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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-05-07 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14666)

Igo kyu 05-08-2010 04:55 PM

Quote:

Originally Posted by Xilon_x (Post 158308)
Perfection exists.

The world is perfectly imperfect, but that's about the only case.

Quote:

Bill Gates invented F16 FALCON micropose he and three men more 'rich world now.
Ha ha ha ha ha.

Microprose is not and never was a part of Microsoft:

http://en.wikipedia.org/wiki/MicroProse

Zorin 05-08-2010 05:17 PM

Quote:

Originally Posted by 123-Wulf-123 (Post 158309)
What a bloody nit picking whiner, the game is a Work in Progress do you understand that term?

If the images were perfect, dickheads like you would still find something to criticise just to give yourself a sense of superiority.

All it does is prove you're a knob.

Thanks for a good laugh. :D

Perhaps the admins could show you the door or do members of the community have to take such verbal abuse?

Romanator21 05-08-2010 08:26 PM

I think you've taken some unwarranted criticism, but let me just respectfully point out that whether or not you're right about the Bf-110 model, I would imagine that it's too late to modify. That would mean reinserting it into the engine, which takes too long for relatively minor work.

However, Oleg and team have released patches with fixes for minor details, and with many things open to third party developers, I can expect things like that to be corrected very shortly.

The most important thing is the core engine which will be a determining factor in the longevity of the game, and which cannot be overhauled like a 3d model.

Xilon_x 05-08-2010 09:46 PM

remember that we are not criticizing.
we are giving advice.
critics are useless.
Councils need to make improvements to the SOW before it exits the market.
before it is too late to seek further improvements.
to enter information counsel to review the history of war movies all of the photos used to help 1c.
Tech Tips are more complicated but more useful to approach the 'possible by simulation to reality'.

AdMan 05-08-2010 09:50 PM

we are critiquing, if you cant take critique you have no place in the world of art in any medium

SavageBliss 05-08-2010 11:59 PM

Windows 7 and Il2 compatable?
 
This may be the wrong forum, however I'm trying to find out why I can't get Il2 FB working on my new system.

Also is SoW a stand alone game or an IL2 mod.

Previously fo rthe past three years I've been flying IL2 FB, with the AAA unified installer. However my new system just wont seem to run the stuff.

Failing all that, is there a new "Best" prop sim out for the new systems?

Insuber 05-09-2010 12:05 AM

Quote:

Originally Posted by SavageBliss (Post 158339)
This may be the wrong forum, however I'm trying to find out why I can't get Il2 FB working on my new system.

Also is SoW a stand alone game or an IL2 mod.

Previously fo rthe past three years I've been flying IL2 FB, with the AAA unified installer. However my new system just wont seem to run the stuff.

Failing all that, is there a new "Best" prop sim out for the new systems?

Hi mate,

This is neither the right forum nor the right thread, you may want to ask for assistance in the community support Il2 ubi forum, here:

http://forums.ubi.com/eve/forums/a/frm/f/49310655

If you have Vista on your new system the solution can be simple, make a forum search there. And 1946 is still the best prop sim out there.

Regards,
Insuber

zapatista 05-09-2010 03:49 AM

Oleg,

thx for the update, screenshots look great. the new buildings have good detail and look huge, its great to see them in the right proportions to the other objects. nice detail to have some bicycles parked near them.

Questions:
1) with the fuel truck shown, will some elements on it move and be be animated during refueling ?
2) during initial installation of SoW-BoB, will there be an easy method for beginners to set their monitor FoV to the correct setting for their monitor size, so they from the start of the game see all ingame objects in their correct 1:1 sizes as they are in real life (and have correct visibility for distant objects in the game)
- this could simply be solved by asking the player to enter their "monitor size" during game installation (and some games already do this type of information for resolution, gfx card etc during initial setup), and then BoB options presets for them the "normal FoV" to whatever is right for them from the start of the game (for ex 35 FoV for a 19' lcd, 45 FoV for a 22' and 55 FoV for a 27' lcd). most people now will be using flatscreens, so the viewing distances from the monitors are fairly similar, but for CRT monitors this will be a little different.
- players will then see all ingame objects as "life size", and distant objects like aircraft or tanks on the ground will be the right size and have the right visibility for the right distances to.
- the zoom snap view can stay at 35, and the wide peripheral FoV can stay at 90 FoV (or whatever you are intending for BoB). so people can briefly zoom in during aiming, or snap to wide view to increase peripheral vision during a dogfight and keep track of the enemy.
- people that have a personal preference that is different from "the right FoV for their monitor" can then still go into the preferences if they want to change it, but for most people it will be a nice way to start in a flightsim and see objects correctly

hope you will consider this :)

vpmedia 05-09-2010 05:56 AM

Quote:

Originally Posted by Xilon_x (Post 158308)
Perfection exists.
Bill Gates invented F16 FALCON micropose he and three men more 'rich world now.

:):):):):):)

BG-09 05-09-2010 06:51 AM

Quote:

Originally Posted by Oleg Maddox (Post 158164)
We will speak about many things. But BoB will be shown (if) just for the small auditory.

Hi Oleg!

Please be sure that the president Medvediev will be at the gaming conference in order to see BoB trailer - it is time for the "GREAT PATRIOTIC SIMULATOR" - Sponsored:***From Kremlin with Love for the Russian people***
~S!


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