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-   -   Fatigue ingame.. (http://forum.fulqrumpublishing.com/showthread.php?t=2133)

Pit 11-02-2007 06:40 AM

Very Very interesting observation DDT... 8)

But... I am curious....
Which catagories do you believe I fall into???

Am I for or against fatigue being modeled?? Actually, I don't believe I stated a preference... :lol:

Am I a turn Fighter or an energy fighter??? And what IS my flying tecnique??? Actually I excel at mud moving... :wink:

And were my points well thought out or not... or backed up...??? :shock:

I AM curious!!! 8) :D :wink:

proton45 11-02-2007 10:49 AM

I would be curious to hear what people think of the way "black-out's/red-out's" are modeled in game?

We already have one "black-out" model for all pilots, while in RL all pilots had different "black-out" tolerances. Some where tall other where short, in shape, out of shape, tired, well rested, ect...

It's kind of interesting to me...almost all combat/sims have some kind of health/fatigue meter...and in all cases it's an "over simplified" model (we have had it scene the dawn of computer combat) and yet people here seem so resistant to the idea of modeling the "human limit" factor of air combat.

To answer the question of what type of airplanes I like to fly...Two of my favorites are the KI-43 and the P-40 (gleam what you will from that). :) :) :)

hoarmurath 11-02-2007 10:53 AM

Let me check....

It remind me of something.

Some kind of suggestion i made on french forum long ago, and that finally gave birth to a pdf summing up the proposal.

http://niflheim.endofinternet.net/fi...ue_for_bob.pdf

No idea if oleg was interested in it.


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