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Third party developers will be able to make completly new planes with their own fm. This can also be used online, there will just be a protected online mode with certified stuff. So the best of both worlds.
From the last simhq interview with Oleg: http://www.simhq.com/_air11/air_341b.html Quote:
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I stand corrected then. :)
I do have to applaud to Oleg's vision. I know this is still planned, what we will have once game is release it still remains to be seen. Personally I am all in for the added content by third party developers, but changing the certified (stock) FM parameters - that I am not sure if it is a good idea. And the interview doesn't say clearly if this will be possible with just the added content (3rd party planes) or also with the original planes, vehicles etc... |
It would always depend on how "real" the stock model is.
There are countless examples in Il2 where stock is nonsense. (Just yesterday I learned that the I-185 71 reverses its temperature when heating "up" strting at 110°C and going down to 20°C, which will prevent an overheat when radiators are closed.) And it would be a pity if they were not corrected to RL as much as possible. |
Problem, Emil, is that too many people think they were fed pure wisdom instead of milk as a baby and do consider themselves the only "expert" on the issue. This is why I have stomach cramps with modding in combat flight sims in general since there are several sets of tainted glasses (one LW-tainted, one USAAF-tainted, one RAF-tainted, ...). ;)
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I sincerely hope that this option of locking the server to the certified content only will work like advertised and won't be possible to crack (will be frequently updated with every add-on). I for one am willing to fly with minor imperfections and bugs as long as they aren't show stoppers. If the IL2 was to have its support prolonged by Oleg and his team, there weren't issues with Grumman, etc. - I am willing to believe that many of the bugs would have been squashed. Same goes for SoW - these kind of bugs will be fixed with patches and are by no means an excuse to allow people to fiddle with FM when it compromises online gameplay. |
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I don´t consider a superplane that can never overheat as a minor bug. It´s a big bug when it comes to game-play. Threre are plenty of other examples: La-5 series using only later engines(charecteristics). Weapons not having the power they should have: MG151/20mm having only half its historical power. 8,65 hits/kill for a fighter and 55,7 hits/kill for a B-17. Historically half the amount of bullets were needed. http://en.wikipedia.org/wiki/MG_151_cannon etc., etc. etc. (this isn´t about Luftwining btw. but about historical accuracy) All this is changeable, but yet not being done. It´s just a question of time until someone says I want it correct. |
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:confused: I always have to keep them closed, or wait till it overheats and then close them? |
I think this is going to be my last post in this thread as people obviously don't read what I write. And on top of it all Wikipedia is being listed as an reliable source.
Besides, I've gone OT enough as it is. :) Quote:
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T}{OR,
Obviously you don't know what you are talking about so indeed, any more posts are not needed. There are many things in game that are not only "buggy", but wrong (intentionaly or not) , not only by comparison with the rest content of the game. For example the pylons in Soviet fighters have Zero, yes 0, weight while the others have 150Kg of weight, even for a small rail. So doesn't this "bother" you for "on-line" game? The list is big enough but no need to go off topic. |
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