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-   -   Friday 2009-11-27 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=11368)

Insuber 11-29-2009 02:23 PM

Quote:

Originally Posted by Feuerfalke (Post 123738)

Besides that, I'd like to mention that the 700 aircraft mentioned were not engaged in one single dogfight, but in raiding dozens of targets along all southern England. So it's not necessary to plot 700 aircraft + 700 interceptors in real time. ;)


Generally true, but concentrations of several hundreds of German planes on the same target are an historical fact. One for all, in the famous raid on London of Sep 7th, 348 Heinkels, Dorniers and Junkers and 617 German fighters came over London, starting in the afternoon. If I remember correctly Brian Kingcome's words, the German planes "stretched across the sky for one hundred miles". In reality the attack wave was 20 miles wide and 40 miles long, covering 800 sq. miles of sky...
So, if you want to recreate that very day, you have indeed to plot 950+ Geman planes flowing from 5 pm to 4 am, plus some Hurricane and Spitfire squadrons of course.

Another example, sadly famous, was the night of 14-15 september, when some 500 bombers bombed Coventry.

More in general, waves of some hundreds of bombers an fighters on the same target were quite frequent during the Battle of Britain. That's the reason of my question, because I see coming a "mini-BoB" with 20 or 30 planes for each side, either due to H/W limitations or for game engine ones.

Regards,
Insuber

BadAim 11-29-2009 02:41 PM

Quote:

Originally Posted by mark@1C (Post 123696)
Well,in a sense,as we all know,"russian" means "low cost,but high performance":-P
but,it is still a question for me,
I think,broadly speaking,Meddox Team is an international one(just like many other studios)?Not a purely russian one?

Indeed, very insensitive of me, I should have said "Eastern European". That probably would have been much more representative.

I remember when I got the very first IL2 (the day it was released); It was half the size of CFS2 and had twice the content and performance and it even looked better! I said man them Russians write some tight code! I think always having the biggest and the best can easily contribute to the sloppiness we see in the big companies.

And I'll bet these guys (especially the older ones) appreciate the freedom to be creative a lot more than many of the rest of us could.

CRO_Adriatic 11-29-2009 02:42 PM

It is really nice to se people, and how do they work for this sim :)

He111 11-30-2009 04:18 AM

Quote:

Originally Posted by mazex (Post 123603)
Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?

I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111 ;) Anyway - by seeing this we can be assured that the code has been rewritten!

Good luck!

.. a FAT HE-111!!! ..we ar not FAT, we are streamline challenged.

As to C# .. or C++ for that matter, only whooses use those languages, REAL men use standard 'C' .. or Clite.

for(; x<employee->MaxEmployees;x++)
{
switch (nMonitorEmployee(employee->x) )

case WORKING : employee->GreenTick++;
case DRINKING_COFFEE : break;
case DRINKING_VODKA : employee->GreenTick+++++;
case TALKING_AT_WATER_COOLER : ArmWaterCoolerDepthChargeMine();

default break;
}

.. or something along those lines .. it's been a loooong while! :grin:

He111

Blackdog_kt 11-30-2009 12:02 PM

Quote:

Originally Posted by luthier (Post 123230)
http://files.games.1c.ru/il2pict/IMG_0249.JPG
Partial view of Roman Deniskin, resident mad genius
He's one of the original members of the crew that made Il-2 what it is. For BoB, he is in charge of everything that has to do with aircraft: graphics, damage models, FM, cockpits, weapons, etc.

Translation...he's the poor guy whose scalp everyone will be after once the sim has been released :grin:

Great update by the way and nice to see the people behind the product, it lends the feel of a living organism to it and not just a collection of pretty pictures and some thousands lines of code. I also like the fact that your workplace looks a bit "messy", it shows that things are getting done at a pace where you can't even afford to tidy up your desk. A workspace that's disorganized in an organized fashion is always better than a tidy one..."Hey, i know i have all this stuff lying around on my desk, but at least i have everything i need right in front of me", so don't worry about the people complaining about how it looks, some of us like it:

Quote:

Originally Posted by SlipBall (Post 123341)
Is the office really an important observation here worth mentioning...its dry, its warm, and it looks good to me...:grin:




Quote:

Originally Posted by Feuerfalke (Post 123442)
Using CRTs is hardly a hint for lacking behind modern hardware. Depending on what you are working on, old CRTs can present you a better idea of realistic colors than most common TFTs do. ;)

Exactly. I switched my trusty 17" CRT for a 22" Dell 2209WA a few months ago. Don't get me wrong, i love the bigger flat panel and it's a very close match to CRT standards at a very good price, but there's yet no way for a TFT to match CRT performance in its entirety. If it's got a good response time it will be a TN panel with horrible viewing angles and poor colour representation, if it's got realistic colours it will be a PVA with ghosting and gamma shift issues and if it's got good viewing angles it will be an expensive IPS panel monitor with inaccurate black colour, not to mention the chance of getting dead pixels, backlight bleed and so on regardless of panel type.

CRTs are reliable, can run all kinds of resolutions so you won't have to upgrade your graphics card because it can't run the latest new game at your TFT's native 1920x1200, and are not a strain to the eyes at all as long as you run them at decent refresh rates (85hz for example). The main issue is that due to weight and bulkiness you won't see many 22" and above widescreen CRTs, but if there was such a market at reasonable prices i would probably consider getting one.

Another thing to note is that movies and games might look good on those TFT wide-gamut monitors with glossy panels, but when you want photorealism you need a monitor that displays accurate colors and not enhanced ones. And for that, on a CRT you just have to open the on-screen menu and select "color temperature:5500 Kelvins".
To get the same on a TFT you have to pay for a factory pre-calibrated monitor like Eizo, which due to the increased work-hours per monitor means paying almost double the price of an identical non-calibrated one, or get a calibration kit and do it yourself,starting from $200. I'm not saying "death to the TFT", but when you factor in the cost and purpose of use it's much more cost effective to stick with the CRTs. TFTs are good for playing the game in all its widescreen glory, CRTs and standard-gamut monitors in general are good for making the game without spending extra money on getting accurate colors for your modellers ;)

RedToo 11-30-2009 04:36 PM

My 22 inch IIYAMA Vision Master Pro 510 which I bought from eBay for £15.00 sterling is brilliant. Great for gaming and Photoshop work. You can keep your flat screens for the moment.

RedToo.

Tvrdi 12-01-2009 12:25 AM

@Oleg - After I saw old CRTs and.....your "office"....Im even more eager to buy BOB SOW...I hope Oleg you would pay them as deserved and you will buy them a new LCDs soon....

this time Im serious....next year in january we will buy new hardware since we have old pcs (but we have LCDs heh)...I know how hard is to make a good work on old PC..old, for stuff wer doin....

your ppl have my support....

all the best

Rebel Yell 12-01-2009 01:02 AM

Glad those hangars are a work in progress. The shadows are nice, but the hangars themselves look like something out of Red Baron.

JVM 12-01-2009 08:55 AM

Why do you say so? Apart of the overdone weathering, there is almost nothing wrong on this hangar....

JVM

AdMan 12-01-2009 10:56 AM

*hangar whiners


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