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Didn't Germans themselves state somewhere that 1 hit from Mk108 usually brought down anything single engined and most likely twins too? Three Mk108 hits were on average needed for a viermot. Anyone help me with a link?
Frankly, it is indeed hard to achieve this in IL-2 unless you are hair-splittingly (literally!) pedantic at where you hit your enemy. Which I doubt German pilots in 43-45 were. They were more than happy already to hit their targets. Not to give wrong impression - Mk 108s are fine IMO. It's the utterly buggy and rudimentary damage modelling that's the culprit. Some planes for example don't even have fuel tanks modelled, other ones start burning at wrong places (you're hitting left wing fuel tank and right one starts burning...), next - the tin-foil skin acts like a superb anti-7,62mm and splinter armour (try killing a Zeke/Nate/Oscar... pilot through fuselage with LMG...), you can't hit and explode oxygen bottles, ammo storages... Damage modelling would really need extensive fixing and upgrading. But then again - it would probably only open yet another can of worms and we all know why. |
Ever played EAW?
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Now we have enforced realism for bombers,lets have some for the fighters as well: You fly 45 minutes,and find your guns have jammed when you need them. -bombers have guns too, and bombs. You are 100 KM's over the lines,when your oil pressure drops to zero,and your engine quits. - Bombers ahve engines too. You take off,and your engine quits. - same as above You get to high alt,then without warning your oxygen supply fails,and you die of ashyxiation. - same as above Get rid of the refly button in dogfight servers.You die,or bail out,you have to leave the server and come back in,after losing all your precious points. - thsi can be server side enforced Sounds fair to me,after all,we are after realism.[/QUOTE] Everithing you point out sounds good but tis not for fighters only its for every plane ingame. |
Maybe they can simulate the failure rates experienced by the United States aircraft Industry?
If we look at the US Aviation industry, 1 in every 182 airframes built from January to October 1943 was a total write off and destroyed in crashes during Ferrying. We can use today's aviation accident statistics to get a ballpark idea of the number of emergency landings. According to the FAA accident data base, you have ~98% of a making a daylight emergency landing without injury or major damage. That puts the ballpark figure for emergency landings in the US Aviation industry at 14100 incidents or about 17% of the aircraft produced had an issue which forced termination of the flight in the first few hours of operation. http://www.usaaf.net/digest/t206.htm As a base, the average accident rate is about 14% on the initial flight for a new aircraft and 5% on the second flight. Given the frantic pace of wartime production I would expect that rate to be somewhat higher. Of course that is just raw data before the newly manufactured aircraft is delivered. Airplanes are complicated machines and it is perfectly normal to have issues in the first few hours of operation. All Air Forces flew acceptance flights to test new aircraft before accepting them. Quote:
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BTW Crumpp, do you check PM's? |
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I do this for fun.. I have far less time to do this than I did when I started it.. and between the killer AI (for the other side .. my AI is dumb as a post 80% of the time.. ) and the killer flak.. sometimes the fun just vanishes .. |
I would think you are absolutely right Bearcat. It would not be fun if I played the game for 30 minutes and then when the action starts some random failure ends it for me. That is just stupid IMHO.
What is funny is that people want realism but don't seem to understand that all of these games are inherently unrealistic in their basic game play. Pilots don't fly around at even maximum continuous settings much less WEP. That seems to be the norm however when playing. They did not have the fuel to that for one thing nor would their engines handle it. The most realistic thing they could do to simulate WWII air combat would be to rework the RPM/manifold pressure settings to make maximum continuous the 100% setting and reset the overheat times to correspond to the time allowed for operation above 100% output. Anything setting above maximum continuous is a short duration sprint setting and is stressing the engine. Make the fuel consumption values where it was important to keep your aircraft at cruise settings would also help. |
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On the allied side, during the darkest days of the Nazi invasion from summer of 1941 to early 1942, I believe that the Soviets sometimes flew their planes directly off the assembly lines. I know that during the defense of Leningrad tanks were sometimes driven unpainted from the assembly line to the front lines, and I think that some aircraft produced in Leningrad factories were also pressed into service directly from the factory. |
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