, thank you for the glimpse into the "bones" of the game. The most important picture posted, IMHO, is the QMB interface. The way it looks makes it apparent that a lot of thought has gone into the structure of the game and not just the graphics. VERY promising.

Of course, the other pics are outstanding too. Can't wait!

Splitter

gflinch 09-17-2010 09:44 PM

Does anyone know if the buildings will have multiple damage models. I remember waaaay back in the early dev screens, there was a screen of a building with 3 different levels of damage w/debris around it as it fell.

This was not an animation but different models. I would want to imagine the CPU power you would need to animate falling buildings.

Greg

janpitor 09-17-2010 10:15 PM

The interface looks too modern...it is not immersive this way. I´d try something like a map background or rof style hangar or even some plain light brown colour.

Else wery nice update


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