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Metathron
05-13-2009, 07:55 PM
What are they, in your opinion, taking into consideration their cost, leadership, their stats and abilities...?

It would be good if there was a complete list of units somewhere, anyone know of any?

In the meantime, I suggest these off the top of my head:

Level 2 Best: Inquisitor, Royal Snake, Dryad, with the Snakes winning this tier for me.

Level 4 Worst: Alchemists (okay, they're probably not the worst, but they're way overrated)

Level 5 Best: Probably Emerald Green Dragons

Level 5 Worst: Cyclops :rolleyes:

BlackVegetable
05-13-2009, 08:26 PM
Inquisitors are level 4 units. Royal Snakes are level 3 units.

Just to let you know. Best level 5 as Emerald Greens, eh? I haven't used them but their mana ability looks like a plus.

Stepsongrapes
05-13-2009, 08:48 PM
A lot of what makes a "best" unit for me is when exactly it's available in the game.

Alchemists, while not that great of a lvl 4 when compared to all others, is available early in the game.

With that in mind (for best):

Lvl 1: tie between skel archers and sprites

Lvl 2: tie between marauder and dryad

Lvl 3: royal snakes (sea dogs as an honorable mention)

Lvl 4: tie between shaman and demon

Lvl 5: grudgingly the Emerald- not a big fan of Lvl 5.

Metathron
05-13-2009, 08:48 PM
Oops, my mistake about the snakes, but are you sure about inquisitors being level 4? I'm fairly certain they are 3.

Great choices for level 1 and 4, Stepsongrapes!

Elwin
05-13-2009, 09:48 PM
Inquisitor is level 3

hm for best :
lvl 1 sprite-lf-skell archer
lvl 2 dont use
lvl 3 royal snakes
lvl 4 demon
lvl5 emerald ~~

actually almost same as above

Vilk
05-13-2009, 11:29 PM
That depends not only of the available units for the context but also of the items available. For example with the Anga's ruby:
1: Lake Fairy
2: Dryad
4: Demoness
:grin:

With Ogre Sandals and slot for it:
5: Giant

And so on. Well with no special items my favorites would be:
1: Lake Fairy & Skeleton Archer
2: Dryad & Scoffer Imp
3: Inquisitor & Griffin & Cursed Ghost (or are they level 4?) & Royal Snake
4: Ancient Vampire & Knight & Archmage & Shaman
5: Archdemon & Emerald Dragon & Red Dragon

EDIT: For a complete list of units there's gamebanshee. Some quote there some errors, myself I haven't quote any yet. At least the unit list seems complete.

BlackVegetable
05-14-2009, 03:18 PM
Those Skellie Archers seem pretty good but they only have 8 hp! How do you best utilize them? (Sorry about the level 3/4 Inquisitor Confusion.)

Elwin
05-14-2009, 03:45 PM
Use gloth armor on them, timeback if some lost ..

Razorflame
05-14-2009, 04:08 PM
skelli archers don't matter if they have 8 hp they receive 50% less damage from ranged attacks since they are bones:)

level 1 unit is obiously the peasant (this little bugger will get attack 60 in no time which means QUICK CRITICALS

level 2 hmm dunno really.. i hardly use them:P

level 3 royal snake
level 4 SHAMAN best unit there is :>

level 5 black dragon

Ryastar
05-14-2009, 05:32 PM
skelli archers don't matter if they have 8 hp they receive 50% less damage from ranged attacks since they are bones:)

Only arrow-based ranged attacks, IIRC, and it's 70% less. So they take less damage from archers (both human and skelli), hunters, and elves, and possibly more, not sure if it applies to other physical damage shooters as well. I know for sure that magic-based shooters do full damage.

As for the actual question of this thread, I don't really see the point of it. It's not like you are forced to only use one unit from each level in your army. I usually end up with a lower level army since I tend to use the elven army, more or less. Anyways, I guess these are my picks:

Level 1: Sprites>Lake Fairies>everything else
Level 2: Dryads as support in the late game
Level 3: Inquisitors, Royal snakes, Elves
Level 4: Evil beholders, cannoneers, Hunters (the best ranged troop by far, cause unlike certain other units they still own without dragon arrows, allowing you to cast a different spell)
Level 5: Giants are decent, all the dragons are very powerful, but I don't really use level 5 units very often.

Vilk
05-14-2009, 11:44 PM
Hunters (the best ranged troop by far, cause unlike certain other units they still own without dragon arrows, allowing you to cast a different spell).

Their leadership cost is a bit more than 10 times more than skel archer, for a same Leadership this give 20-30 damages to 10 skel archer vs 8-10 for 1 hunter. Then hunter get an attack bonus +22 in comparison to skel archer. At best it's a bonus of 66% But that's certainly optimistic. Even with 66% bonus it's 13-17 damages, that seems quite far to the 20-30 damages of skel archer for a same leadership cost.

Ryastar
05-15-2009, 12:23 AM
Their leadership cost is a bit more than 10 times more than skel archer, for a same Leadership this give 20-30 damages to 10 skel archer vs 8-10 for 1 hunter. Then hunter get an attack bonus +22 in comparison to skel archer. At best it's a bonus of 66% But that's certainly optimistic. Even with 66% bonus it's 13-17 damages, that seems quite far to the 20-30 damages of skel archer for a same leadership cost.

Well, you also have to consider the morale bonus (I did say that I tend to use all-elven army, and apart from that, unless you invest in tolerance (which is too far up the mind tree for warriors and mages) or use all-undead, the skellis will ruin the morale of everyone else), the init difference (6 for hunters, 4 for skelli), that your numbers are slightly off - hunters have 24 more attack than skellis (ok, now I'm just nitpicking, back to actual considerations), the fact that Hunters have no range or melee penalty, meaning that they will always do full damage, and skellis have to move closer and can't fight well in melee, the fact that hunters do bonus damage against animals (a good chunk of the opponents you face) and the fact that hunters will die far less frequently, having more than ten times the health of a skelli archer, and 16 more def. Damage isn't everything, Vilk.

Razorflame
05-15-2009, 01:18 AM
and hunter is faster:)
initiative
:)

Stepsongrapes
05-15-2009, 07:10 PM
Well, you also have to consider the morale bonus (I did say that I tend to use all-elven army, and apart from that, unless you invest in tolerance (which is too far up the mind tree for warriors and mages) or use all-undead, the skellis will ruin the morale of everyone else), the init difference (6 for hunters, 4 for skelli), that your numbers are slightly off - hunters have 24 more attack than skellis (ok, now I'm just nitpicking, back to actual considerations), the fact that Hunters have no range or melee penalty, meaning that they will always do full damage, and skellis have to move closer and can't fight well in melee, the fact that hunters do bonus damage against animals (a good chunk of the opponents you face) and the fact that hunters will die far less frequently, having more than ten times the health of a skelli archer, and 16 more def. Damage isn't everything, Vilk.

Re hunters vs. skellies, it does real come down to an items/layout issue.

1 HUGE plus for skellies (and all weenies): big payoff for items such as whip or dagger that add damage.

Other benefits of lower level units include requiring less proficiency in magic to cast buffs on them. Finally, skels are just available a lot earlier in the game.

Of course, going all elf army makes the choice pretty darn clear, the other way.

Vilk
05-15-2009, 07:11 PM
Level 1 vs level 4 makes spells and Time Back easier to use on the level 1 unit. There's items with bonus for level 1 units only and some for level 1-3 units only. Some warrior skills can increase attack (up to +7) and initiative (up to +2). The zombie wife is given +1 speed and +1 initiative to undead, all of that can easily counter balance an army with elf only.

Hunter aren't the only archer to use without dragon arrows, I just wanted point an example of that.

Vilk
05-15-2009, 07:13 PM
and hunter is faster:)
initiative
:)

Just curious what so funny in all your posts? They are often full of laughing smiley but I don't understand your sense of humor at all.

BlackVegetable
05-16-2009, 01:40 AM
Do skellies have a movement of 3 instead of 2 or am I mistaken?

Ryastar
05-16-2009, 02:31 AM
No, it's 2

Vilk
05-16-2009, 10:27 AM
If you have the zombie wife they have speed of 3. That's certainly the cause if you see they have a speed of 3.