Robert |
09-10-2010 06:59 PM |
Quote:
Originally Posted by ChrisDNT
(Post 180260)
I read "awesome" every two posts, but a landscape like this...
http://forum.1cpublishing.eu/attachm...8&d=1284120152
... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".
Frankly, blind fanboism is worth nothing to a constructive critical process.
Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :
http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html
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So then, other than stating that there are a bunch of fanbois on the forum and things don't look right to you, what have you added?
I'm personally looking at the PROGRESS from week to week. I see improvements all the time. People biotched about the terrain colours and it looks pretty good to me in the 109 shots. So tweaking goes on until the desired outcome is met.
For example, I've not seen long shadows like in the 4th shot in a sim before. Others on the forum have talked about improvements they've seen in the updates. I don't think any of us believe this is final, but looking at the progress each week things are improving and becoming more like the game 1C/Maddox games wants to release.
It may not look like a 2010 game to you, but these are DX 9 shots. As far as I see the buildings and the lighting far surpass any flight sim I've played. (MSFSX with add-ons doesn't count) By seeing the advancement of just those two aspects of the game design (lighting, buildings) I'm confident that Oleg and crew will have the terrain just the way he wants it released. And the final outcome will look as beautiful as the cockpits, buildings, lighting, and sea we've been privy to witness.
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