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i´ve just read that post from fireflyerz who is very enthusiastic about the sound-hack.
i for myself think that hack is only usable to watch tracks but there it is great. in the game however i really miss all the acoustical feedback from the original sound. As long as that is not implemented this hack is all show but no gain. I´ve also tried the 6dof-hack and i must concede it is great but again it is only usable if everybody uses it, if not it is a cheat and useless for ernest online play. so i´ve tried some hacks and i´ve found them wanting. |
@jason: maybe your last message was joke, but your previous wasn't... and the question you answered was about _online WWII combatflight sim_.
In any case, I tried BoB II to.... stayed less than 1 week on my DD. |
Fair point...I only read the WWII Flight Sim Part...
Though it was a bit of a redundant question..the market isn't exactly flooded with competitors is it...and nothing is so good it can't be improved on! |
Sure.... nothing is perfect, and everything can be improved.
IL2 is a perfect example, having been improved constantly during the 6 years of its life (still not being perfect, and even largelly perfectable on many points... I agree). The problem is that "improvement" without quality control do produce a bit of real "first class" improvement.... and a huge bunch of .... stuff who's "improvement" only in the mind of their creators (I stay polite... but "garbage stuff" is usually more appropriated). Now who can do a quality control with some expertise... and while being accepted by all players as a reference? There's only one answer that can satisfy most of the players (if not all.... except maybe some modders, thoses who will see their creation rejected...)... it's the game dev. |
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That "crap" part was mostly directed at CFS1-3 since we are talking about online WWII sims, and European Air War is just..old. |
Baron::
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Baron:: Quote:
There was another way: Sharing our sim with Offline players through Maddox approved methods, but we declined this opportunity to help our fellow customers by trashing them (and other Online players) on the western publisher's forum, accusing them of "wanting to cheat online." Now we pay the price, and get what we asked for -- a hack that is growing in popularity instead of officially approved tools that Oleg could keep from being used on anonymous public servers. |
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Man ohh man... and saga continues :D
How about summing it all up and call it a day... Problems: 1) Code was hacked and .... tools released - Thanks QTim, man of his word!! Not!. 2) Everyone and his brother can stick their sticky fingers and make up things to their liking. 3) Online part of the community is upset. 4) Offline part of the community is excited. 5) Online part of the community is mad on offline part for being excited... 6) Everyone fights over their own POV. 7) 1C forum turned into battlefield. I can go on and on based on the 100+ pages.. but as i said before.. there is only one solution for ALL the problems and there is absolutely no need to repeat the problems over and over.. Solution: Reliable server side check for validity of the IL-2 installation. Result - all problems will go away :) If Oleg will not have time to produce this solution, someone else will. Have faith, the person that you arguing with might be the hot #$#it programmer that could make things happen, he could be the one that comes up with solution. So, lets wait till the final patch and take it from there. |
IL2 Punkbuster ftw!!!
At least for another year or so. |
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