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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

beazil 03-28-2013 08:34 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500425)
Wel... I'm not the right guy to be asked, but I guess, the answer is 'no' - at least not more than it was before. We added a different, optional FoV for widescreen monitors and changed the user interface accordingly, but thats all. In fact, there are a lot of scientific and complicated details in the doing of our programmers, that I never understood, but triple monitor setups where not discussed.

Possible resolutions now are read out of the OS video cards settings and are choosable from in game menue. Many of the conf.ini settings have been taken to the GUI so you mostly don't need to edit that file anymore.

Thanks alot for the response. I don't suppose that could potentially be tabled for discussion in the next version?

I'll have to see what I can do on my end to rectify when it's released. S! and thanks.

_RAAF_Firestorm 03-28-2013 09:55 PM

That smoke pillowing out from the carrier strike looks phenomenally good! And the KATE, oh the KATE!

Luno13 03-29-2013 06:28 AM

Quote:

Originally Posted by Alien (Post 500442)
Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD

Although it is a canned effect, Il-2 treats crashes into water as full explosions. If you look at kamikaze combat footage, you can easily tell which airplanes that fall into water have bombs attached by looking at the enormous plume. Sometimes there is even a delay before it appears.

But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:

The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB.

majorfailure 03-29-2013 08:21 AM

Quote:

Originally Posted by Luno13 (Post 500451)
But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:
...

Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.

EJGr.Ost_Caspar 03-29-2013 08:45 AM

Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always. ;)

Fighterace 03-29-2013 09:29 AM

The anticipation for this patch is intense lol

Nil 03-29-2013 09:45 AM

The most awaited patch will arrive!! arf! everybody is exited!!!(I am just crazy about it):-x

Bearcat 03-29-2013 12:19 PM

Hmmm ..

Quote:

Flight model changes

- Updated flight models for P-36 / P-40 family, SB-2, B5N and Me-163

- Introduction of mach related drag increase for all aircraft
I hope that winds up being a good thing..

Quote:

Scoring system changes

- Added shared kills (½ point). This can be enabled from difficulty menu (on/off/historical).

- Shared kills are written to event log.

- Damage registering changes. Aerial kills are awarded based on damage amount instead of giving the kill to pilot who shot the target plane last.

- New kill markings in debriefing UI.

- Added optional team score to online dog fights with optional cumulative team score which doesn’t reset team score between missions.

- Player who commands AI bomber bomb release also gets score from all AI aircraft’s bombs that destroy targets.
Great news!! No more working a bandit only to have some putz come in and plunking him on his way down and getting the kill.. I see there are still no rockets for the P-51s..

KG26_Alpha 03-29-2013 03:09 PM

Can we have a conf.ini setting under OGL
or
in the .mis file

Effects= 1.2.3.4.5.6

An expansion of a selection of effects settings low/med/high/old/new/custom, to suit mission and server needs please.

Currently its a grey area as to what Effects= actually does under OGL there's 1 and 2 setting for flak effects I believe, and a 3 setting Oleg talked about to do with scenery (joke maybe).

Any clarification or future to develop this setting would be useful for keeping mission frame rates high in busy areas by being able to tweak effects for smooth game play.


Cheers and thanks.

Treetop64 03-29-2013 03:29 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 500458)
Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always. ;)

Do references to Michael Bay movies count?

Didn't think so...


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