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-   -   Friday 2009-12-04 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=11543)

DJB 12-08-2009 02:15 PM

Quote:

Originally Posted by Dano (Post 126433)
Would be a reasonable solution but not complete as it would not be able to differentiate between the physical size of a display, my 22inch screen is 1680x1050, others are 1920x1080.

But it is something that needs to be looked at for certain.

Well, i can't see the problem... Let's take your 22inch 1680x1050 display (like mine:grin:) and other with 22inch but 1920x1080 (16/9) or 1920x1200 (16/10).

Taking only wide values to simplify, if the base resolution where the minimum screen resolution of windows (640 wide, i think), we have a constant: Minimum wide screen resolution/minimum wide size of plane = 640/2 = 320...

So we have this values:

1680/320 = 5.25 pixels (if the engine can't work with fractions, can be rounded)

1920/320 = 6 pixels

This is a very simple ecuation, can be more complex without loss of resources, because must be done only once before launch flight to calculate the "constant of ampliation" to fit actual screen resolution.

Even more, can have a table with all possible combinations and simple apply appropiate value...

Greetings ;).

Alien 12-08-2009 04:05 PM

Going off pixel topic, I would like ask, if droptanks will explode on ground when dropped while they are full as in real life?

Lucas_From_Hell 12-08-2009 04:23 PM

Quote:

Originally Posted by Alien (Post 126492)
Going off pixel topic, I would like ask, if droptanks will explode on ground when dropped while they are full as in real life?

Would be interesting to see this modeled fully - including possibility of it not exploding. Will be nice to use as napalm :evil:

nearmiss 12-08-2009 04:38 PM

Sometimes drop tanks would explode, probability should be considered for explode/not-explode.

Exploding fuel tanks and napalm tanks are entirely different.

The delivery system may look the same, but definitely not the same.

Napalm is gel and worst kind of hatred for mankind.

Fuel is nasty, but nothing like napalm.

Napalm should only be with napalm loadout, historically correct only.

Foo'bar 12-08-2009 05:10 PM

Drop tanks explode? Ah...

ECV56_Lancelot 12-08-2009 05:15 PM

Quote:

Originally Posted by Lucas_From_Hell (Post 126496)
Would be interesting to see this modeled fully - including possibility of it not exploding. Will be nice to use as napalm :evil:

I don't think that a fully loaded droptank would explode when it hits the ground. Assuming the droptank brakes because of the impact, you would have fuel scattered all over the place, but it wouldn't explode. Fuel in order to explode needs to be in the estequiometric proportion with oxygen.
In any case, if there is something the ignite the fuel, you could probably get a fire for quite some time until all the fuel is consumed, but not an explosion.
A half or less loaded fuel tank would be diferent, since in that case you do have a good mix of fuel and oxygen in gaseous state inside the tank itself, and that can cause and explosion.
So it is for what i know and remember, but i could be wrong.

Skarphol 12-08-2009 05:39 PM

I would be surpriced if a droptank eksploded on impact. There will allways be an ignitable amount of fuelvapour inside, but would impact onto ground really create the nessesary sparks to ignite it? And wasn't most droptanks made out of compressed paper? Or was that just the american ones, thus not relevant in BoB?

I've never read about fires started from falling droptanks. On the other hand, you seldom read about injuries to people on the ground from bullets fired between planes neither, even though there must have been falling down quite a lot of lead over southern Brittain during the BoB.

Skarphol

furbs 12-08-2009 06:03 PM

???...are people really asking for exploding drop tanks? ...good grief :rolleyes:

Dano 12-08-2009 07:01 PM

Quote:

Originally Posted by DJB (Post 126450)
Well, i can't see the problem... Let's take your 22inch 1680x1050 display (like mine:grin:) and other with 22inch but 1920x1080 (16/9) or 1920x1200 (16/10).

Taking only wide values to simplify, if the base resolution where the minimum screen resolution of windows (640 wide, i think), we have a constant: Minimum wide screen resolution/minimum wide size of plane = 640/2 = 320...

So we have this values:

1680/320 = 5.25 pixels (if the engine can't work with fractions, can be rounded)

1920/320 = 6 pixels

This is a very simple ecuation, can be more complex without loss of resources, because must be done only once before launch flight to calculate the "constant of ampliation" to fit actual screen resolution.

Even more, can have a table with all possible combinations and simple apply appropiate value...

Greetings ;).

I'm aware of the math, my point is that there is no way that I am aware of for the sim to know which you have and therefore it would have to be a user selection at which point you'd be back to square one.

mind_crash 12-08-2009 07:10 PM

Hi All,

Thought Id finally post instead of just watching...I am very confused as to where the screen shots you are all discussing actually are? where do I see the updates for SOW?


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