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Wow, looking good! Are you guys ready to make some money?
The second video- I thought the clouds looked pretty good. My biggest criticism of the WIP has been the clouds, and it told me everything that I ever needed to know about the COD team when Luthier said that the team wasn't happy with them either, but here they looked good, like they often do on morning flights. Great work everyone, I can't begin to imagine what we're in for a couple of hardware generations down the line! |
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Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts. Unfortunately this is more akin to what you see of the towns and villages in this game. |
Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.
I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls. |
Great videos! Thanks a lot for this update!
I really don't know what we would do without Oleg and his team. Maybe play combat flight simulator? What a nightmare |
Thank you Oleg, good videos.
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I had bought it (CFS 3) about 2 years after Il-2, and lol, i played it about 2 hours, and it was right enough... |
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Oleg,
the dogfighting video with the different aircraft is truly amazing, great detail and amazing action and effects, a true masterpiece !! cant wait to get the finished product :) |
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