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-   -   Friday 2010-08-13 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15932)

Insuber 08-14-2010 11:25 AM

Quote:

Originally Posted by Dutch_851 (Post 175048)

On the topic of whether 8 x .303 Brownings could cause that fire, it was calculated by Squadron Leader Ralph Sorley that a two second burst at a convergence of 400 yards (metres) would deliver 6lbs (3Kg) of lead in the same spot. Given that half of this was DeWilde incendiary bullets (actually an improved British copy), have a think.
What would 6lbs of burning lead travelling at the speed of sound do to your car?

Good point Dutch, we often underestimate the lethality of 8x.303 guns. Just one note, DeWilde *was* British, AFAIK, with a fantasy Belgian name to deceipt Nazi intelligence.

Regards,
Insuber

Bloblast 08-14-2010 11:40 AM

Quote:

Originally Posted by zapatista (Post 175022)
i noticed that to in the last set of screenshots but wasnt going to mention it. from previous comments from oleg on this it is a compromise they made while resolving a "collision bug" (if the pilot is modeled real proportional size, currently he pokes occasionally through the aircraft cockpit skin "boundaries" when he moves). if having the smaller crew is a short term compromise to get around this at the moment and will be fixed in one of the early patches, then i dont see it as a reason to cause current additional release delays. oleg also stated the 1e person view from the cockpit is visually correct and doesnt reflect having a "shorter" pilot.

Well I must say that I personally prefer a pilot with correct size with less movement to prevent a collision bug.

ATAG_Dutch 08-14-2010 11:42 AM

Quote:

Originally Posted by Insuber (Post 175067)
Just one note, DeWilde *was* British, AFAIK, with a fantasy Belgian name to deceipt Nazi intelligence.

Thx Insuber, I think it depends what you read!

'The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon)'

see http://www.quarry.nildram.co.uk/BoB.htm

However, we might be in danger of getting off topic!

My opinion is that all development screenshots of flames are looking fantastic, however they were caused!!

daHeld 08-14-2010 12:09 PM

Quote:

Originally Posted by airmalik (Post 175017)
I agree. Up close, where you can afford to have detailed objects, the trees look awesome and this was never an issue. It's the LOD scaling when viewed from a distance that appears to be challenging to implement.

I think we simply didn't see high-res screenshots of distant trees yet.
We might be positively surprised in a few weeks.
Well, we'll certainly know that release is imminent when we'll finally see a video posted by Oleg himself. ;)

tourmaline 08-14-2010 12:15 PM

Quote:

Originally Posted by Dutch_851 (Post 175048)
I think one problem this community may have in critically assessing these screenshots is that many people seem to compare game graphics to cinema graphics and say ‘well that’s not realistic enough’.
Well obviously, cinema graphics are a fixed view and don’t have to move around in infinite ways in a three dimensional virtual environment. Four if you count time.
Personally, I’m still gob smacked by films (movies) made in IL2 when they’re in motion, but take a screenshot of one, without photoshop embellishment, and compare it to these weekly posts. Then try to imagine Storm of War in motion.
I’ve got a feeling that all talk of leaves and flames will look a bit embarrassing when that happens.

On the topic of whether 8 x .303 Brownings could cause that fire, it was calculated by Squadron Leader Ralph Sorley that a two second burst at a convergence of 400 yards (metres) would deliver 6lbs (3Kg) of lead in the same spot. Given that half of this was DeWilde incendiary bullets (actually an improved British copy), have a think.
What would 6lbs of burning lead travelling at the speed of sound do to your car?

shred it to pieces?!

zapatista 08-14-2010 12:51 PM

Quote:

Originally Posted by Bloblast (Post 175070)
Well I must say that I personally prefer a pilot with correct size with less movement to prevent a collision bug.

i suspect it might not be that simple of a choice. it is possible that limiting the figure's movement inside the cockpit, by for ex placing more severe movement range limitations on the limbs, would result in that same figure being more limited in movement in other activities. like when walking around on the ground, or bomber crews moving around while handling heavy guns

all this is just speculation of course

but there comes a time when perpetual bug fixing might delay or delay a project, having lots of requests on minor issues like this to get them fixed instead of just waiting for a later patch might be better imho

i recent looked back at the last 9 months of update reports on foobar's website, and its easy to forget how amazing some of the previous screenshots were, i think no matter what minor issues are unresolved just before release time, we're in for a great new sim. would just hate to see it get bogged down in perpetual fixes that are not critical to initial game play and commercial success.

nearmiss 08-14-2010 12:59 PM

Quote:

Originally Posted by hellbomber (Post 175001)
yeah its pretty clear that oleg intentionally cropped the photos so no trees would be seen form the air, the ground shots in no way end the argument as all the fanboi's have wet their pants over, up close speedtree looks great thats not the issue, the issue is how many polygons its reduced to at a distance, i hope theirs an option in game to change the draw distances that polygons are removed at for those of us that have the latest and greatest hardware to take full advantage

also being that were still getting static screen shots and its still WIP, and were not getting a video for the next few weeks clearly, if they cant even show the ground, there's no possible way this will be release on sept 15th they will need at least a month after finishing probably 2 to get it distributed and ready for launch, i think at best you could hope for is Christmas at this point but most likely well be seeing 1st quarter 2010 release, which im in favor of i hope they take as much time and vacations as need be to make the perfect game

What is all this?

Do you realize these screenshots are only to calm the troops?

When videos are released the SOW will be close to release. Videos tell too much to competent viewers (competitors).

Oleg has worked for over 5 years, and most of us have been expectantly waiting. You can be assured the sim will be released in the near future.

Thinik about it....five plus years of payrolls to teams of people, along with all the management, administration and equipment needed to produce an exceptional software like SOW has cost a small fortune.

You can bet SOW investors are anxious and pressuring Oleg for a release as well.

Oleg is being pushed to release SOW. I can tell you he is a lot more anxious to get out from under all the pressure than he is about reading whines and complaints from users on this forums.

The best thing for us to do is lighten up and maintain a positive expectant attitude.

There is plenty going on with IL2. I've found most people that are all over the forums complaining aren't doing anything with IL2 now. IL2 is a long way from being a dead puppy.

The ONLine game IL2 Forgotten Battles on Hyperlobby is busy as a hornet's nest and has a large number of participants.

Take some of that aggression out there. THere are plenty of people that will be glad to hand you your head there, if you aren't very careful.

Not picking on you here, just saying. OK

The screenshots we are getting are awesome, and they seem to get better each week.

The SOW is really coming together now as we are seeing.

tourmaline 08-14-2010 02:25 PM

Quote:

Originally Posted by Insuber (Post 175067)
Good point Dutch, we often underestimate the lethality of 8x.303 guns. Just one note, DeWilde *was* British, AFAIK, with a fantasy Belgian name to deceipt Nazi intelligence.

Regards,
Insuber

No we don't; it's quite clear in the figures of how many Germans were shot down with planes using these guns. Very lethal.

tourmaline 08-14-2010 02:28 PM

Quote:

Originally Posted by nearmiss (Post 175083)
What is all this?

Do you realize these screenshots are only to calm the troops?

When videos are released the SOW will be close to release. Videos tell too much to competent viewers (competitors).

Oleg has worked for over 5 years, and most of us have been expectantly waiting. You can be assured the sim will be released in the near future.

Thinik about it....five plus years of payrolls to teams of people, along with all the management, administration and equipment needed to produce an exceptional software like SOW has cost a small fortune.

You can bet SOW investors are anxious and pressuring Oleg for a release as well.

Oleg is being pushed to release SOW. I can tell you he is a lot more anxious to get out from under all the pressure than he is about reading whines and complaints from users on this forums.

The best thing for us to do is lighten up and maintain a positive expectant attitude.

There is plenty going on with IL2. I've found most people that are all over the forums complaining aren't doing anything with IL2 now. IL2 is a long way from being a dead puppy.

The ONLine game IL2 Forgotten Battles on Hyperlobby is busy as a hornet's nest and has a large number of participants.

Take some of that aggression out there. THere are plenty of people that will be glad to hand you your head there, if you aren't very careful.

Not picking on you here, just saying. OK

The screenshots we are getting are awesome, and they seem to get better each week.

The SOW is really coming together now as we are seeing.

That is because of how good il2 actually allready was/is. Give the devolopers some time and space to make the best flightsim available, in the end, like il2, you won't be dissapointed.

There is still plenty of things to do or games to play till the actual release of this fantastic flightsim!

Daniël 08-14-2010 02:50 PM

Very nice pictures, especially the first picture.
Question: In il2 now, when you collide with trees (not all trees), static planes on airfields etc. your plane will explode immediately. Will your plane, in SoW not always immediately explode? (Or is this question already been asked and answered?)


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