Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, January 27, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29368)

bongodriver 01-27-2012 12:01 PM

people can build a plastic model in an hour, but to do a nice job of it will take considerably longer, same goes for 3d modelling.

VO101_Tom 01-27-2012 12:05 PM

Quote:

Originally Posted by Sutts (Post 385081)
I'm not sure some of you understand that there is only one IL2 engine - there's no such thing as working on the CloD engine or working on the BoM engine.

Fix the engine and both products immediately benefit as they both use it. That's why I have no issue at all with them working on both in tandem. Good things will spill over into CloD as development of BoM progresses.

Yes, it's neccessary to maintain the compatibility. Any other "news from sukhoi" just a speculation, and hysteria... :rolleyes:

J.Reb 01-27-2012 12:27 PM

Quote:

Originally Posted by Bewolf (Post 385076)
Just take your game and throw it into a bin and file it under "lesson learned". I paid 70€ for my special edition. Am I happy? No, for sure not.
Am I a destructive entitlement junkie that had to regisiter on this forum under a diferent alias just to put my pile of human digestion constantly highjacking threads here? Neither.

You are referring to me? This has been my name for 12 years, ask anyone in HL. I use no aliases.

As far as highjacking a thread, I'm not exactly sure what that is. I was merely responding to some dingbat who was beating the drum for a new sequel when I have not yet received the working game I paid for. The same gent tried to tantalize me with "something exciting to reveal" about CoD, which I took to be in poor taste considering.


Quote:

Originally Posted by Bewolf (Post 385076)
If Luthier and team require another year to get this game going, then so be it. I will then treat it as if it was only released by then and treat the current sitiuation like participating in an open beta. That is something I can live with it. If you can't, sell your copy or contact UBI for a refund and leave.

How you would view it is irrelevant. I will not be happy until the game performs as it should. If that takes another year, perhaps they need more qualified personnel or management. 2013-2006=7 years minimum they have been working on it, with an interim unsuccessful release after 6 years. It sure seems they have been floundering for a long time.

You say I should leave? What would you do then for constructive criticism? Not to mention reminders of your poor manners.

priller26 01-27-2012 12:28 PM

Thanks Luthier and Black6 for the update. Things seem to be progressing in a positive fashion which is very exciting! Patience is a virtue, and I have no problem waiting for the new releases/updates. As with all things, it will be ready when its ready, and waiting longer for what will be years of fun flying is worth it.

Sternjaeger II 01-27-2012 12:33 PM

Quote:

Originally Posted by VO101_Tom (Post 385079)
At first read, the "one year work-hour" seems a lot for me too, but do not forget that the aircraft making not only for modeling. It should also be programmed to operate, which I think is much more difficult task. Each (e-a-c-h!) on-board system to understand and programming it's intact and damaged functioning. If they interact, its more complicated. This is a huge job. Especially the bomber aircrafts. I do not know the ratios, but be sure that the modeling in less time..

I agree with that SNAFU and Krupi, compared to the ROF the 3D complexity, and the CEM far better in clod (It is also true that there are flaws, no question). But IMHO the ROF CEM, FM, DM and graphic engine somewhere between the Il-2UP and Clod (yes, i had that games too)...

it just doesn't add up. Look, I am no expert in the creation of 3d models or FMs, but from what I've learned after all these years, I would structure the development process in this way:

phase 1: 1 team (1 or 2 3d artists and a skinner) for 3d model production (2 if flyable)
phase 2: 1 team (2 coders) for implementation into model

Phase 1:
1) you choose the plane to implement. 1 week
2) you gather material on it according to the agreed standards: manuals, pictures, blueprints, translations (we're not in the '90s, there's a HUGE community out there with LOADS of information readily available) 2 to 3 weeks.
(Research work can be done by everybody according to availability and collated in a shared folder subdivided into sections)
3) in the meantime 3d model design starts:

3d internal and external body, LODs and DM. 4 weeks for a single engine/6 weeks for a multi-engine.

While this is going on, the skin artist works on the texturing in liaison with the 3d modellers. ongoing with 3d model.

3d model is completed, checked for bugs (possibly by another team) and passed to Phase 2. 1 week

Phase 2:

creation of FMs and DMs (which can happen whilst the other team is working on the 3d model) and implementation into game engine. 2 months

Testing of 3d model and FM. Note that the FM can be initially tested on a 3d mock-up to optimise times. 1 to 2 months

Beta testing 1 week

Final fixes 2 weeks

Now again pardon my lack of competence, but 6 months seem more than enough for the creation of one plane, let's not forget these guys are not doing it in their spare time, but they're steadily working on it (often on weekends apparently!) provided work is happening according to a tidy schedule without interruptions or reassignments to other duties.

SG1_Lud 01-27-2012 12:36 PM

Quote:

Originally Posted by bongodriver (Post 385041)
it seems whatever Luthier does he's damned, people have been whining for updates, they get them and immediately use the opportunity do do more whining......

This thread in a nutshell. :rolleyes:


Thank you B6 for the update. Seems promising.

Bewolf 01-27-2012 12:38 PM

Quote:

Originally Posted by J.Reb (Post 385094)
How you would view it is irrelevant. I will not be happy until the game performs as it should. If that takes another year, perhaps they need more qualified personnel or management. 2013-2006=7 years minimum they have been working on it, with an interim unsuccessful release after 6 years. It sure seems they have been floundering for a long time.

You say I should leave? What would you do then for constructive criticism? Not to mention reminders of your poor manners.

Imagine, 5 billion people on this planet are unhappy over their living conditions. What makes you stand out to make ppl notice you or take you serious?

More qualified personal or management = €€€. I am sure they will appreciate your donations.

Aer9o 01-27-2012 12:41 PM

Quote:

Originally Posted by bongodriver (Post 385004)
Oleg is gone....get over it...

sadly...have to!:(

J.Reb 01-27-2012 12:46 PM

Quote:

Originally Posted by Bewolf (Post 385101)
Imagine, 5 billion people on this planet are unhappy over their living conditions. What makes you stand out to make ppl notice you or take you serious?

Clear your head and try again, lol.


Quote:

Originally Posted by Bewolf (Post 385101)
More qualified personal or management = €€€. I am sure they will appreciate your donations.

Exactly the reason they should not be working on a "sequel".

Buster_Dee 01-27-2012 12:48 PM

I have an older PC (E8500 dually with GTX480 and 8G RAM). I have and like both titles (CLOD and ROF). I'll admit that I'm an eye-candy junky, and both are beautiful to me. The thing that catches my eye is that CLOD is closer to marrying the ground world and air world. I know it's a combat flight sim, but sometimes I am just stunned to think this, even if not overtly intended by the developers, is becoming reality. I won't preach because I lack the technical experience (just a self-taught modeler), but as you gain altitude, polys go through the roof (even with mitigation of lower LODs). That's not something FPSs have to deal with quite so drastically. When they are close to "breaking" your computer, they place a mountain or other obstruction in your way, then only load the next part of the map when you get there. In fairness, and this of course might be specific to my hardware (or lack of computer maintenance skills), CLOD's cities are much larger that ROFs, so the fact that CLOD runs more smoothly than ROF on my syatem suggests to me that some breakthroughs really have occured in CLOD. I realize the current absence of dynamic weather might be the only reason CLOD runs better for me. Still, there is a difference in scope w/regards to gound objects that suggests more has been "accomplished" than might seem on the surface.


All times are GMT. The time now is 01:58 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.