Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-06-17 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15218)

lbuchele 06-19-2010 12:38 AM

Quote:

Originally Posted by zakkandrachoff (Post 165308)
my hope future STORM OF WAR maps
this is i hope:
Goulf Of finland (leningrad)
http://estonia.blogsome.com/images/map_estonia.jpg

War for Malta and sicily (HMS Argus HMS Eagle HMS Glorious)
http://symbioticpublishing.com/image...of%20Malta.jpg

crimea (i can fly this map whit close eyes)
http://rkka.ru/maps/krym.gif

and my fallhope conflict: 1971 pakistan-indian air war with no precise missile

I´m really with you in your dream,zakkandrachoff.

lbuchele 06-19-2010 12:59 AM

What about that Beau?
The first unit operational was the 29 Squadron , in 17-18 September 1940 and it was a night fighter unit.
That model seems to have radar antennas too.
Is this a hint to realistic night fighter ground guided with early radar operations in SOW?

AC_Black 06-19-2010 01:46 AM

~S~

Thanks for the Pics Oleg.. can wait as long as it takes to finish it as long as it continues to look like these pictures LOL

LukeFF 06-19-2010 02:59 AM

Quote:

Originally Posted by zakkandrachoff (Post 165308)
and my fallhope conflict: 1971 pakistan-indian air war with no precise missile

Sure, if you don't want it to have any market success.

Bobb4 06-19-2010 07:33 AM

AS I understand it, DLC is going to be a big deal in SOW.
So I was wondering, planes that are in the game and are not flyable as yet, will the tools be given to modders to speed up the process of bringing them on line.
I see in one of the screen shots a Wellington Bomber (I think) so I would think the FM would already be made for it so all that would be needed is to biuld the cockpit etc...
Obviously plane mods and new planes will have to meet your standards but I was wondering how fast from release before DLC will be available?

Skoshi Tiger 06-19-2010 08:59 AM

Quote:

Originally Posted by Bobb4 (Post 165335)
AS I understand it, DLC is going to be a big deal in SOW.
So I was wondering, planes that are in the game and are not flyable as yet, will the tools be given to modders to speed up the process of bringing them on line.
I see in one of the screen shots a Wellington Bomber (I think) so I would think the FM would already be made for it so all that would be needed is to biuld the cockpit etc...
Obviously plane mods and new planes will have to meet your standards but I was wondering how fast from release before DLC will be available?

Sorry,

not sure what you mean by DLC???? Downloadable Content????


Cheers

ATAG_Dutch 06-19-2010 09:46 AM

Quote:

Originally Posted by lbuchele (Post 165294)
As long I understood Oleg, SOW is ready, in post-production stage ( details...)
We all know how much people here are addicted to details ( I was amazed with the guy who actually known the right place of the Taifun´s landing light )
The process of fine tuning seems to be tedious and very hard to do with lots of manual work ( art...)
When he said he was in the process of doing the docs of the next sim I understood
that ´s like a film director doing the storyboard before starting the shooting,right?:grin:
It´s obvious that SOW will be a landmark in flight sims, we just don´t fully realized how big it will really be.
My real concern is about the system needed to run this baby.
Probably the oficial recommended specs in the box will be something like: DO THE BEST YOU CAN DO,MAN!:mrgreen:

+1 on all counts. :grin:

Tbag 06-19-2010 10:54 AM

Is it just my imagination or do the wave fronts bend towards the shore line?

http://img257.imageshack.us/img257/2...0618145726.jpg

Xilon_x 06-19-2010 11:00 AM

I watch the shadows of clouds over the sea.
The color of the sea change if it also changes the color of the sky.
the sea like a mirror of the sky.

http://img257.imageshack.us/img257/2...0618145726.jpg

phoenix1963 06-19-2010 11:00 AM

Quote:

Originally Posted by philip.ed (Post 165190)
So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:
http://www.bugbog.com/images/galleri...ds_airview.jpg

focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered ;)

Actually, philip.ed's picture here is pretty accurate (maybe very slightly over saturated for the dustier greens of late summer). It's of somewhere in the Cotswolds rather than Kent, but no rapeseed in sight and more rolling elevations than most of Kent. It does show the importance of the hedgrows and contiguous woodland rather than individual trees.
Oleg's trees look better than I feared from last week's post, but they still look like silver birches with light foliage rather than the rich oaks & elms. Also they still don't merge together like RL, which makes the scenes look a little cartoony.
It's good to see so much progress.

56RAF_phoenix


All times are GMT. The time now is 09:19 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.