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Oleg had mentioned earlier on about the possibility of landing, then refueling/rearming/repairs. I think he also mentioned you could get out of the plane and jump into a fresh one...if there was one available.
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Dear Oleg.
I'd like to say a very important thing about guncrew on bombers. There are missions where you want to go stealth, and not to make noisy shots. In IL2 if you want to do so, you have to waste all ammo of guncrew, beeing after that easy to kill if enemy spots you. I'd like to know if in BoB, player will be able to control the guncrew, giving them orders like strategic games: Attack at will, only attack if attacked, or do not attack anyway. If this isn't planed to be implemented in BoB, i wish you consider the idea. I think this one is a must have control. Regards |
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I know it's only a workaround and barely useable for larger bombers, but it is a very handy thing for flying a Ju87 or BF110.;) |
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That's an interesting question, I just read where the guy's that flew with Tommy Maguire said that he flew his P38's so hard that after a while they'd fly sideways because he'd twisted the airframe up so badly. It'd be cool to see this type of effect ingame. |
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We will have fatigue from damage modeled - that was already confirmed. How deep it goes we'll probably see when BoB is released. For now at least it was confirmed that pulling a hard turn with a damaged wing like you do in IL2 will do further damage or rip the wing off. :cool: |
Do we know about balistics of bullets how they will be modelled?
In IL2 you can cause as much as damage from a far distance as you do when close (provided that you hit). I think bullet velocity should decrease with distance and dispersion should increase. What about bullet drop? |
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anyway, about that 4.09 release date......... :cool:
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