ssdg
08-18-2009, 06:58 AM
I love this game and here are just some ideas I had after some games. I know its walls of text, so thanks in advance for reading.
1. More difference between the classes.
You start out to pick one of the 3 basic classes: warrior=>warrior, mage=>mage, paladin=>ranger.
Example: The new Warrior will have a higher leadership gain, but he can only learn a few basic support skills, he has to use scrolls if he wishes to use advanced spells,(give scroll levels).
There will also be 2 kind of advanced classes, one is based on levels, the other is based on the race.
Example: mage=>wizard=>archmage... but what if i want be a necromancer, this is where race come to play, you can also become an undead mage and level up this way necromancer=>greater necromancer=>lich... When you change race, you gain race special spells that cant be gained any other way(mage), you also require less leadership to recruit the units from your race(ranger), the units from your race gain extra attack and defend(warrior). There will also be drawbacks, like unable to hire higher tier units from opposing race, unable to do some side quests from opposing races. Each race have it own pros and cons.
2. More units and capable of hire units from different race early in game.
Capable of hire units from different race early in game
This kind go with the first idea, you pick your race and the backbone of your army should be the units from your own race.At early game, you can unlock most low tier(1-3) units from all the race by doing some easy quest for the NPCs. These NPCs can also be the same NPCs that let you change race.
More units.
Since you probably are building your army mainly based on one race, more units will certainly be needed. There also should be a large enough pool of neutral units you can pick from to compensate the units from your race.
3. Player created items. Capable of upgrade a basic item and create unique items.
Upgrade items.
You can go to a blacksmith and upgrade a basic item with gems and money. Every kind gem has 2 to 3 different effect computer can random from when upgrading. Gems can be dropped from any monsters.
You can already create item in the game, but the idea is to further expand it. You get recipes from the side quests, which allows you to get some of the best items in the game, but all unique recipes require a specific item only a selected group of monster will drop. Example: After getting the recipe of the powerful dragon tooth sword, you need the gems and the dragon tooth which will only drop from dragons.
4. Respawn of the monster.
At some areas, the monster will keep spawning based on the players level(will not spawn if there are already a few groups of monster in the area), this also give player a way to fight the dragon group 100 times to get the dragon tooth.
5. Effecting the world and More endings
Effecting the world.
Some side quests that greatly change the game play.
Example: Human castle owner ask you to get dwarf slaves for mines, you can do it, just refuse, or even fight him. You get an evil/good value depends on how you did the quest, if you decide to do it, there will be large groups of very strong dwarfs hostile spawning, and you cant do some of the dwarf side quest, but you open up more side quests from the castle owner.
More ending.
Depends on how you handled those side quest, the evil/good value you gain will effect the end of the game.
Example: End battle=Demon invasion, if you have a high evil value, demons will ask you to join them, of course you can always refuse the invitation, but demons wont bother to ask you at all if you have a high good value. You can even choose to not helping both side and get a 3rd ending.
I'm sure great minds out there have better ideas, just 2 cents from me.
1. More difference between the classes.
You start out to pick one of the 3 basic classes: warrior=>warrior, mage=>mage, paladin=>ranger.
Example: The new Warrior will have a higher leadership gain, but he can only learn a few basic support skills, he has to use scrolls if he wishes to use advanced spells,(give scroll levels).
There will also be 2 kind of advanced classes, one is based on levels, the other is based on the race.
Example: mage=>wizard=>archmage... but what if i want be a necromancer, this is where race come to play, you can also become an undead mage and level up this way necromancer=>greater necromancer=>lich... When you change race, you gain race special spells that cant be gained any other way(mage), you also require less leadership to recruit the units from your race(ranger), the units from your race gain extra attack and defend(warrior). There will also be drawbacks, like unable to hire higher tier units from opposing race, unable to do some side quests from opposing races. Each race have it own pros and cons.
2. More units and capable of hire units from different race early in game.
Capable of hire units from different race early in game
This kind go with the first idea, you pick your race and the backbone of your army should be the units from your own race.At early game, you can unlock most low tier(1-3) units from all the race by doing some easy quest for the NPCs. These NPCs can also be the same NPCs that let you change race.
More units.
Since you probably are building your army mainly based on one race, more units will certainly be needed. There also should be a large enough pool of neutral units you can pick from to compensate the units from your race.
3. Player created items. Capable of upgrade a basic item and create unique items.
Upgrade items.
You can go to a blacksmith and upgrade a basic item with gems and money. Every kind gem has 2 to 3 different effect computer can random from when upgrading. Gems can be dropped from any monsters.
You can already create item in the game, but the idea is to further expand it. You get recipes from the side quests, which allows you to get some of the best items in the game, but all unique recipes require a specific item only a selected group of monster will drop. Example: After getting the recipe of the powerful dragon tooth sword, you need the gems and the dragon tooth which will only drop from dragons.
4. Respawn of the monster.
At some areas, the monster will keep spawning based on the players level(will not spawn if there are already a few groups of monster in the area), this also give player a way to fight the dragon group 100 times to get the dragon tooth.
5. Effecting the world and More endings
Effecting the world.
Some side quests that greatly change the game play.
Example: Human castle owner ask you to get dwarf slaves for mines, you can do it, just refuse, or even fight him. You get an evil/good value depends on how you did the quest, if you decide to do it, there will be large groups of very strong dwarfs hostile spawning, and you cant do some of the dwarf side quest, but you open up more side quests from the castle owner.
More ending.
Depends on how you handled those side quest, the evil/good value you gain will effect the end of the game.
Example: End battle=Demon invasion, if you have a high evil value, demons will ask you to join them, of course you can always refuse the invitation, but demons wont bother to ask you at all if you have a high good value. You can even choose to not helping both side and get a 3rd ending.
I'm sure great minds out there have better ideas, just 2 cents from me.