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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Mysticpuma 06-10-2008 03:26 PM

I think he missed my 4.09 question ;)

About it's release date.......just asking....if we are near yet?

Cheers, MP.

Feuerfalke 06-10-2008 03:34 PM

Quote:

Originally Posted by Mysticpuma (Post 43678)
I think he missed my 4.09 question ;)

About it's release date.......just asking....if we are near yet?

Cheers, MP.

My guess: We're a lot closer than yesterday. :o

C6_Krasno 06-10-2008 04:30 PM

I do not think we'll have it soon :
Quote:

Originally Posted by Oleg Maddox (Post 43178)
Hi Guys,
I have posted dev update. Sorry for so long time no see. Simply we are so very busy with Alfa BoB and preparing of source code for Korean simulator... There was still no time-room for IL-2 4.09.. sorry.


fireflyerz 06-10-2008 06:01 PM

:arrow: Dose anyone here know how to turn Feuerfalke off...? , I think he's the human version of C3PO and seems to have a response rate for any and every question asked that would put a mini gun to shame.:grin:

proton45 06-10-2008 06:12 PM

Quote:

Originally Posted by fireflyerz (Post 43691)
:arrow: Dose anyone here know how to turn Feuerfalke off...? , I think he's the human version of C3PO and seems to have a response rate for any and every question asked that would put a mini gun to shame.:grin:


Lets not start on a topic like this...ok? Everyones a winner here, ...ok? :)

fireflyerz 06-10-2008 07:53 PM

Quote:

Originally Posted by proton45 (Post 43693)
Lets not start on a topic like this...ok? Everyones a winner here, ...ok? :)

:arrow:Not lookin to START anything proton , was an observation and a JOKE , nothing more , Im just as happy as anyone here with the response I got from Oleg and I have no intention of bringing this thread down by starting yet another slanging match ... Feuerfalke , it was a joke , hope YOU see it that way , if not , dont really care.

Feuerfalke 06-10-2008 08:43 PM

I got "reply to thread" mapped to my X-52s trigger ^^

;)

krz9000 06-10-2008 10:41 PM

the best news to me about SOW is that it wants to be a platform. something that grows. something where we all can contribute to make it grow. i dont care what is in the game from the beginning related to modells or maps, what counts is what tools we get and what systems are open for us.

to build a open and secure system is very difficult. almost impossible. and oleg is a guy who is aiming high and has the skills to do it right.

im a happy xplane user recently because of the same reasons....its a platform and it grows. ...and that gives me lots of joy.

i cant wait to learn more about the tools. maybe a future update can shed more light on that part of SOW.

btw hello all. i was only lurking around here since i dont really play il2 anymore and couldnt add much information, but am still active with openfalcon and xplane, and soon hopefully dcs and sow. but this news form oleg just have been too good to keep quiet :P

Bobb4 06-12-2008 11:46 AM

Will aircraft fatigue be modelled. By this I mean will planes lose there edge over time, slowly losing the pristine handling they had when new.
Basically i am asking will all hurricaines (insert any plane type here) handle the same no matter how long the are in service.
on that point will realistic plane maintance be modelled. Ie if a plane is damaged in the morning sortie will it be avaliable for the afternoon sortie or will the squadron be one plane short as they would have been in real life.
The Battle of Britain was all about destroying the RAF, it would seem logical that this would be modelled into the game, pilot and plane shortages that is... :)

ImPeRaToR 06-12-2008 11:59 AM

it would be awesome if there was a (multiplayer) option where the server actually stored and remembers individual aircrafts (including battle damage etc) instead of just # respawns via the gennadich script (which is great nonetheless). which basically interlinks with what bobb4 asked, now you can land with many holes and respawn with a totally new plane as if nothing had happened to the old one :)

this would also require some sort of "behind-the-scenes" repairs and refueling/rearming simulation, maybe with server-adjustable times requried for each


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