Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Osprey 09-17-2010 07:03 PM

A delightful update, much more promising than the last and as somebody already said, it has some real 'meat' to it.

Bf109 #11 approaching Kent from the South East is not going home :D

Guaranteed genuine article buyer here.

BadAim 09-17-2010 07:16 PM

Very nice update, I'm loving that QMB interface, the plane pictures in the selection screen are a fantastic Idea and will be a great help for the new guys (and us older noobs.....what the heck do they call the Avenger? atm?.....no, apb?.....er, oh hell)

The vehicles are definitely pushing FPS quality, and the landscape is getting there. I'm really hoping to be able to hop into an open car and drive around, if nothing else but for the novelty. (that little MG would be fun to bomb around the English towns in)

My first impression of the Stuka's shadow was that it is nearly as detailed as the IL2 Stuka!

SlipBall 09-17-2010 07:17 PM

Quote:

Originally Posted by philip.ed (Post 182170)
Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated.


The hell with the grass! its good enough:grin:. I want to see what the beach looks like, since most of the time we will be approaching it from the sea. If it's green, there's gonna be trouble.:-P

Oh, and thanks for the up-date

jamesdietz 09-17-2010 07:25 PM

"Some day my Prince will come....sigh...but when???"

Sturm_Williger 09-17-2010 07:35 PM

Quote:

Originally Posted by Feuerfalke (Post 182056)
What about unlimited ammo?

Or a wingman?

Of course, the most wanted solution always comes first ;)

Doh, unlimited ammo never occurred to me, guess it's been a while since I used that particular option...

IceFire 09-17-2010 07:44 PM

Thumbs up Oleg! Looking good!

manojor 09-17-2010 07:53 PM

OMG! quit teasing Oleg! I just cant wait for this game anymore! :'( :D

philip.ed 09-17-2010 07:58 PM

Quote:

Originally Posted by SlipBall (Post 182178)
The hell with the grass! its good enough:grin:. I want to see what the beach looks like, since most of the time we will be approaching it from the sea. If it's green, there's gonna be trouble.:-P

Oh, and thanks for the up-date

Hmm, I think the palate that I was talking about is representative of the field textures. They don't match the current grass colour at the current state. I'm sure this'll be updated though at somepoint (with higher-resolution textures) ;)

zakkandrachoff 09-17-2010 08:05 PM

nice quick mission builder !:-P hope that will be dynamic aleatory mission, like are in ArmA2. Is calling "Spec op" and is amazing.
and too , for the full mission builder, easy script, or autocomplete scripts : (that is missing in ArmA 2)

i still want my map on cockpit:(
http://oregonkayaking.net/rivers/dean/pilot_map.jpg

the spitfire is perfect:cool:

Romanator21 09-17-2010 08:15 PM

Everything is perfect Oleg & Co, thanks so much! :grin:

I'm gonna party tonight!

2 weeks? :-P


All times are GMT. The time now is 07:20 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.