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Oh yeah. Here's how MP goes:
2 MP modes: one is just a straight up no respawn dogfight. The second is Arena, which is 4 teams of 2 pilots. Each team has an island base with runway, AA, SAM's and a control tower. You also have a carrier group: carrier, cruiser and 2 destroyers. You have an AWACS plane at high altitude spotting for you a little. Other than the AWACS, they'll all defend themselves with both guns and missiles. (automatically, you can't control them) Each team has a bar of points that gets reduced when you get shot down, any of your resources are taken out or damaged. (you can see that on that last video I posted, red, gold, blue, green teams. As you do well, you can restore your bar a little bit. When a team's bar is down to 0, that team is out. Continue until there's 1 team left. All bombs and missiles have their own properties and uses to be used effectively. No torpedoes, but you do have anti-ship missiles and bombs for the ships. AGM's can be used but obviously not as effective. There's also a center island with an airstrip that is neutral. Anyone can land there to refuel/rearm/repair. That's where DT and I were in that video when we landed at the same time. You can land on your home airstrip also, and planes equipped for carrier landings can also use your carrier until it's taken out. If you don't have 8 players, a team will be filled in by AI players, but they aren't very aggressive vs. other fighters. They'll mainly just bomb. The map is always the same, but varies in size randomly and somewhat based on number of players. It's over water, so the space between islands is what changes. A room set for 8 players is a LARGE map that takes a good long while to get across. Some planes will need extra fuel tanks, others have more capacity onboard. In your loadout, you can change your starting fuel amount as well as add a tank. Run out of fuel, crash or get shot down and you respawn at your home base to take off. Altitude range is significant and effectively used vs radar. At about 42,000 ft, you're well above the clouds and starting to see stars above you. Keep on going to over 80,000 ft and you'll see more and more of the curvature of the Earth on the horizon and it's almost like nighttime. :cool: Also the game shows the difference between your forward speed and air speed over the wings. You can be at significant altitude, plenty of speed, but the air speed over the wings drops, taking away your lift and then you drop even though your speed is significant. ;) More maps would have been nice, but the game is very well done so it still stays fairly fresh. |
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Here's a little fun I had with the same video; a predictable treat for all Top Gun fans. (It had to be done, lol) http://www.youtube.com/watch?v=F_bPc2AiRjE |
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I'm so used to seeing virtual aviation videos of any worth done with pc flight sims using computers I can't afford (which is fine, I still enjoy them), but here is one featuring OverG using a good ole Xbox, bravo sir! :grin: |
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Yes the skirmish had to be replayed & it was fun & games trying to get the dogfight & stuff to occurr in more or less the same part of the map. Thanks for your appreciation buddy, praise from a worthy source. :) |
awesome vid mate, looked great!!
i've not played over g in a few months :( but since this thread has been started i must of played in countless times and really enjoy it. Let everyone fly the F22, i'll stick to the F14 tomcat :D just something about it that i think is incredible...... sweeping wing missiles with 50 mile range :P fuel for 30 seconds WITH DROP TANKS if you keep afterburner on co pilot :D looks sexy |
just picked this game up and am having trouble evading missiles, i drop flares/chaff and weave and dive all over the show and yet they still find me, any ideas on what i should do?
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Another trick is to wait until the missile is almost on your 6 (when the missile dot on your hud is almost at the centre graphic of your plane), then rapidly slowing up the throttle, quickly deploy airbrake, dispence chaff/flare & break hard left or right. You can imagine that all this has to be done very quickly. Whatever you try isn't always gonna work, that's what helps make this title so awesome. Hopefully there are forum members here that'll read this & are much better than me & will give their own ideas, somethingt that I too can capitalise on. :grin: Good luck! |
my preferred tactic for missile evasion is to get it coming at you from around 4 o clock, gate and pull up at around 5-10 degrees, when the missile is ~1m out. cut power and do a 180 turning into the missile and dropping to a dive. Once you get the technique and timing down, as long as you have time to set up it always works, sometimes :S
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A head one barrel roll has been known to be a viable tactic for F-16/F-2s. I've never seen anything else pull it off properly. |
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